Vanquish Soul Deck #768865 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 20, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz and Link boards (K9 and Vanquish Soul Xyz/Link monsters) built from Vanquish Soul and K9 searchers and summons, with Mulcharmy draw pressure; Hand-trap-protected Vanquish Soul Special Summon chains into large Level 5 to 8 attackers such as Jiaolong, Caesar Valius and Heavy Borger
  • Turn 1 (going first): Open Vanquish Soul and K9 searchers, use Stake your Soul or Vanquish Soul Start to Special Summon a second Vanquish Soul, then Xyz or Link into a K9 or Vanquish Soul boss; hand traps are held for the opponent's first answer
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird against the opponent's first starter, then Special Summon through the broken board
  • Recovery: Mulcharmy draw effects and Pot of Sloth or Pot of Prosperity refill the hand after a board is cleared; Vanquish Soul searchers rebuild the engine
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The score rests on the deck as a system: the Vanquish Soul and K9 searchers and the Mulcharmy draw engine give a high probability of a live starter in the opening hand (archetype core P(at least one in 5) of about 0.98, Inferred), and nine hand traps plus 16 searchers give resilience against the opponent's first interruption. Board conversion is scored from card text only because no recorded boards exist, so the ceiling (D3) and floor (D4) are both Inferred and kept moderate. Going-second strength comes from hand traps (P(at least one in 6) about 0.68, Inferred). The deck runs three extra-deck archetype bosses and several 2300-2500 ATK attackers, but its bricks and off-archetype copies (only 28.6 percent exact-name purity, with K9 and Mulcharmy spreads) lower efficiency and pilotability. Popularity did not earn points: the archetype usage statistics only confirm that the list is real, and no card scores were averaged. Because the list is illegal in OCG (three over-limit copies, no side deck), the formula gives a raw 41, and the score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in 5-card hand) about 0.98 with 29 core copies; Vanquish Soul and K9 searchers cover the T1 plan (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Full-brick proxy about 0.02 from the core group, but 50 of 70 copies are off-archetype and exact-name purity is 28.6 percent (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Vanquish Soul summon chains and Level 5 to 8 Xyz/Link bosses in card text only (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so no median power index; floor inferred from brick risk and off-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird plus Mulcharmy draw effects give several independent recovery lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Pot of Prosperity and Mulcharmy draws refill the hand, but Vanquish Soul summons cost resources (Inferred from card text)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Typhoon, K9-X Forced Release, K9-66X Jacks and Lupis give layered interaction (Inferred from text, verified card flags)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density gives P(at least one in 6 going second) about 0.68 for hand traps (Inferred), with boss removal from K9 Jacks (Inferred)
D9 Offensive Pressure & Closing Power 62 Level 5 to 8 attackers (Jiaolong 2400, Caesar Valius 3000, Heavy Borger 2500, Lupis 2300, K9-66X 2600) give closing pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards in the legal size range, but 29 distinct names, 9 mixed archetypes and 11 tech slots reduce compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots used with 12 Xyz and 3 Link; Vanquish Soul Rocks and Number boss access is good, but S:P Little Knight is Limited (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament data; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many quick effects and summon-timing decisions, with a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile only; no secondary blend applied. Modifiers: none.


More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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