Egyptian God Deck #768863 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Ancient Chant x3, King's Sarcophagus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Guardian Slime x2
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Qebehsenuef, Protection of Horus x1
- The Winged Dragon of Ra x2
- The Winged Dragon of Ra - Immortal Phoenix x1
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Ancient Chant x3
- Blaze Cannon x1
- Dangers of the Divine x1
- Dark Ruler No More x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- King's Sarcophagus x3
- Lightning Storm x2
- Pot of Prosperity x1
- Raigeki x1
- Super Polymerization x2
- The True Sun God x1
- Ultimate Slayer x2
- Walls of the Imperial Tomb x1
- Canopic Protector x1
- Evenly Matched x2
Extra Deck (15)
- Egyptian God Slime x2
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- I:P Masquerena x1
- S:P Little Knight x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Wind Pegasus @Ignister x1
- Dingirsu, the Orcust of the Evening Star x1
- Mereologic Aggregator x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Superdreadnought Rail Cannon Gustav Max x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.5 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Winged Dragon of Ra (Immortal Phoenix / Sphere Mode) and Horus monsters revived through King's Sarcophagus, closed with 3000-ATK boss monsters; Egyptian God Slime, Horus the Black Flame Deity and Gustav Max as backup closers
- Turn 1 (going first): Open with Ancient Chant or King's Sarcophagus / Walls to reach Ra, then use Horus revivals and Raigeki-style board wipes to convert
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler and Droll in hand to stop the opponent's first summon, then Ra or Horus once the field is clear
- Recovery: Ghost Belle and Ghost Ogre recursion plus Sarcophagus revivals rebuild the board after a single interruption
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
The deck opens a functional plan reasonably often: P(at least one Ancient Chant in a 5-card opening hand) is about 0.25 with three copies, while the 12-copy Egyptian God core has about 0.72 odds of at least one card in hand, so the engine is accessible but not reliable on turn 1. Conversion is the strongest part of the system: Winged Dragon of Ra variants, Horus revivals through King's Sarcophagus and the Raigeki / Lightning Storm / Harpie's Feather Duster board wipes give the deck a real route from setup to a 3000-ATK closing board. Interruption resilience comes from many hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Lock Bird) that protect the engine on the opponent's turn. The main reductions come from a low-density main deck with 22 tech-tagged cards that are often dead in a given hand, an absent side deck that leaves best-of-3 adaptation with no plan, and a steep pilot burden. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 Ancient Chant in 5) = 0.25 with 3 copies; P(>=1 Egyptian God core in 5) = 0.72; 2-card bootstrap is required (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 11 hand traps and 22 tech tags against 14 singleton slots; several dead-in-hand tech cards such as Dark Ruler No More and Harpie's Feather Duster (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ra Immortal Phoenix (4000 ATK) and Sphere Mode provide a high ceiling; no recorded boards exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; median output cannot be measured and is estimated from text only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Evenly Matched give multiple independent interruptions (Inferred semantic read) |
| D6 | Resource Economy, Recovery & Grind | 60 | Ghost Belle and Ghost Ogre recursion, Sarcophagus revivals and Imsety / Duamutef re-use give a moderate grind; no ResourceScore is available (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Raigeki, Harpie's Feather Duster, Dark Ruler No More, Lightning Storm and Forbidden Droplet layer end-board interaction; 13 negation-text and 17 removal-text cards (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Raigeki and Lightning Storm break boards on the going-second turn; Effect Veiler and Ash Blossom answer the first key play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Ra variants at 4000 ATK, Egyptian God Slime and Gustav Max at 3000 ATK; Gustav Max and Dingirsu add direct damage (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 46 | 55 main slots over 33 distinct cards with 22 tech tags; 16 cards are run at 2 copies and 3 at 3 copies (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck slots across 14 distinct cards with mixed Fusion, Xyz, Link and Synchro requirements; little redundancy (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty, so there is no post-side construction to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; Egyptian God usage is only confirmed as stats (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multiple summon-condition cards (Ra variants, Horus revivals, Sarcophagus gates) and a sequencing-heavy line raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.5, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Dead-tech burden (-2); Limited staples (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*57.5 + 0.20*50 - 5
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap coverage (11 hand traps) protects the engine on the opponent's turn
- Multiple high-ATK closers (Ra variants, Egyptian God Slime, Gustav Max, Horus) with a real lethal route
- Board-wipe options (Raigeki, Lightning Storm, Harpie's Feather Duster) answer boards on either turn order
Weaknesses
- Only 3 Ancient Chant and 3 King's Sarcophagus gate the engine, so turn-1 starts are inconsistent
- 22 tech slots create brick risk and conflict with the engine when drawn
- No side deck, so the list cannot adapt across a best-of-3
Critical choke points
- King's Sarcophagus and Walls of the Imperial Tomb gate most Horus revivals
- Ancient Chant is the only reliable path to Winged Dragon of Ra
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Ruler No More | Side-deck-compatible or engine-first card (e.g., a second Ancient Chant or a Horus searcher) | Reduces dead-in-hand tech and improves starter density |
| 2 | One Harpie's Feather Duster | A 0-cost on-board negate or a second hand trap | Board-wipe cards that depend on the opponent controlling Spell/Traps are narrow in many matchups |
| 3 | none | A 15-card side deck | Adds the post-side plan that D12 and best-of-3 consistency are missing |
Evidence & confidence
- Verified: Legality status Legal with all banlist-limited cards at legal copies; Deck is 55 main / 15 extra / 0 side, within size rules; Card stats and printed text for every listed card
- Observed: Egyptian God core inclusion stats present (9 usage rows, 7 of 9 core cards present)
- Inferred: Hypergeometric opening probabilities for starters, core and hand traps; Interaction layering and going-second board breaking from text; Pilotability and brick risk estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Median and floor output (no recorded boards)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side construction cannot be assessed
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