Horus Deck #768862 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Ancient Chant x3, King's Sarcophagus x3. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
44± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Horus monsters (Imsety, Hapi, Qebehsenuef, Duamutef, Horus the Black Flame Deity) revived from the GY through King's Sarcophagus or Walls of the Imperial Tomb, backed by Extra Deck boss monsters; Winged Dragon of Ra line (Immortal Phoenix, Sphere Mode) and Extra Deck Xyz/Fusion bosses
  • Turn 1 (going first): Open Sarcophagus or Walls, search a Horus monster, set up the Sarcophagus field, then revive Horus monsters from the GY into a boss and protect the board with Ash Blossom, Ghost Belle and Effect Veiler
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to stop the opponent's first engine, then rebuild through Sarcophagus recursion and Horus revival
  • Recovery: Recover Sarcophagus and Horus monsters from the GY and rebuild the board through Imsety and Duamutef draws, with Walls as a second searcher
  • After siding: No side deck is registered, so there is no post-side plan; the deck plays the same 55 and 15 every game

Why it scores here

The deck's power comes from its system as a whole, not from averaging individual card scores. Its engine is the King's Sarcophagus and Walls of the Imperial Tomb pair, which revive Horus monsters from the GY, but only 3 Sarcophagus and 1 Walls give a 25% chance of a Sarcophagus-type starter in a 5-card opening hand, so the opening is unreliable (D1 48, Inferred). Interaction is the deck's strongest feature: 11 hand traps, 13 negation-text cards and 17 removal-text cards give a dense interaction layer that holds up after the opponent's first move (D7 75, Inferred). Archetype purity is only 10% (7 of 70 copies share the Horus name), with Egyptian God, Mulcharmy and Ghost support splitting the slots, which costs consistency and makes the engine conflict in places. No combo boards, guides or tournament data were supplied, so the floor, median and ceiling rest on text reads and are Inferred. Archetype popularity (Horus core present in 3 of 5 usage-core cards) confirms the list is real, but it earned no points by itself, and Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(>=1 Sarcophagus in 5 cards) ≈ 0.25 on 3 copies, searcher density 0.69 in 5 cards; engine starter reliability is limited (Inferred)
D2 Opening-Hand Quality & Brick Management 40 33 distinct main-deck cards with 14 singletons, 63 off-archetype copies and a 10% exact-name purity; conflicting Mulcharmy and Ra lines add dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Sarcophagus recursion, Horus revivals, Immortal Phoenix and the Imsety discard loop; no recorded boards supplied (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured: combos_evidence has 0 parseable boards and 0 scored combos (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Sarcophagus and Walls allow Horus revival from the GY after the first disruption; 11 hand traps and multiple Horus revivals give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY (Sarcophagus, Horus revival, Imsety discard loop) and draw effects (Duamutef, Mulcharmy) offset the resource cost; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 75 11 hand traps and 13 negation-text cards cover both Quick-Play and Trap responses, plus removal text on Raigeki, Harpie's Feather Duster and Lightning Storm (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Lightning Storm, Dark Ruler No More, Ultimate Slayer and Lava Golem handle an established board, and the hand-trap layer protects the first move (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 3000 ATK (Imsety, Horus BFD, Lava Golem, Gustav Max) and Immortal Phoenix reaches 4000 ATK; direct damage text from Gustav Max (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 55 main-deck cards, close to the 60-card cap, with 22 tech cards and 26 Level-0 spells and traps; compact-looking but low on engine density (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across Fusion, Xyz, Link and Synchro, with Egyptian God Slime x2 and Imsety-adjacent boss options; coverage is broad but mostly single copies (Verified)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so there is no post-side plan and no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype core is present in 3 of 5 usage-core cards, but no tournament or meta sample is supplied; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Sarcophagus, Horus revival and hand-trap timing decisions, plus engine conflicts between archetypes; moderately high pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; the Stun profile is used for the interaction-heavy read only, not reweighted. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-1); zero_side_deck (-2); engine_conflicts (-3); hard_garnet_burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-8)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps, 13 negation-text and 17 removal-text cards
  • Strong Extra Deck bosses at 3000+ ATK
  • Recursion from the GY through Sarcophagus, Horus revival and Imsety
  • Usage stats confirm the Horus core is run as expected (Imsety 3 copies, Hapi 1 copy)

Weaknesses

  • Low starter reliability: only 3 Sarcophagus plus 1 Walls, about 25% to open with a Sarcophagus-type starter
  • Low purity (10%) and split support across Egyptian God, Mulcharmy and Ghost lines
  • No side deck, so no post-side adaptation
  • Several Limited/Semi-Limited copies are single points of failure

Critical choke points

  • King's Sarcophagus (3 copies) is the engine enabler; without it most Horus monsters cannot be revived
  • Walls of the Imperial Tomb is the only other Horus searcher, and it is a single card
Priority Remove Add Reason
1 Mulcharmy Purulia (2) and Mulcharmy Fuwalos (2) A third Horus searcher or a second Sarcophagus-compatible starter Mulcharmy's no-cards-on-field condition conflicts with Sarcophagus and Walls field play; freeing 4 slots improves starter reliability (Inferred)
2 None A side deck of 6 to 15 cards with extra hand traps or floodgate answers The deck runs no side, which costs D12 and best-of-3 flexibility; adding a side is the cheapest structural fix (Verified: side_count 0)

Evidence & confidence

  • Verified: Legality: 55 main and 15 extra cards, with no violations and all Limited and Semi-Limited copies within limits; Card text and stats for all cards in the evidence pack; Archetype usage stats: Imsety 82.6%, Hapi 78.3%, Droll 65.2%
  • Observed: No measured boards, win rates or matchup data are available for this deck
  • Inferred: Starter reliability from hypergeometric odds (0.25 for Sarcophagus in 5); Interaction density and resilience from card-text reads; Going-first and going-second scores from hand-trap probability and card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13) from archetype context only
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 and any post-side plan rest on the absence of data

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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