Witchcrafter Deck #768860 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Witchcrafter Marka x3. Created Oct 20, 2026 by YGO Mod.

Deck Witchcrafter OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Witchcrafter Fusion and Link boards (Witchcrafter Madame Rilliona, Witchcrafter Vice-Madame, Witchcrafter Haine) built from the Witchcrafter recursion engine; Endymion and Magistus Link boards from Verre, Genni and Selene, with Mulcharmy draw pressure
  • Turn 1 (going first): Open a Witchcrafter searcher or Genni/Verre starter, search a Witchcrafter monster or Spell, and build toward Vice-Madame or Rilliona while holding Ash Blossom, Maxx C and Droll as protection
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Infinite Impermanence to stop the opponent's first summon or activation, then continue through Witchcrafter monsters on the board
  • Recovery: Recycle Witchcrafter Spells and monsters from the GY through Creation, Celebration, Walpurgis, Terracottan and Seed, and rebuild a Witchcrafter board
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence

Why it scores here

The score reflects the deck as a system, not an average of its cards. The 24 exact Witchcrafter copies give a 94.7% chance of at least one core card in a 5-card opening hand (Inferred, hypergeometric), and 19 searchers plus Terracottan, Seed and Walpurgis give a consistent path into the Witchcrafter Fusion and Link boards. Interaction is the deck's strongest area: 12 hand traps, Solemn Judgment, Witchcrafter Distortion, Haine and Crossout Designator let it answer an opponent's first plays and stay on board (Inferred from card text). Recursion from the GY keeps resources flowing after disruption. Popularity was not credited: the archetype core inclusion rate is 64% and the deck does not add the high-inclusion Endymion or Magistus Links. The combo ceiling and median stay mid-range because no recorded boards exist. Six Forbidden cards make the list illegal, so the final score is capped at 30 and the result is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 24 core copies in a 5-card opening hand) = 0.947; 19 searcher-text cards; only 2-3 copies per starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 15 tech cards in 56 cards, with 25 level-0 spells and traps lowering the chance a hand has a monster to play (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only (Witchcrafter Madame Rilliona 3800 ATK, Vice-Madame 2700 ATK) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median and floor cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Maxx C stop lines, and the GY recursion rebuilds (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Five recursion or search engines (Creation, Celebration, Walpurgis, Terracottan, Seed) let the deck regain cards and rebuild (Inferred)
D7 End-Board & Interaction Quality 70 Infinite Impermanence, Solemn Judgment, Witchcrafter Distortion, Haine, Crossout Designator, Rivalry of Warlords and Droll give layered negation and removal (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Witchcrafter Haine's destruction effect challenge a set board; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Rilliona 3800 ATK and Vice-Madame 2700 ATK, with Haine 2400 ATK as a board breaker; no damage-conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity 33.8% (24 of 71 copies are exact Witchcrafter names) with 47 off-archetype copies, Forbidden cards and 15 tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots, 5 of them Forbidden and off-archetype fillers such as Firewall Dragon and Cosmo Queen (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 0-15 slots), so there is no post-side adaptation and no performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Witchcrafter lines with branching decisions across Fusion, Link and Spell-recursion routes (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 53 before modifiers; deck is Illegal, so the result is capped at 30 (theoretical and structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Witchcrafter searchers and recursion keep the engine accessible
  • Layered hand traps and Spell/Trap negation give strong end-board interaction
  • High-ceiling Fusion and Link finishers (Rilliona, Vice-Madame, Haine)

Weaknesses

  • Six Forbidden cards make the list illegal as built
  • Only 34% of the Main Deck is exact-name Witchcrafter, so the engine is diluted by off-archetype cards
  • No Side Deck at all
  • No recorded combos, so the floor and median are unmeasured

Critical choke points

  • Witchcrafter monster on the field is needed for many Spell effects; losing the first starter stalls the turn
  • Opponent's hand-trap or Droll-style lock on the first summon
Priority Remove Add Reason
1 Jowgen the Spiritualist, Charmer Quartet in Bloom, F.A. Dawn Dragster, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker (all Forbidden) Legal Witchcrafter or Endymion replacements from the legal pool, or legal Extra Deck Links Only a legal list can receive a normal Final score; these six cards are the sole reason for the Illegal status
2 Off-archetype tech slots that duplicate hand traps (e.g. Crossout Designator, Rivalry of Warlords) Witchcrafter monsters or a Side Deck of 10-15 cards Raises archetype purity above 34% and gives post-side options that the deck currently lacks

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 within size rules; Six Forbidden cards over copy limit (legal copies 0); Archetype purity 33.8% (24 of 71 copies exact Witchcrafter); Core-card inclusion 64% of archetype stats
  • Inferred: Hypergeometric P(at least one core card in 5-card hand) = 0.947; Hand-trap and interaction density from card text; Recursion and Fusion/Link ceiling from card text
  • Provisional: Meta and matchup fit (no dated metagame sample); Side-deck adaptability (no Side Deck registered)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side evaluation is not possible

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
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