Umbral Horror Deck #768853 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Heraldic Beast Gryphon x3, Heraldic Beast Stad Whale x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 35
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters from the Extra Deck (Number C104 Umbral Horror Masquerade 3000 ATK, K9-X Werewolf 3300 ATK, Number 69 Dark Matter Demolition 3100 ATK) reached through the Masquerade, K9 and Heraldry Xyz lines; Mulcharmy draw-engine pressure and Heraldic Beast Xyz chains
  • Turn 1 (going first): Barian's Seventh Untopia and Thousand/V Umbral Horror searches into an Xyz Summon; Gorgonic and Heraldic Gryphon as non-Extra-Deck starters (Inferred from card text)
  • Turn 2 (going second): Ash Blossom and Droll & Lock Bird as hand interaction, then Mulcharmy draws and Xyz recovery through Masquerade / K9 effects (Inferred from card text)
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Heraldic Beast Stad Whale and Gorgonic recycle Umbral Horror and Heraldic monsters from Deck and GY (Inferred)
  • After siding: None: the list has zero Side Deck cards, so no post-side plan exists in the evidence

Why it scores here

This list is Illegal: Ash Blossom and K9-17 Izuna are each run three times against a limit of two, so under the rubric it is capped and labelled theoretical/structural-only. Its Structural value (about 54, Combo profile) comes from the system, not from averaging card scores: the Extra Deck holds 15 Xyz monsters across several sub-archetypes (Masquerade, K9, Heraldry, Number), so the engine has redundancy but also conflicts. Self-restrictions on Extra Deck Special Summons (Gorgonic Umbral Horror, Heraldic Beast Gryphon, Charged-Up Heraldry) and the two-per-turn cap from Barian's Seventh Untopia (which applies to both players) fight against the Xyz plan. Exact-name archetype purity is only 12.3% with 57 off-archetype copies, and the deck has no Side Deck, so adaptability is very low. Popularity (Mulcharmy Fuwalos at 85% inclusion) confirms that the list is real and accessible, but it earned no power points. No recorded combos, win rates or tournament data exist, so the floor, median and ceiling are text-based inferences and the final score carries a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Searcher text covers 94% of hands (P>=1 in 5 cards); Xyz starters need specific Level 4 and 5 monsters across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singles and 12 triples, with 4 hand traps and conflicting Extra Deck self-restrictions raising the brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling reaches 3000-3300 ATK boss monsters and negate/removal chains from Masquerade, K9 and Heraldry Xyz lines; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 45 No combos_evidence; median output is text-only inference and is lowered by the Extra Deck restrictions (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps, Droll & Lock Bird and multiple Xyz engines give alternative routes, but there is no recorded disruption data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Seventh Ascension recursion and Xyz material reuse give partial resource regeneration (Inferred from text)
D7 End-Board & Interaction Quality 65 Number C104 Victory destroys, Heraldry Crest and Masquerade negate, plus Ash and Droll interaction; observed density is not available (Inferred)
D8 Going-Second & Board-Breaking Power 58 Four hand traps and multiple negate effects help on the going-second turn; no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 2800-3300 ATK Xyz monsters and direct-attack effects give strong closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 50 Main Deck cards with 26 distinct names, 57 off-archetype copies and 12.3% exact purity make it less compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are used across 14 distinct Xyz monsters, with a mix of Number and non-Number Xyz and some niche picks (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists in the evidence (Verified; scored as a gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-engine lines with 15 Xyz, self-restrictions and a number of conditional effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: Raw = 0.80*Structural(54) + 0.20*TournamentReliability(35) + context modifiers(-10) = 40; Illegal cap applied -> 30. Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two Xyz engines (Masquerade/Number C104 and K9) give several 2800-3300 ATK boss options
  • Redundant searchers (21 searcher-text cards) and Mulcharmy draws support consistency
  • Four hand traps and multiple negate and destroy effects give layered interaction

Weaknesses

  • Illegal: two cards exceed their copy limit
  • Zero Side Deck cards, so no post-side plan
  • Low archetype purity (12.3%) with 57 off-archetype copies and many sub-archetypes
  • Extra Deck self-restrictions conflict with the Xyz plan

Critical choke points

  • Extra Deck access: most lines need a specific Xyz from the 15 in the Extra Deck, and self-restrictions can block summons
  • Hand interaction depends on Ash Blossom, which is over the copy limit
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of K9-17 Izuna Two on-archetype cards already in the list or a same-engine replacement (for example an extra Umbral Horror monster), not a card absent from the evidence Brings the deck within the Semi-Limited copy limits so it can receive a normal score
2 Off-archetype singles that do not feed the Masquerade, K9 or Heraldry Xyz routes Consistent engine pieces from the same routes Raises exact-name purity and reduces the 57 off-archetype copies
3 None A Side Deck of up to 15 cards covering the matchups the main deck struggles with Side Deck adaptability is currently zero in the evidence

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom and K9-17 Izuna over copy limit (3 vs 2); Main 50, Extra 15, Side 0; within size rules; Banlist statuses for Limited and Semi-Limited cards as listed; Composition counts: 12 triple and 14 single Main Deck cards; 14 distinct Extra Deck cards with 2 copies of Masquerade V; Card text from description excerpts
  • Observed: Usage stats: Mulcharmy Fuwalos 85% and Ash Blossom 81% inclusion in the archetype
  • Inferred: Hypergeometric draw odds; Going-first and going-second splits; Engine access and brick estimates; Combo ceiling and floor from text only
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Usage core flags conflict with the card list: Number C104 Umbral Horror Masquerade, Number 104 Masquerade, CXyz Hope Chaos Barian Dragon and Number 104 Masquerade V are listed as in_this_deck=false but appear in cards with copies 1-2, so core_present_pct (46.2) is unreliable Meta Power is Provisional without a dated metagame sample

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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