Megalith Deck #768840 — Yu-Gi-Oh! OCG

54 Main, 12 Extra, incl. Impcantation Chalislime x3, Megalith Aratron x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Megalith OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.9
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 54 / Extra 12 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual Summon large Megalith and Impcantation bosses (Notrah Plura 3700 ATK, Gravity Dragon and Black Chaos MAX 2800 ATK) through repeated Ritual chains; Odd-Eyes and Sky Striker Link/Fusion boards with Odd-Eyes Vortex Dragon and Sky Striker Ace Link threats
  • Turn 1 (going first): Search Megalith or Impcantation pieces with Anastasis, Preparation of Rites and Impcantation Candoll/Talismandra, then Ritual Summon a Megalith boss through Phul, Hagith or Bethor tributes
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird to answer the first opposing starter, then rebuild through Megalith recursion from the GY
  • Recovery: Megalith Anastasis and Preparation of Rites return Ritual Monsters and Ritual Spells from the GY; Ritual Monsters with search effects refill the hand
  • After siding: No side deck is registered, so the post-side plan is unverified and cannot be rated

Why it scores here

The deck opens a functional plan at a plausible rate: the archetype core of 18 Megalith copies gives an estimated 0.88 chance of at least one core card in a 5-card opening hand (Inferred), and 24 searcher-text cards add redundancy. Its conversion ceiling is high because Ritual chains can reach 2800 to 3700 ATK bosses, but no recorded boards exist, so the floor and median are scored only from text and rated Provisional. Seven hand traps and about 10 negation texts give real interruption and going-second resilience, though the list mixes Impcantation, Sky Striker, Odd-Eyes and Cyberse cards, which reduces engine cohesion (exact Megalith purity is 27.3 percent). Popularity and archetype usage did not earn points, and card scores were not averaged; the deck is capped to 30 because it is illegal by one Ash Blossom copy.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5-card hand) ≈ 0.88; ritual-starter access is adequate but needs a Ritual Spell in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 singleton cards and 12 cards with 1 to 2 copies; brick risk rises with off-archetype and ritual-spell dependence (Inferred)
D3 Combo Conversion & Ceiling 60 Ritual-chain ceiling reaches 2800 to 3700 ATK bosses through Impcantation and Megalith tributes; no combo boards recorded (Inferred, text-only)
D4 Combo Floor & Median Output 45 No parseable boards, so median output is unmeasured and rated low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 58 7 hand traps plus Megalith and Impcantation GY recursion give two or more independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 24 searcher-text cards and recursion effects from Anastasis, Preparation of Rites and Phuloch refill resources (Inferred, text)
D7 End-Board & Interaction Quality 62 10 negation and 17 removal-text cards, with Odd-Eyes Vortex and Gravity Dragon returning or negating boards (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is 58 percent (Inferred from hypergeometric); board-breaking relies on ritual bosses and Mitsurugi Great Purification (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK reaches 2800 to 3700 across Notrah Plura, Gravity Dragon and Black Chaos MAX (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 54 main cards with only 27.3 percent exact Megalith purity and 48 off-archetype copies lower compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 12 Extra cards mixing Link, Xyz and Fusion, with no mandatory engine link beyond Sky Striker and Cyberse pieces (Verified composition)
D12 Side Deck Adaptability 10 Side count is 0, so no post-side plan exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step ritual sequencing across three archetype sub-engines makes the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.9, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit cap (-23). Final formula: Illegal cap: uncapped 0.80*Structural(54.9) + 0.20*TournamentReliability(45) = 53; Meta provisional; capped to 30 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 Megalith core copies with 24 searcher-text cards give a likely opening starter
  • Seven hand traps and 10 negation-text cards cover the going-second turn
  • Ritual bosses with 2800 to 3700 ATK close games quickly

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Low exact archetype purity (27.3 percent) across Impcantation, Sky Striker, Odd-Eyes and Cyberse
  • No side deck registered, so no post-side plan

Critical choke points

  • A single Ritual Spell is needed to start most Megalith and Impcantation lines
  • Going-second lines depend on hand-trap density rather than a second independent engine
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-Limited hand trap or Megalith staple Restores legality; the Semi-Limited cap is the only violation
2 off-archetype Sky Striker or Odd-Eyes support that does not continue a Megalith line additional Megalith Ritual Spells or searchers Raises exact purity and reduces ritual-starter bricks
3 none one side-deck slot set for matchup answers Side count is 0, so post-side adaptability is currently unmeasured

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring copies run 3 vs legal 2; Main 54, Extra 12, Side 0; sizes within OCG rules; Boss stats: Notrah Plura 3700 ATK, Gravity Dragon 2800 ATK, Black Chaos MAX 2800 ATK; Exact Megalith purity 27.3 percent
  • Inferred: At least one archetype core card in opening hand ≈ 0.88; Going-second hand-trap coverage ≈ 58 percent; Interaction density and resilience scores from card text
  • Provisional: Meta Power (null) and matchup fit (D13); Median output (D4) without recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown no side deck registered — post-side plan cannot be rated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Megalith

Megalith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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