Tenpai Dragon Deck #768839 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3, Angelechy Problem x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss beats: Sangenpai Transcendent Dragion (3000/3000), Bystial Dis Pater (3500/3500), Swordsoul Supreme Sovereign - Chengying (3000), Snake-Eyes Doomed Dragon (3000), and Angelechy Shatranga/Bastion (3000).; Lava Golem (3000 ATK) as a beatstick; Tenpai FIRE Dragon attacks supported by Tenpai Dragon Fadra's battle protection.
  • Turn 1 (going first): Open with a Spell/Trap starter (Angelechy Problem, or Tenpai Dragon Paidra's search for a Sangen Spell), fire Synchro into an Angelechy or Sangenpai boss, and hold Ash Blossom and Effect Veiler for the opponent's first starter. Angelechy Opening to e4 has no usable window going first.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Forbidden Droplet) to break the opponent's starter, then Angelechy Opening to e4 on their first Standby Phase to Special Summon a Level 2 or 7 Angelechy Synchro.
  • Recovery: Recover from the GY and banished zone: Angelechy Disturbance (banish from GY), Bystial Magnamhut (banish a LIGHT/DARK monster from the GY), Sangen Summoning and Paidra searches, and Synchro boss recursion via Bystial Dis Pater.
  • After siding: None. The deck registers no side deck, so no post-side plan can be evaluated.

Why it scores here

This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so the score is capped and labelled structural/theoretical only. Its structural strengths are interaction density (6 hand traps plus about 13 negate or removal texts) and a Synchro boss suite of 3000 to 3500 ATK, which give it real closing power on paper. The main weakness is the system itself: 57 cards across roughly nine engines (Angelechy, Tenpai Dragon, Adventurer Token, Mulcharmy, Sangen, Stardust, Bystial, Crystal Beast, Swordsoul) only 5.6% exact-name archetype purity, and Mulcharmy's hand-emptying conflicts with the hand-based Tenpai and Angelechy plays. No boards were recorded, so the ceiling and median are text-based inference, not measured output. No side deck, no tournament data, and no win-rate telemetry exist, so Meta Power is provisional and the score is not an average of card scores or a reward for archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of ~13 Angelechy/Tenpai starters in a 5-card opening hand) ~0.74; searcher group P=0.86 (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 45 Hand-brick proxy 0.14 (no searcher in 5 cards); engine conflicts and Mulcharmy hand-emptying lower functionality (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: Synchro bosses with banish-and-negate triggers and Angelechy column effects; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 Median output unmeasured; no combos supplied, so text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash, Veiler, Droll, GY recursion (Angelechy Disturbance, Bystial Magnamhut) and several independent starter routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity costs Extra Deck cards; Mulcharmy hand-emptying conflicts; recovery partly via GY recursion (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is high: 6 hand traps, 13 negation-text and 17 removal-text cards, plus Angelechy negates (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Raigeki/Harpie's Feather Duster break boards; going-second hand-trap P(>=1 in 6)=0.50 (Inferred)
D9 Offensive Pressure & Closing Power 75 Multiple 3000 to 3500 ATK Synchro bosses and Lava Golem 3000 ATK; end-board stats verified, closing conversion Inferred
D10 Main Deck Efficiency & Flexibility 40 57 main-deck cards over 38 distinct names; 24 singletons; 5.6% exact-name archetype purity (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck full at 15 slots: 14 Synchro and 1 Fusion, with 8 tuners in Main supporting Synchro access (Verified composition)
D12 Side Deck Adaptability 8 No side deck registered (0 cards); post-side adaptability cannot be assessed (Verified, scored low)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 25 Multiple engines with conditional summon timing, Synchro sequencing and hand-trap decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Modifiers: none.


More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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