Tri-Brigade Deck #768816 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 48
Reliability 38
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Tri-Brigade Link monsters (Bucephalus II, Shuraig) off Beast / Beast-Warrior / Winged Beast material, backed by Tri-Brigade Hammer and Kitt recursion; Yummy Synchro and Link beats via Cupsy and Yummy Way monsters, with Mulcharmy card advantage
  • Turn 1 (going first): Open a Tri-Brigade or Yummy starter, Link Summon a Tri-Brigade Link through Hammer or Kitt, and keep Ash Blossom, Droll and Effect Veiler as interaction
  • Turn 2 (going second): Hold hand traps (12 in the main deck) to break the opponent's first summon, then rebuild through Mulcharmy draw and Tri-Brigade recursion
  • Recovery: Mulcharmy draw effects and Tri-Brigade Hammer or Oath recursion from the GY and banish zone
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The list cannot be scored normally because it is illegal in OCG: three copies of a Limited card, plus two Forbidden cards (Cupsy★Yummy Way and Albion the Branded Dragon) are run, so the Final score is capped at 30 and the result is theoretical and structural only. Structurally the deck has real redundancy in interaction, with 12 hand traps and Ash Blossom, Droll and Effect Veiler giving it multiple ways to answer a first summon. Its engine is less reliable: the exact Tri-Brigade name covers only 13 of 70 non-generic copies, and the Mulcharmy and Yummy sub-archetypes split the list, so the Tri-Brigade Link core (5 copies, about 39% chance of at least one in a 5-card opening) is often not live on turn 1. No side deck is registered, which keeps adaptability low. Popularity in the guide and the 55% core inclusion of Droll and Mulcharmy were not credited as strength, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core Tri-Brigade engine present with 5 archetype-core copies; P(at least one in a 5-card opening) about 0.39; Mouser and Ferrijit core cards are missing (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mixed sub-archetypes (Yummy, Mulcharmy, Branded, Sky Striker) and 36 distinct main cards produce conflicting or dead hands; full-brick estimate is high (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling depends on Tri-Brigade Link chains, but no recorded boards exist to confirm the combo ceiling (Inferred from card text)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output cannot be measured; it is estimated lower because the engine depends on specific starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps (Ash, Droll, Effect Veiler, Ghost Ogre, Maxx C) give several independent answers to one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw and Tri-Brigade recursion support card economy, but the Yummy summon conditions cost resources (Inferred from card text)
D7 End-Board & Interaction Quality 62 12 hand traps and several negation effects (Infinite Impermanence, Solemn Warning, Dimensional Barrier) layer interaction well, though the Forbidden and Limited copies reduce it (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from hand traps and Mulcharmy draw, with 3-Limited copies lowering reliability (Inferred)
D9 Offensive Pressure & Closing Power 50 Tri-Brigade Link monsters with 3000 to 3500 ATK (Shuraig, Bucephalus II) give closing power if the engine goes live (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 Multi-archetype build with 18.6% exact-name purity and illegal copy counts drags efficiency down (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck uses 9 Link, 4 Synchro and 2 Fusion; the Forbidden Fusion and Synchro cards are illegal in OCG (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so post-side adaptation is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample or tournament link; archetype usage is only context (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetype engines, Link and Synchro summons, and hand-trap timing create a high decision load (Inferred)

How the score was computed

Strategy profile: 80/20 Midrange/Stun. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-10); no side deck (-3); engine conflicts (-3). Final formula: Illegal list: theoretical structural-only cap. Structural 48 with Final = 0.80*Structural + 0.20*TournamentReliability = 46, then modifiers -16 and capped at 30; Meta Provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps and 19 negation or removal effects give layered interaction
  • Tri-Brigade Link ceiling (Shuraig 3000 ATK, Bucephalus II 3500 ATK)
  • Mulcharmy draw engine supports card advantage

Weaknesses

  • Illegal in OCG: over copy limit on Limited card and Forbidden cards present
  • Low exact-name archetype purity (18.6%) splits resources across four sub-archetypes
  • No side deck registered

Critical choke points

  • Tri-Brigade Link summon depends on a specific Beast or Winged Beast material set
  • Hammer and Kitt recursion are the main way back from interruption
Priority Remove Add Reason
1 Cupsy★Yummy Way, Albion the Branded Dragon, and 2 of the 3 Cupsy☆Yummy copies Legal Tri-Brigade or Yummy replacements that keep the Link engine Legality must be restored before any normal Final score can be given
2 Off-archetype Mulcharmy or Branded cards Additional Tri-Brigade Link material or starters (e.g. Mouser, Ferrijit) Improve D1 and D10 by raising exact-name purity and core access
3 None A registered side deck (up to 15 cards) Gives D12 a post-side plan and enables matchup adaptation

Evidence & confidence

  • Verified: Illegal status: 3 copies of Cupsy☆Yummy (limit 1), Cupsy★Yummy Way and Albion are Forbidden; Main 55 / Extra 15 / Side 0 vs size rules; Exact-name purity 18.6%; 9 Link, 4 Synchro, 2 Fusion in Extra Deck; Core inclusion of Droll (70%) and Mulcharmy Fuwalos (55%)
  • Inferred: P(at least one core starter in 5 cards) about 0.39; Hand-trap density gives redundancy against a first summon; Tri-Brigade Link ceiling depends on material
  • Provisional: Meta Power (no dated meta sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN Meta Power is provisional without a dated metagame sample No side deck registered

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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