Train Deck #768815 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Ghost Mourner & Moonlit Chill x3. Created Oct 20, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Mechanic: Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz boss pressure from Train and K9 Xyz monsters (Superdreadnought Rail Cannon Gustav Rocket, Flying Launcher, Super Dora, K9-X Werewolf, K9-66X Jacks) built off Train and K9 searches; Infinitrack and Mulcharmy board presence plus Raigeki and Lightning Storm board wipes to clear the opponent before a boss attack
  • Turn 1 (going first): Turn 1 Night Train Blue Traveler or Heavy Forward search, then Super Express Bullet Train or Heavy Armored Knight Babeldecker to reach a Level 10 Xyz base; interaction held for the opponent's turn two
  • Turn 2 (going second): Use Ash Blossom, Ghost Mourner, Infinite Impermanence and Nibiru as hand interaction through the opponent's first summon, then rebuild a Train Xyz from the graveyard
  • Recovery: Recur Night Train Blue Traveler and Heavy Freight Train Derricrane from the graveyard, and use Infinitrack Tunneller to shuffle graveyard monsters back and draw
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck opens a functional plan in a reasonable share of hands: a 15-card searcher group gives about 0.81 chance of at least one searcher in a going-first five-card hand, and the 12-card archetype core gives about 0.72 chance of at least one core card, but the Train engine itself needs two specific starters and has no recorded combo data to confirm the conversion. Interaction is broad (eight hand traps, Raigeki, Lightning Storm, Swords of Concealing Light, Heat Wave), which supports the going-second and board-breaking reads, yet three of the interaction and Xyz cards are over the copy limit and that makes the list illegal. Closing power comes from several 3000+ ATK Xyz monsters in the Extra Deck, and the score does not come from popularity: archetype usage shows Train is a mid-share archetype, and that did not earn points. The score comes from consistency, interaction and closing power on the system, not from averaging card scores, and because the list is illegal in OCG it is capped as a theoretical structural read with no normal final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher-text group 15 copies, P(at least one in 5-card opening hand) about 0.81; archetype core P about 0.72; Train engine needs two specific starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight hand traps and 15 searcher-text cards cover most hands, but Xyz-only and hand-trap dead draws raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling read is from card text only, Train plus Xyz chain is plausible but unrecorded (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so floor and median cannot be measured; reduced for missing evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps plus graveyard recursion (Night Train, Derricrane, Tunneller) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and draw text from Tunneller and Mulcharmy offset Xyz material spend, but grind depends on Level 10 bases (Inferred)
D7 End-Board & Interaction Quality 62 Raigeki, Lightning Storm, Swords of Concealing Light, Infinite Impermanence and Ash Blossom give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (about 0.63 chance of one in a six-card hand) and board wipes challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck holds Gustav Rocket 5000 ATK, Flying Launcher 3800, Super Dora 3200 and Werewolf 3300; piercing and direct damage text confirmed (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards, 35 distinct, with 5 three-of cards, 16 exact Train cards (22.9 percent purity) and a spread of K9, Infinitrack and generic staples (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 13 distinct Extra Deck cards filling 15 slots, mostly Xyz with a Train and K9 core; coherent but several Level 10 bases are copy-heavy (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Side deck count is 0; no post-side plan is possible for best-of-three (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not measurable here, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with multiple once-per-turn effects and Level 10 requirements need many decision points (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Toolbox 20 (applied as the Midrange profile with secondary emphasis on D5 and D11). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-4); No side deck (-3). Final formula: Illegal list: normal formula (0.80*Structural 52.9 + 0.20*TournamentReliability 45, then modifiers -7 = about 44) is computed but capped to 35 as theoretical/structural-only; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: eight hand traps plus Raigeki, Lightning Storm and Swords of Concealing Light
  • Multiple searchers (Night Train, Urgent Schedule, Heavy Forward, K9-66a Jokul, K9-66b Lantern) reduce dead-hand risk
  • Strong Extra Deck closers at 3000 to 5000 ATK with piercing and direct damage text

Weaknesses

  • Illegal in OCG: three cards over copy limit (Ash Blossom at 3, Gustav Max at 3 against 1 legal copy)
  • No side deck, so the deck cannot adapt between games
  • Split engine across Train, K9, Infinitrack and Mulcharmy, with only 22.9 percent exact Train purity

Critical choke points

  • Level 10 Xyz bases (Night Train, Super Express Bullet Train, Heavy Armored Knight Babeldecker) are required for most Train lines and are few
  • Ash Blossom and the other hand traps are dead when the opponent has no monster effect activation
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 2 copies of Superdreadnought Rail Cannon Gustav Max nothing required; or a legal-copy replacement Fixes the two copy-limit violations so the list becomes legal in OCG
2 1 Mulcharmy Purulia or a generic off-archetype staple a 15-card side deck with hand traps and Xyz answers Gives post-side adaptation and removes a non-engine slot

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom 3 copies vs 2 legal, Gustav Max 3 copies vs 1 legal; Main 55 and Extra 15 within OCG size rules, Side 0; Five Limited cards and two Semi-Limited cards in the list; Eight hand traps and 15 searcher-text cards by curated tag count
  • Inferred: Opening-hand consistency estimates (about 0.81 searcher, 0.72 core) from hypergeometric draws; Brick risk and going-second hand-trap estimate; Closing power from Extra Deck ATK values; Engine-coherence read from archetype purity spread
  • Provisional: Meta and format fit (D13) and Meta Power (null) pending a dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so going-first, going-second and matchup results are unknown No side deck entries, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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