Infinitrack Deck #768813 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Ghost Mourner & Moonlit Chill x3. Created Oct 20, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.7
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Train/Superdreadnought Xyz boards (Gustav Rocket, Juggernaut Liebe, Flying Launcher, Super Dora) that pressure through 3800-5000 ATK bodies after Level 10 EARTH Machine setup.; Infinitrack and K9 Xyz pressure (K9-X Werewolf, K9-66X Jacks, Ripper/M) with Infinitrack recursion; no reliable single finisher.
  • Turn 1 (going first): Search through Night Train Blue Traveler, Urgent Schedule or Heavy Forward for a Level 10 EARTH Machine line, then go to the Train Xyz Summon, using Raigeki, Lightning Storm and Swords as the board breakers.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Mourner) to stop the opponent's first engine, then rebuild through the Train/K9 searchers into Xyz pressure.
  • Recovery: Recover through Infinitrack Tunneller and Infinitrack Road Roller from GY/banish, plus Gravekeeper's Inscription and Forbidden Droplet to reset the opponent's board.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated from this list.

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring is run 3 times against a limit of 2, and Superdreadnought Rail Cannon Gustav Max is run 3 times against a limit of 1, so the evaluation is theoretical and structural only and the score is capped. The deck has a searcher-dense main deck (15 searcher-text cards, about 81% chance of at least one in a 5-card opening, Inferred) that can reach a Level 10 EARTH Machine line for its Train Xyz finishers. Its closing power is strong on paper (Gustav Rocket 5000 ATK, Juggernaut Liebe 4000 ATK, Flying Launcher 3800 ATK), but there is no recorded combo data, so conversion and median output are text-only inference. Interaction is broad (Raigeki, Lightning Storm, Swords of Concealing Light, Forbidden Droplet, K9-X Forced Release, hand traps) but spread across several sub-archetypes, which weakens engine cohesion. The score does not come from Infinitrack's popularity or from averaging individual card scores; it reflects the multi-engine system read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher-text card in 5-card opening) ≈ 0.81 across 15 copies; Level 10 EARTH Machine requirement adds a second dependency (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand is 5 or 6 cards across roughly 35 distinct mains with 20 singletons and several sub-archetype engines; brick risk is moderate with no measured data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from card text only (Pillars: Train Xyz pressure, K9-X negation) (Inferred)
D4 Combo Floor & Median Output 40 No recorded median or power distribution; floor estimated from engine dependency on Level 10 pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps, Infinite Impermanence and Raigeki/Lightning Storm give multiple lines, but the Train and K9 engines share few enablers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Infinitrack Tunneller, Road Roller and Heavy Forward's Xyz-material loop gives real grind (Inferred from text)
D7 End-Board & Interaction Quality 62 Lightning Storm, Raigeki, Swords of Concealing Light, Forbidden Droplet, K9-X Forced Release and Jacks provide layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand traps (Ash, Droll & Lock Bird, Impermanence, Ghost Mourner) cover going-second, but board-breaking is mostly one-card removal (Inferred)
D9 Offensive Pressure & Closing Power 78 Gustav Rocket 5000 ATK, Juggernaut Liebe 4000 ATK, Flying Launcher 3800 ATK and C9 3600 ATK give high end-board ATK (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main with 35 distinct cards; archetype purity 12.9% exact-name, spread across Train, K9, Infinitrack, Bystial, Mulcharmy, Gagaga and Chaos (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15-card Extra with 13 distinct, mostly Xyz with Level 10 and 9 requirements, and 3 copies of a banned-over-limit Gustav Max (Inferred)
D12 Side Deck Adaptability 10 No Side Deck registered (side count 0), so no post-side adaptation exists (verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Three to four engines, many Level-matching requirements and multiple once-per-turn distinctions make it hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53.7, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Structural 53.7 -> 0.80*Structural + 0.20*TournamentReliability = 51.3 before modifiers; capped at 30 because the list is Illegal (theoretical, structural-only). Meta Power provisional.


More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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