Performapal Deck #768804 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Monkeyboard x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Majesty Pegasus, the Dracoslayer x1
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x2
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x1
- Performapal Pendulum Sorcerer x2
- Performapal Skullcrobat Joker x3
- Supreme King Gate Magician x2
- Supreme King Gate Zero x1
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Duelist Alliance x2
- Pendulum Evolution x1
- Sky Iris x1
- Spiral Flame Strike x3
- Super Duper Polymerization x1
- The Gaze of Timaeus x1
- Wings of Light x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Master of Chaos x1
- Odd-Eyes Vortex Dragon x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.2 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum Summon chains into Extra Deck boards (Odd-Eyes Rebellion Dragon Overlord, Master of Chaos, Ignister Prominence, Mekk-Knight Crusadia Avramax, Odd-Eyes Revolution Dragon) that outclass the opponent at 2500-3000 ATK.; Searcher-driven Pendulum toolbox: Odd-Eyes and Magician pendulums retrieve Pendulum monsters and Odd-Eyes cards to rebuild the Pendulum Zone and reach a second threat.
- Turn 1 (going first): Normal-summon-free opening: use Performapal Skullcrobat Joker or Astrograph Sorcerer, the Starfrost Magician to search, set Pendulum scales (1-scale pairs such as Monkeyboard, Horoscope, Astrograph Starfrost), then Pendulum Summon into Extra Deck Odd-Eyes or Link monsters.
- Turn 2 (going second): Hold Horoscope Sorcerer or Odd-Eyes Butler to negate the first Spell or attack, then rebuild through Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons or Spiral Flame Strike, which is a mid-turn removal and search.
- Recovery: Recover from the Graveyard through Performapal Odd-Eyes Seer, Performapal Odd-Eyes Butler and Performapal Ladyange, which add Performapal or Odd-Eyes cards back to hand, and Pendulum Evolution to add a Pendulum Monster from the Deck.
- After siding: No side deck is registered (side_count 0), so there is no documented post-side plan; the deck would have to play its main-deck answers through every matchup.
Why it scores here
The deck reliably opens a Pendulum starter: 31 searcher-text cards and a 0.9998 probability of at least one searcher in a 5-card hand (Inferred) mean most hands can find a Pendulum monster, and the 3-copy staples (Skullcrobat Joker, Monkeyboard, Astrograph Starfrost) give redundant entry points. Conversion is credible on paper, since the Extra Deck holds 3000-ATK Xyz, Link and Fusion finishers, but no recorded boards exist, so the ceiling is text-only and Inferred. The list skips most archetype-standard Extra staples (Exceed the Pendulum, Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon, Beyond the Pendulum; 0 of 15 core cards at 33% presence) and runs zero hand traps and zero side cards, which lowers resilience, going-second strength and post-side adaptability. Popularity did not earn points: the usage statistics only confirm that the archetype is real and played. The score comes from the deck as a system (consistency, ceiling, closing power, weak interaction and no side plan), not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher in 5) 0.9998 and P(>=1 copy of a 3-copy starter in 5) 0.3376; core-group P(open) 0.82 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Core-group proxy brick 0.18 at hand 5; many searchers reduce dead hands, but no hand traps and few self-contained Pendulum starts (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling: Pendulum Summon into Extra Deck Xyz/Link/Fusion finishers at 2500-3000 ATK; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median output unmeasured; line depends on Pendulum scale pairing and a correct Extra Deck pick, with no combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant searchers and recursion give some recovery, but there are no hand traps and the core Ash Blossom and Accesscode interruptions are absent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Graveyard recursion through Seer, Butler and Ladyange plus Pendulum Evolution and Gentrude's reset give steady card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Spiral Flame Strike, Sky Iris, Dissolver and Synchron plus Horoscope negations; Gorgon adds monster lockdown, but no true hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second relies on negations and Dark Magician of Destruction / Master of Chaos removal; the core boss Odd-Eyes Absolute Dragon is absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 2500-3000 ATK finishers (Rebellion Dragon Overlord 3000, Master of Chaos 3000, Avramax 3000, Ignister 2850) (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards, 25 distinct, 15 singletons; 48 of 40 cards off the exact Performapal name, so the main spreads across sub-archetypes (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra slots used (7 Link, 4 Xyz, 3 Fusion, 1 Synchro), but the core Extra staples are missing and several picks need outside materials (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards registered; no post-side plan can be scored (Verified; provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; Meta Power and matchup fit remain Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-monster Pendulum and Extra Deck sequencing with many optional effects is demanding for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.2, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: archetype_dilution (-3); no_side_plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-6) = 57.8 - 6 = 51.8, rounded to 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (31 searcher-text cards) gives near-certain access to a Pendulum starter in any 5-card hand
- Several 3-copy starters (Skullcrobat Joker, Monkeyboard, Astrograph Starfrost) add redundant entry points
- Extra Deck closes with 2500-3000 ATK monsters across Link, Xyz, Fusion and Synchro
- Legal in OCG with both limited cards at 1 copy
Weaknesses
- No hand traps, floodgates or tech cards in the main deck
- Core Extra staples missing: Exceed the Pendulum, Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon, Beyond the Pendulum
- Zero side deck, so no post-side plan
- Pendulum scale pairing and multi-sub-archetype engine raise the error rate for a pilot
Critical choke points
- Pendulum scale pairing: most hands need two legal scales in the Pendulum Zone to reach the Extra Deck
- Extra Deck access on the going-second turn when there are no hand traps to protect the Pendulum Zone
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Duelist Alliance (x2) | Odd-Eyes Absolute Dragon or Exceed the Pendulum (1 each) | Restores two archetype-standard finishers/engines that the usage data shows at 81-88% inclusion, and removes a conditional searcher. |
| 2 | Pendulum Evolution | Ash Blossom and Joyous Spring (x1 or x2) | Adds a hand trap to address the zero hand-trap gap that weakens going-second interaction. |
| 3 | none (side deck empty) | Side deck of 5-10 cards (hand traps, a sideable negation) | A registered side plan is the only route to better post-side adaptability (D12 currently 20). |
Evidence & confidence
- Verified: Legal OCG list: 40 main, 15 extra, 0 side; both restricted cards at 1 copy; 0 hand traps / floodgates / tech cards by role tag; Usage stats: 5 of 15 archetype core cards present (33.3%)
- Inferred: Opening-hand probabilities for starters, searchers and the core group; Structural weights and dimension scores; Going-first and going-second estimates
- Provisional: Meta Power (null), matchup fit (D13) and tournament reliability (no dated sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No guides attached for the archetype
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