Performapal Deck #768804 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Monkeyboard x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.2
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon chains into Extra Deck boards (Odd-Eyes Rebellion Dragon Overlord, Master of Chaos, Ignister Prominence, Mekk-Knight Crusadia Avramax, Odd-Eyes Revolution Dragon) that outclass the opponent at 2500-3000 ATK.; Searcher-driven Pendulum toolbox: Odd-Eyes and Magician pendulums retrieve Pendulum monsters and Odd-Eyes cards to rebuild the Pendulum Zone and reach a second threat.
  • Turn 1 (going first): Normal-summon-free opening: use Performapal Skullcrobat Joker or Astrograph Sorcerer, the Starfrost Magician to search, set Pendulum scales (1-scale pairs such as Monkeyboard, Horoscope, Astrograph Starfrost), then Pendulum Summon into Extra Deck Odd-Eyes or Link monsters.
  • Turn 2 (going second): Hold Horoscope Sorcerer or Odd-Eyes Butler to negate the first Spell or attack, then rebuild through Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons or Spiral Flame Strike, which is a mid-turn removal and search.
  • Recovery: Recover from the Graveyard through Performapal Odd-Eyes Seer, Performapal Odd-Eyes Butler and Performapal Ladyange, which add Performapal or Odd-Eyes cards back to hand, and Pendulum Evolution to add a Pendulum Monster from the Deck.
  • After siding: No side deck is registered (side_count 0), so there is no documented post-side plan; the deck would have to play its main-deck answers through every matchup.

Why it scores here

The deck reliably opens a Pendulum starter: 31 searcher-text cards and a 0.9998 probability of at least one searcher in a 5-card hand (Inferred) mean most hands can find a Pendulum monster, and the 3-copy staples (Skullcrobat Joker, Monkeyboard, Astrograph Starfrost) give redundant entry points. Conversion is credible on paper, since the Extra Deck holds 3000-ATK Xyz, Link and Fusion finishers, but no recorded boards exist, so the ceiling is text-only and Inferred. The list skips most archetype-standard Extra staples (Exceed the Pendulum, Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon, Beyond the Pendulum; 0 of 15 core cards at 33% presence) and runs zero hand traps and zero side cards, which lowers resilience, going-second strength and post-side adaptability. Popularity did not earn points: the usage statistics only confirm that the archetype is real and played. The score comes from the deck as a system (consistency, ceiling, closing power, weak interaction and no side plan), not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5) 0.9998 and P(>=1 copy of a 3-copy starter in 5) 0.3376; core-group P(open) 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Core-group proxy brick 0.18 at hand 5; many searchers reduce dead hands, but no hand traps and few self-contained Pendulum starts (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only ceiling: Pendulum Summon into Extra Deck Xyz/Link/Fusion finishers at 2500-3000 ATK; no recorded boards (Inferred)
D4 Combo Floor & Median Output 60 Median output unmeasured; line depends on Pendulum scale pairing and a correct Extra Deck pick, with no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant searchers and recursion give some recovery, but there are no hand traps and the core Ash Blossom and Accesscode interruptions are absent (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion through Seer, Butler and Ladyange plus Pendulum Evolution and Gentrude's reset give steady card economy (Inferred)
D7 End-Board & Interaction Quality 62 Spiral Flame Strike, Sky Iris, Dissolver and Synchron plus Horoscope negations; Gorgon adds monster lockdown, but no true hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on negations and Dark Magician of Destruction / Master of Chaos removal; the core boss Odd-Eyes Absolute Dragon is absent (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2500-3000 ATK finishers (Rebellion Dragon Overlord 3000, Master of Chaos 3000, Avramax 3000, Ignister 2850) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 main cards, 25 distinct, 15 singletons; 48 of 40 cards off the exact Performapal name, so the main spreads across sub-archetypes (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra slots used (7 Link, 4 Xyz, 3 Fusion, 1 Synchro), but the core Extra staples are missing and several picks need outside materials (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Zero side-deck cards registered; no post-side plan can be scored (Verified; provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power and matchup fit remain Provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-monster Pendulum and Extra Deck sequencing with many optional effects is demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.2, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: archetype_dilution (-3); no_side_plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-6) = 57.8 - 6 = 51.8, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (31 searcher-text cards) gives near-certain access to a Pendulum starter in any 5-card hand
  • Several 3-copy starters (Skullcrobat Joker, Monkeyboard, Astrograph Starfrost) add redundant entry points
  • Extra Deck closes with 2500-3000 ATK monsters across Link, Xyz, Fusion and Synchro
  • Legal in OCG with both limited cards at 1 copy

Weaknesses

  • No hand traps, floodgates or tech cards in the main deck
  • Core Extra staples missing: Exceed the Pendulum, Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon, Beyond the Pendulum
  • Zero side deck, so no post-side plan
  • Pendulum scale pairing and multi-sub-archetype engine raise the error rate for a pilot

Critical choke points

  • Pendulum scale pairing: most hands need two legal scales in the Pendulum Zone to reach the Extra Deck
  • Extra Deck access on the going-second turn when there are no hand traps to protect the Pendulum Zone
Priority Remove Add Reason
1 Duelist Alliance (x2) Odd-Eyes Absolute Dragon or Exceed the Pendulum (1 each) Restores two archetype-standard finishers/engines that the usage data shows at 81-88% inclusion, and removes a conditional searcher.
2 Pendulum Evolution Ash Blossom and Joyous Spring (x1 or x2) Adds a hand trap to address the zero hand-trap gap that weakens going-second interaction.
3 none (side deck empty) Side deck of 5-10 cards (hand traps, a sideable negation) A registered side plan is the only route to better post-side adaptability (D12 currently 20).

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side; both restricted cards at 1 copy; 0 hand traps / floodgates / tech cards by role tag; Usage stats: 5 of 15 archetype core cards present (33.3%)
  • Inferred: Opening-hand probabilities for starters, searchers and the core group; Structural weights and dimension scores; Going-first and going-second estimates
  • Provisional: Meta Power (null), matchup fit (D13) and tournament reliability (no dated sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No guides attached for the archetype

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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