D/D/D Deck #768791 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (41)
- D/D Defense Soldier x1
- D/D Necro Slime x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x2
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Nightmare Throne x1
- D/D/D Headhunt x1
- Dark Contract with the Witch x1
- Dominus Impulse x3
- Infinite Impermanence x2
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Gust High King Alexander x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tech/Hand-trap
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck D/D/D boss monsters (Wave High King Caesar, Deus Machinex, Gust High King Alexander, Arc Crisis) reached through Pendulum and Dark Contract searches, with hand traps protecting the setup; Battle and effect damage pressure from Xyz and Synchro bosses after the board is established
- Turn 1 (going first): Pendulum Summon a D/D Scale Surveyor or Savant into a Dark Contract search, then use Gryphon, Machinex or Kepler to reach a Synchro or Xyz boss; this is a 2-card bootstrap with about a 0.33 chance of a starter in 5 cards
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler or Ghost Belle to stop the opponent's first board, then rebuild through Dark Contract with the Gate and Necro Slime
- Recovery: Recurse through Necro Slime and Lance Soldier from the GY, and use Dark Contract with the Zero King to revive D/D monsters; recovery depends on the Dark Contract cards surviving
- After siding: Not evaluable: the deck has no side deck (side count 0) and no post-side data is available
Why it scores here
The deck is illegal in OCG as submitted: three copies each of Ash Blossom and Dominus Impulse exceed their Semi-Limited limit of two, and a Forbidden Wave High King Caesar sits in the Extra Deck, so the score is capped and the evaluation is structural only. Structurally, the system has a strong engine: 14 Pendulum monsters, 12 searcher-text cards and an archetype core present in about 99% of 5-card hands mean the Dark Contract and D/D search loop is usually reachable, though a clean starter in the opening 5 is only about 0.33 for the three-copy cards. Interaction is broad (10 hand traps, 15 negation-text and 22 removal-text cards), which supports resilience and the going-second hand-trap plan. The Extra Deck (15 cards, 13 distinct, multiple Xyz/Synchro bosses) gives good closing options, but the deck has no sideboard and no recorded combos, so the combo floor and median are inferred from text only. The score does not come from D/D/D popularity or from averaging individual card scores; no tournament or matchup data supports a meta read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 starter-tier searcher in 5-card hand) ~0.84 across 12 searcher-text cards; 3-copy engine cards at 0.33 each; archetype-core P(>=1 in hand5) 0.989 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 10 hand traps plus 15 negation-text cards compete with 14 Pendulum monsters for hand slots; full-brick rate not computed, estimated moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling inferred from Extra Deck boss text (Caesar, Deus Machinex, Alexander, Arc Crisis) and Dark Contract loops (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combo data reports 0 boards, so median output is text-only and unverified (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 10 hand traps, Necro Slime and Lance Soldier GY recursion, and Dark Contract with the Zero King revival give multiple routes after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery relies on Dark Contract searches and GY-based D/D revivals, offset by 1000-damage standby costs from Dark Contract cards (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 15 negation-text and 22 removal-text cards, including Ash Blossom, Infinite Impermanence and Ghost Belle, plus Siegfried-style Spell/Trap negation in Extra; layering is strong but the illegal copy counts remove 2 Ash and 1 Dominus (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap probability on going second: P(>=1 hand trap in 6 cards) 0.84; board-breaking via Caesar and Dominus Impulse with Forbidden-card restriction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses reach 2800 to 4000 ATK with piercing and direct damage text; no end-board statistics available (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 41-card main deck is within the 40-60 range; 25 distinct cards with 15-card 3-copy engine and a 2-copy Necro Slime; over-limit copies reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra cards across Fusion, Synchro, Xyz and Link (3/3/6/3) with flexible access through Dark Contract and D/D/D Fusion/Xyz routes (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side count 0); no post-side plan or performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-zone Pendulum, Extra Deck and Dark Contract sequencing with many once-per-turn choices; hard to pilot without a guide (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural weights used as Combo profile only). Structural ≈ 57, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Computed 0.80*Structural(56.6) + 0.20*TournamentReliability(40) + modifiers(-8) = 45; Illegal cap applied, final score 35 (theoretical/structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is reachable in almost every opening hand (P >= 0.989)
- Layered interaction: 10 hand traps and 15 negation-text cards
- Deep Extra Deck with multiple Xyz, Synchro and Fusion boss options
- Multiple recursion routes from the GY (Necro Slime, Lance Soldier, Zero King)
Weaknesses
- Illegal list: over copy limit on 2 Semi-Limited cards and a Forbidden Extra Deck card
- Zero sideboard, so no post-side plan
- Three-copy engine cards have only 0.33 chance of appearing in an opening 5
- Pendulum and Extra Deck sequencing is complex to pilot
Critical choke points
- Dark Contract with the Gate / Witch / Zero King as the single search and revival line
- Scale Surveyor and Savant as Pendulum starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse | Legal OCG 1-copy or 2-copy replacements (e.g. a different hand trap or a flex card) | Restores legality; currently illegal, which caps the score |
| 2 | D/D/D Wave High King Caesar (Forbidden) | Legal Extra Deck boss from the D/D/D list (e.g. Wave King Caesar, already in the Extra Deck) | Forbidden card cannot be played in OCG |
Evidence & confidence
- Verified: Deck is illegal: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit of 2; Caesar is Forbidden; Main 41 and Extra 15 fall within OCG size rules; Droll & Lock Bird is Limited with 1 copy (legal); Archetype core in usage stats: 11 of 23 core cards present
- Inferred: Hypergeometric starter and hand-trap probabilities; Structural dimension scores from card text and composition; Interaction density from text hints
- Provisional: Meta Power and matchup fit (no dated metagame sample); Side-deck adaptability (no sideboard)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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