Mermail Deck #768790 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 20, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Atlantean/Atlantis/Umi board built from Neptabyss, Warchief, Poseidra and Levia-Dragon searches, closed by Poseidra and Link-based boards; Mulcharmy draw-and-discard chip damage and Daedalus removal (Levia-Dragon - Daedalus, Daedalus Maelstrom)
  • Turn 1 (going first): Search-driven T1 starter (Neptabyss, Warchief, Mermail Abysspike) into Atlantis or Umi, backed by Ash Blossom and Dimensional Barrier
  • Turn 2 (going second): Hand-trap stack (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Belle, Infinite Impermanence, Nibiru) to stop the opponent's first summon, then rebuild through searchers
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Atlantean searchers and Warchief GY revival rebuild the board
  • After siding: Not evaluable: the deck has no Side Deck in the export

Why it scores here

This list is Illegal in OCG because it runs one copy each of Bahamut Shark and Triple Tactics Talent, both Forbidden, so the score is capped low and reflects structural potential only. Structurally the deck has a dense searcher network (17 searcher-text cards, 3 Neptabyss, 3 Warchief) that makes an Atlantean/Umi board likely to become live by turn 2 (P(at least one of the archetype core in the opening 5) is about 0.94, Inferred). Interaction is its strongest trait: 13 hand traps and 15 negation/removal texts give it a real answer to opposing starters, especially when going second (P(at least one hand trap in the opening 6) is about 0.82, Inferred). Weaknesses are a conflicting engine (six Mulcharmy cards want an empty field while the Atlantis and Umi cards want a full one), 15 Level-0 Spell/Trap slots that add no board, and no Side Deck. No combos, guides, tournament link or win-rate data exist, so combo conversion and matchup fit are text inference or Provisional, and the score did not come from popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in opening 5) about 0.94 for the archetype core; many searchers but a Mulcharmy/Atlantis conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 14 tech cards plus 15 non-level spell/trap slots raise brick risk without a full engine (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is a text-only read of Umi/Atlantis lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion via Warchief and Mulcharmy plus two Daedalus Link routes give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and Mulcharmy draw chip support card economy (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and 15 negation/removal texts, with Dimensional Barrier and Daedalus Maelstrom (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density is strongest on the going-second hand (P about 0.82, Inferred)
D9 Offensive Pressure & Closing Power 60 Poseidra 2800 and Levia-Dragoon 2600 Link threats; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards with 21 singletons and 6 Mulcharmy triplets; Level-0 Spell/Trap slots dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards with Link and Xyz bridges; Bahamut Shark is Forbidden and counts against this (Verified legality)
D12 Side Deck Adaptability 15 No Side Deck in the export, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Umi/Atlantis/Daedalus interactions with several conflicting conditions (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control-leaning interaction weighting not applied (Provisional, no meta). Modifiers: none.


More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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