Unchained Deck #768787 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Fiendsmith and Unchained lines (Fiendsmith's Rextremende 3000 ATK, Abominable Unchained Soul 3000 ATK, Chaos Angel 3500 ATK) that take over the board after the opponent's interaction is spent.; Link and Fusion monsters that remain on the board (Fiendsmith's Lacrima, Unchained Abomination) to add pressure and board control.
  • Turn 1 (going first): Open with Fiendsmith Engraver or Abomination's Prison to search, then build toward a Link or Fusion boss while holding hand traps for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, and Infinite Impermanence to answer the opponent's starter, then rebuild with Unchained recursion.
  • Recovery: Recover through Unchained Twins, Unchained Soul summons from the GY, and Lacrima's GY effects, which need the Unchained and Fiendsmith cards to be in the GY.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated. The deck is not legal for best-of-3 as built.

Why it scores here

The list is Illegal in OCG: it runs 18 Extra Deck cards (limit 15), three copies of Fiendsmith Engraver (limit 1), three copies of Ash Blossom (limit 2), and two Forbidden cards. The score therefore stays in the theoretical, structural-only band and is capped at 35. Structurally the deck has a strong starter density (about 92% chance of at least one archetype-core card in a 5-card opening hand, Inferred) and dense interaction (18 negation-text and 16 removal-text cards, with 11 hand traps). Its closing power comes from several 3000+ ATK bosses. Median output and conversion cannot be measured because there are no recorded boards, and the 14 singleton-heavy build with 21 level-0 Spell/Trap cards makes it less compact. Popularity and archetype share did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card hand) ≈ 0.92 and P(at least one searcher-text card) ≈ 0.71 from the hypergeometric table (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 21 level-0 Spell/Trap cards add dead-card risk; no conflicting-summon data is available (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from Link and Fusion boss text only; no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 42 Median output is not measurable because the combos_evidence section has no parseable boards (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom and Ghost Belle style hand traps plus recursion through Twins and Lacrima give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 11 searcher-text cards and GY recursion (Lacrima, Unchained Soul) support a grind plan (Inferred)
D7 End-Board & Interaction Quality 68 18 negation-text and 16 removal-text cards, with layered Trap-based interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap group reaches about 78% at least one in a 6-card hand, and Ghost Ogre and Ash can break boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing bosses at 2400 to 3500 ATK, including Chaos Angel 3500 and Abominable Unchained Soul 3000 (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 52 Main Deck cards with 53 off-exact-name copies, 14 singletons and 3-copy limit violations on Engraver and Ash (Verified)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceeds the 15-card OCG limit, and two Forbidden Extra cards are included (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample is in the export; meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with hand-trap timing and Link/Fusion sequencing is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No reliable metagame, so Meta is provisional: raw 0.80*54 + 0.20*42 + modifiers(-12) = 39.6, capped to 35 because the list is Illegal (theoretical/structural-only)


More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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