Tenpai Dragon Deck #768771 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. D.D. Crow x3, Fiendsmith Engraver x3, K9-17 Izuna x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon / Sangen board building into Synchro and Link extra-deck threats (Sangenpai Bident, Fiendsmith and K9 Xyz or Link pressure); the extra deck lacks the Sangenpai Transcendent and Trident Dragion core, so the synchro finisher is incomplete; Fiendsmith Link and Fusion lines via Engraver and Tract, plus K9-X Werewolf attacks
  • Turn 1 (going first): Open on a Tenpai starter (Paidra x2, Genroku, Fadra) or Sangen Summoning/Kaimen, search a Tenpai or Sangen card, and keep hand traps (Ash, Infinite Impermanence, Droll and Lock Bird) up for the opponent's first activation
  • Turn 2 (going second): Hand traps (16 cards) and negation text (13) to stop the opponent's first board, then rebuild through Tenpai searches and Fiendsmith or K9 materials
  • Recovery: Graveyard recursion from Fadra, Genroku and Lacrima plus Fiendsmith Engraver search; Droll and Ash are the main ways to answer a disrupted turn
  • After siding: Not applicable: the deck has zero side-deck cards, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its 59-card main deck spreads across at least four engines (Tenpai/Sangen, Mulcharmy, Fiendsmith, K9) with only 6.8% exact-name Tenpai purity, so the Tenpai core gets diluted and the engines conflict on the same hands. Its clearest strength is interaction density: 16 hand traps, 13 negation-text cards and 21 removal-text cards give it a strong going-second answer set, which lifts D7 and D8. The consistency estimate is moderate (about 0.83 chance of at least one archetype-core card in a 5-card opening hand, Inferred), but the 17-copy core is spread across many off-archetype cards. Extra-deck and closing power are weakened by the absence of the Sangenpai Transcendent and Trident Dragion synchro core. No combos, tournament data, matchup data or side deck were supplied, so popularity and archetype usage did not earn points. The deck is Illegal (six copy-limit violations, including three Forbidden Kashtira Fenrir), so the final score is capped at 30 and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in 5-card hand) ~0.83 with 17 core copies; starters spread across Tenpai, Sangen and Fiendsmith lines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 16 hand traps and 25 tech cards compete for hand slots with multiple engines; brick risk is high by composition (Inferred)
D3 Combo Conversion & Ceiling 45 No combos supplied; ceiling estimated only from card text, with Synchro and Xyz closing lines reduced by the missing Transcendent and Trident (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured, so the value is a text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and recursion (Fadra, Genroku, Lacrima) give several independent answers after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and graveyard recursion support rebuilding; the search engine is shared across engines, which thins it (Inferred)
D7 End-Board & Interaction Quality 68 16 hand traps, 13 negation and 21 removal cards give broad layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Ash-style negations can stop a going-second board, with Fenrir removed by its ban (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on K9-X and Fiendsmith Link/Fusion pressure; the synchro finisher is missing from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 40 59 main cards with 31 distinct names and 16 single-copy slots; engine density is diluted and adjustability is low (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 15-card extra deck mixes Link, Synchro, Xyz and Fusion lines, but the Synchro finisher is missing (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament share, matchup or dated meta sample; the value is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching engines and conditional hand-trap timing make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal deck: min(0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12), theoretical cap 30) = 30; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 hand traps and 13 negation cards give layered answers to going-second boards
  • Archetype core of 17 copies gives roughly an 83% chance of a starter in a 5-card opening hand (Inferred)
  • Recursion through Fadra, Genroku and Lacrima supports rebuilding after disruption

Weaknesses

  • Illegal: six copy-limit violations, including three copies of the Forbidden Kashtira Fenrir
  • Engines conflict; exact-name Tenpai purity is 6.8%
  • Synchro finisher core (Sangenpai Transcendent, Trident Dragion) is missing
  • No side deck, so no post-side adaptability

Critical choke points

  • Kashtira Fenrir is Forbidden and must be removed before the list can be legal
  • Fiendsmith Engraver and Fiendsmith's Tract are each over their Limited limit, so the Fiendsmith line is currently unplayable as built
  • Tenpai Dragon Chundra (Limited, one copy) is the only Synchro-capable Tenpai Tuner
Priority Remove Add Reason
1 Kashtira Fenrir x3, Fiendsmith Engraver x2, Fiendsmith's Tract x1 Legal copies only: cut to the legal limits and fill with unrestricted Tenpai/FIRE Dragon or hand-trap cards after checking the current OCG list The deck is Illegal; no normal Final Contextual score is possible until the copy limits are met
2 Ash Blossom & Joyous Spring x1, Solemn Warning x1, K9-17 Izuna x1 Legal-limit copies of the same cards Each is over its Semi-Limited limit
3 Off-archetype single-copy tech cards Sangenpai Transcendent Dragion or Trident Dragion, if legal and available in the format Restores the missing synchro finisher core flagged by the usage statistics

Evidence & confidence

  • Verified: Deck is Illegal: six copy-limit violations under OCG rules; Main 59, Extra 15, Side 0; main-count range 40-60 and extra range 0-15 are met; Kashtira Fenrir is Forbidden in the OCG banlist field
  • Observed: Usage statistics show Sangenpai Transcendent Dragion (84.8%) and Trident Dragion (87.9%) as high-inclusion cards missing from the list
  • Inferred: Consistency: about 0.83 chance of at least one archetype-core card in a 5-card opening hand; Brick rate and engine-conflict effects from composition; Interaction strength from card-text reads
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit is provisional (no tournament or matchup data)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry in YGOVN; going-first/second and matchup signals are Inferred or Unknown no side deck, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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