Kashtira Deck #768770 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. D.D. Crow x3, Fiendsmith Engraver x3, K9-17 Izuna x3. Created Oct 20, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Kashtira Fenrir and K9 / Fiendsmith / Tenpai large-body boards (K9-X Werewolf, Tenpai Synchro, Fiendsmith link boards), with the Forbidden Fenrir line unusable in this format; Fiendsmith Desirae and Super Starslayer-style Extra Deck boards, which are not supported by a visible combo sample
  • Turn 1 (going first): Open Mulcharmy / Fiendsmith starters and disrupt with Ash Blossom, Infinite Impermanence, Droll and Solemn to protect the first board; the legal-copy count is the constraint, so the plan is only as good as the reduced list
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, D.D. Crow, Nibiru, Droll) to break the opponent's first board, then Solemn / Judgment to stop their follow-up Summons
  • Recovery: Mulcharmy draw effects and Fiendsmith / Sangen searchers rebuild card advantage after an interruption, though the Fenrir search is unavailable
  • After siding: No side deck is registered (side count 0), so there is no evidenced post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its 16 hand-trap and interaction cards and the Mulcharmy draw engine give it a reasonable going-second plan and a reasonable interaction density, which earns the higher D7 and D6 scores. The engine is only partly reliable: the core archetype set appears in about 73% of openings by proxy, but the Forbidden Kashtira Fenrir and six over-limit cards mean the list as written cannot be played legally in OCG. Popularity (Kashtira is a well-used archetype in the guide) and the staple count did not earn points. No recorded boards exist, so the combo ceiling and floor are text-only inferences and are scored conservatively. The structural score is capped to 30 because the list is Illegal and no legal evaluation is possible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening 5) ≈ 0.73; core set reduced by illegal copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 hand traps and 13 searchers give a functional opener, but 6 over-limit cards overlap roles (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling judged from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor estimated from the Mulcharmy draw and Fiendsmith search text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and Mulcharmy recursion give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Fiendsmith/Sangen searchers regenerate cards; Fenrir search is unavailable (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Impermanence, Solemn Judgment, Solemn Warning and Droll give layered interaction (Inferred semantic read of text)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking via Harpie's Feather Duster and Bystial Druiswurm; no split data (Inferred)
D9 Offensive Pressure & Closing Power 45 K9-X Werewolf and Tenpai boards provide pressure, but no end-board ATK sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 59 main-deck cards within the 40-60 rule, but 71 of 59 main cards are off the exact archetype name (Verified count)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with Link, Synchro, Xyz and Fusion coverage; no extra-deck summon samples (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side count 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype usage 63% for Fenrir but not a win rate (Provisional)
D14 Pilotability & Error Tolerance 50 Several multi-step lines (Fiendsmith Tract, Mulcharmy, Sangen) raise decision load; combo steps not recorded (Inferred)

How the score was computed

Strategy profile: Control primary, Midrange secondary (structural only). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*51 + 0.20*45 = 49.8; plus modifiers -12 = 37.8; capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 hand traps plus 13 negation effects
  • Mulcharmy draw and Fiendsmith/Sangen searchers give recovery
  • Full Extra Deck coverage across Link, Synchro, Xyz and Fusion

Weaknesses

  • Illegal in OCG: Kashtira Fenrir (Forbidden) and six over-limit cards
  • Very low archetype purity (4.1%); the build spans six sub-archetypes
  • No side deck
  • No recorded boards, so the combo ceiling is unverified

Critical choke points

  • Kashtira Fenrir cannot be played legally at all, so its search and boss-line are gone
  • Fiendsmith Engraver (legal limit 1) is the single gateway for the Fiendsmith engine
Priority Remove Add Reason
1 Kashtira Fenrir x3 Legal-slot replacement (Kashtira card not in the Forbidden list, or a non-Kashtira Extra Deck boss) Forbidden in OCG; the list cannot be legal while it stays in the Main Deck
2 Excess copies: Ash Blossom (1), Solemn Warning (1), K9-17 Izuna (1), Fiendsmith Engraver (2), Fiendsmith's Tract (1) Legal-copy replacements from the same role group Brings the list back under the copy limits without changing its engine shape
3 Off-archetype tech slots A 15-card side deck with matchup-specific answers The deck has no post-side plan, which lowers D12

Evidence & confidence

  • Verified: Main 59 / Extra 15 / Side 0 sizes are within OCG rules; Six copy-limit violations (BanList field); Kashtira Fenrir Forbidden in OCG; Archetype usage: Ash Blossom 84.8%, Mulcharmy Fuwalos 72.7%, Kashtira Fenrir 63.6% (usage stats)
  • Inferred: P(at least one core card in opening 5) ≈ 0.73; Engine conflict across six sub-archetypes lowers D1 and D2; Interaction density from text read (D7)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit D13 (no tournament link)
  • Data gaps: Deck is Illegal in OCG (6 over-limit violations, Kashtira Fenrir Forbidden); no legal version was evaluated No recorded boards, so combo floor, median and ceiling are text-only inference No win-rate telemetry (going-first/second, matchup, brick rate) No tournament link; archetype meta-share absent Deck title is null No side deck Meta Power provisional

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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