Darklord Deck #768766 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 20, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Darklord Fusion/Link boards (The First Darklord, Darklord Eveningstar, Morningstar line) built off Darklord Djehuty and Gulgolet tokens; Super Starslayer TY-PHON and Secreterion Dragon as non-Darklord pressure
  • Turn 1 (going first): Open a Darklord starter (Djehuty, Gulgolet, Ixchel, Banishment) and extend through Darklord Dance or Contact into a Fusion or Link board, keeping Ash and Herald up for the opponent's first activation
  • Turn 2 (going second): Use Herald of Orange Light, Ash Blossom, Ghost Mourner and Nibiru as hand traps to break the opponent's first board, then rebuild through Gulgolet tokens and Contact
  • Recovery: Recycle Darklord monsters from the GY through Darklord Contact and Ixchel effects, and rebuild with Darklord Dance over the remaining hand
  • After siding: No side deck is listed, so there is no post-side plan in the evidence

Why it scores here

This list would reliably open a Darklord starter at about 0.91 for the core group in a five-card hand, and the hypergeometric estimates for the three-copy starters sit near 0.25 each, so the engine is reachable but not dependable (Inferred). Its interaction package is dense, with three hand traps, Droplet, Crown and Rebellion, which lifts the endboard and going-second scores. Offensive closing power is strong on paper through the 3000-ATK Fusion and Link bosses, but the evidence contains no recorded boards, so the median and ceiling are text-only reads. The deck is Illegal: three cards exceed their OCG copy limits, so it does not receive a normal Final score and the 40 is a theoretical, structural-only read. Popularity and archetype share were not used to raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in opening hand of 5) ≈ 0.91; single-copy starters are weak (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 hand traps and 16 tech slots raise the dead-card risk; no conflicting summon data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from Fusion/Link card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three hand traps and recursion via Djehuty and Contact give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Djehuty recursion and Gulgolet tokens give some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Dense negate and removal text across hand traps and spells, but three copy-limit overages reduce the legal baseline (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong on paper; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2400–4000 ATK Fusion and Link bosses; closing is text-based (Inferred)
D10 Main Deck Efficiency & Flexibility 40 26 distinct main cards with three copies of several illegal cards; compactness is weaker than the count suggests (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 7 Fusion, 7 Link, 1 Xyz gives coverage, but most are single copies (Verified)
D12 Side Deck Adaptability 10 No side deck listed, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion and Link lines with many activation windows; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit overages (-12); No side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); theoretical only because status is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Darklord starter and recursion package
  • Large hand-trap and negate suite (13 hand traps, 20 negation-text cards)
  • Multiple high-ATK Fusion and Link finishers

Weaknesses

  • Three cards exceed OCG copy limits, making the list Illegal
  • No side deck
  • Low archetype purity (34% exact-name) with Solfachord, Herald, Forbidden and generic cards mixed in
  • No recorded combos or tournament data to validate consistency

Critical choke points

  • Single-copy Darklord Contact and Morningstar as recursion and boss enablers
  • Reliance on Darklord Dance for the Fusion route
Priority Remove Add Reason
1 1x Herald of Orange Light, 1x Ash Blossom & Joyous Spring, 1x Super Polymerization Legal filler from Darklord or generic staples, or a side deck Fixes the three copy-limit violations so the list can be scored normally
2 Off-archetype tech cards with low synergy (e.g. Evenly Matched or Forbidden Droplet, if redundant) Darklord or Fairy support that continues the Fusion route Raises archetype purity and engine coherence
3 None A 15-card side deck with matchup-specific hand traps and negates Gives D12 a real post-side plan

Evidence & confidence

  • Verified: Copy-limit violations for Ash Blossom, Herald of Orange Light and Super Polymerization; Main 55 / Extra 15 / Side 0 counts within format size rules; Single-copy Darklord Contact, Morningstar and Solfachord Solfegia counts; Extra Deck breakdown: 7 Fusion, 7 Link, 1 Xyz
  • Inferred: P(≥1 archetype-core card in hand of 5) ≈ 0.91; Brick risk from 13 hand traps and 16 tech slots; Interaction density from negation and removal text roles; Offensive pressure from 2400–4000 ATK Fusion and Link bosses
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit: no tournament link or meta share
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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