Hecahands Deck #768757 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 44
Reliability 30
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 53 / Extra 18 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands / Dominus Extra Deck boss monsters (Hecahands Jauzah, Hecahands Xeno, Secreterion Dragon) supported by negation traps; Link and Xyz boards (Dark Armed, Number 11: Big Eye, Accesscode Talker) for board control and extra pressure
  • Turn 1 (going first): Search and set negation traps (Solemn cards, Ib'al/Yad'al-Hecahands) while using Nightmare Apprentice, Hecahands Yadel, or Hecahands Ibtel to find a Fusion starter, then extend into a Fusion boss; the 16-monster main deck limits how often this starts
  • Turn 2 (going second): Hold Solemn Strike, Solemn Judgment, Solemn Warning, or Evenly Matched as hand traps against the opponent's first summon or spell, then rebuild with a Hecahands Breus or Gaigas search
  • Recovery: Recover through Hecahands searchers (Yadel, Ibtel, Tartaros) and Foolish Burial Goods, which fetch monsters and traps from the deck
  • After siding: Not evaluable: no side deck is supplied, so there is no post-side plan

Why it scores here

This list is Illegal: three cards exceed their copy limits (Dominus Impulse, Super Polymerization, Hecahands Jauzah at 5 copies), the Extra Deck holds 18 cards against an OCG maximum of 15, and there is no side deck. Under the rubric it is capped low and scored as a structural read only. The main deck has just 16 monsters among 53 cards, so a hand of 5 contains no monster roughly 15% of the time (Inferred), which pulls down brick management and consistency. The negation and hand-trap density (15 negation-text cards, 3 hand traps, 3 Solemn cards) is the deck's real strength and earns the interaction score. No recorded boards, tournament data, or guides exist, so the ceiling and median are text-only inferences, and popularity or archetype usage was not allowed to raise the score. The score comes from consistency, interaction, and brick risk considered together, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype core card in 5-card hand) ≈ 0.40; P(≥1 searcher in hand) ≈ 0.80; Fusion starter density is low with 16 monsters in 53 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 30 About 15% of 5-card openers contain no monster (hypergeometric, Inferred); 37 of 53 main cards are Spells or Traps, so many hands are non-functional (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; Fusion boss conversion is described in card text only (Hecahands Jauzah, Hecahands Xeno, Secreterion Dragon) (Inferred)
D4 Combo Floor & Median Output 35 No combo data exists, so median output cannot be measured; score is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Negation and hand traps cover several interruption points, but there is only one independent Fusion route and few redundant starters (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Foolish Burial Goods support recovery, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 15 negation-text cards, 3 hand traps and 3 Solemn negates give broad interaction coverage (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Hecahands boss monsters with battle protection and Solemn/Ib'al interaction suit going second, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Several 2800+ ATK bosses (Hecahands Breus, Hecahands Xeno at 3400, Dark Armed) are present, but the Fusion and Link route is slow (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Only 16 monsters in 53 main cards, 22.5% exact archetype purity, and 55 off-archetype copies weaken coherence (Verified from composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 18 cards, over the 15 limit, and Hecahands Jauzah is at 5 copies (Verified from legality)
D12 Side Deck Adaptability 15 No side deck is supplied, so post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or archetype meta-share is supplied; this score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion steps and several negation timing windows create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-6); extra_deck_overage (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, low cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy negation coverage: 15 negation-text cards, 3 hand traps, and 3 Solemn negates
  • Fusion bosses with battle protection (Hecahands Jauzah, Hecahands Xeno)
  • Many searchers (14) that support consistency

Weaknesses

  • Illegal list: three copy-limit violations and an Extra Deck of 18
  • Only 16 monsters in 53 main cards, so brick risk is high
  • Low archetype purity (22.5%) and 55 off-archetype copies
  • No side deck

Critical choke points

  • Opening hands without a monster (about 15%, Inferred)
  • Single Fusion route: most bosses need a specific Fusion starter and materials
  • Fusion Summon sequence depends on 1 to 2 starter cards in hand
Priority Remove Add Reason
1 1 Hecahands Jauzah 1 Hecahands monster from the Main Deck (for example a 2nd Hecahands Breus or Gaigas) Hecahands Jauzah is at 5 copies, which is 2 over its limit of 3; this fixes the copy-limit violation and adds monster density
2 1 Dominus Impulse and 1 Super Polymerization 2 monsters from the Main Deck Both are over their Semi-Limited limit of 2 and cut the 37-card non-monster count, which is the main brick driver
3 2 Extra Deck cards none (remove, do not replace) Brings the Extra Deck from 18 to the OCG maximum of 15
4 none a 1 to 3 card side deck A side deck is needed to evaluate post-side plans and is the largest structural gap in the deck

Evidence & confidence

  • Verified: Illegal status: Dominus Impulse at 3 copies (limit 2), Super Polymerization at 3 (limit 2), Hecahands Jauzah at 5 (limit 3); Extra Deck of 18 exceeds the OCG maximum of 15; Main deck is 53 cards with 16 monsters and 37 Spells/Traps; Exact archetype purity 22.5%; 55 off-archetype copies
  • Inferred: About 15% of 5-card hands have no monster; P(≥1 searcher in hand) ≈ 0.80; Negation and hand-trap density is high (15 negation-text, 3 hand traps); Fusion boss conversion is plausible from card text only
  • Provisional: Meta Power is null; no dated metagame sample exists; Tournament reliability is text-only; no tournament data; Median and ceiling combo output are not measured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side plan and side adaptability cannot be assessed no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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