Unchained Deck #768755 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Kuriboh - Multiply! x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 47
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unchained Link and Extra Deck boards (Unchained Enma Lord Yama, Unchained Soul Lord of Yama, Unchained Soul Rage Abominator, Underworld Goddess) converting a hand-trap-protected field into 3000-ATK pressure; inferred from card text, not from recorded boards.; Fiendsmith and Mulcharmy disruption lines that grind the opponent's hand and draws while the Unchained engine is protected.
  • Turn 1 (going first): Open on a Unchained starter or searcher (Reincarnation of the Unchained, Abomination's Prison, Unchained Ogre Shma), build a Link Monster from the Unchained Soul pieces, and hold Ash Blossom, Solemn cards or Maxx C for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Infinite Impermanence) to break the opponent's starter, then revive or Link Summon through the Unchained Soul engine.
  • Recovery: Reincarnation of the Unchained and Unchained Twins recursion from the GY, plus Fiendsmith Engraver and Lacrima from the Deck, to rebuild after one lost board.
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated. Best-of-3 play is not supported by this list as submitted.

Why it scores here

The deck reliably opens an Unchained starter: the 17 core copies give about 85 percent odds of at least one in a five-card opening hand (Inferred hypergeometric), and the searcher group reaches about 68 percent. Its interaction density is high, with 11 hand traps, 10 negation texts and 28 removal texts, which earns the strongest dimension (D7) and supports resilience (D5). Converting into pressure is only partly supported: the recorded combo count is zero, so the ceiling and median are text-only inference and are scored conservatively. The score is not earned from Unchained being a popular archetype, from the 27 exact-name copies, or from averaging individual card scores; the deck is scored as a system. Because the list is Illegal (two Forbidden cards run, one of them in the Extra Deck), the final score is capped at 30 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Unchained card in a 5-card opener) about 0.85 across 17 core copies; searcher group about 0.68 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 17 tech cards dilute the opener; 3-copy Mulcharmy draw cards are dead when you control cards (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from Link 4-5 Unchained bosses and recursion text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or floor can be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters, recursion and 11 hand traps give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Reincarnation recursion help grind; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 28 removal texts, 10 negation texts and 11 hand traps give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and boss-level Link Monsters challenge a board on the second turn; Caesar, the Forbidden card, cannot be used (Inferred)
D9 Offensive Pressure & Closing Power 60 Four 3000-ATK bosses across Link and Extra Deck give a real closing threat; no board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards with 38 percent exact-name purity and 17 tech slots; spread across Fiendsmith, Mulcharmy, Solemn and Kuriboh (Verified, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 12 Link, 2 Xyz, 1 Fusion, with 2 cards already flagged as Limited or Forbidden in-format (Verified)
D12 Side Deck Adaptability 15 No Side Deck is registered, so best-of-3 adaptation is not available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share context and a Forbidden card in the list; fit is Provisional until a dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines with multiple Quick Effects and Link requirements, plus a 56-card main with many tech decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: banlist exposure (-10); no side deck (-2); illegal list cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*47 - 12 = about 40, then capped at 30 because the deck is Illegal (structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction layering: 11 hand traps, 10 negation texts and 28 removal texts (Inferred from card text)
  • Good starter access: about 85 percent odds of at least one core Unchained card in an opener (Inferred)
  • Multiple 3000-ATK closing bosses across Link and Extra Deck (Verified card stats)

Weaknesses

  • Illegal list: two Forbidden cards are run, so the deck cannot be played as built (Verified)
  • No side deck, so no best-of-3 adaptation (Verified)
  • Low archetype purity at 38 percent exact-name, with spread across four related archetypes (Verified)
  • No recorded boards, so the combo ceiling and median cannot be measured (Verified gap)

Critical choke points

  • Unchained Soul engine pieces are the only route to the Link bosses; losing them early leaves the Extra Deck dead (Inferred)
  • Triple Tactics Talent and Caesar are Forbidden; removing them changes the list and must be reviewed before any play (Verified)
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) a legal Unchained or Fiendsmith support card Forbidden in OCG, so the list is illegal as submitted (Verified)
2 D/D/D Wave High King Caesar (1 copy, Extra Deck) a legal Extra Deck Link or Xyz boss Forbidden in OCG; the Extra slot must be re-filled with a legal card (Verified)
3 none a 15-card Side Deck The list has no side deck, which blocks best-of-3 play and post-side planning (Verified)

Evidence & confidence

  • Verified: OCG size is 56 Main and 15 Extra, inside the 40-60 and 0-15 limits; Triple Tactics Talent and D/D/D Wave High King Caesar are Forbidden and each is run once with 0 legal copies; Side Deck is empty; deck exact-name purity is 38 percent
  • Inferred: About 85 percent odds of at least one core Unchained card in a 5-card opener; High interaction density from 11 hand traps, 10 negation texts and 28 removal texts; Closing power from four 3000-ATK bosses in Link and Extra Deck; Midrange profile with Stun as secondary strategy
  • Provisional: Meta Power is null: no dated metagame sample was supplied; Matchup and format fit (D13) is Provisional
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry for going first, going second, matchups, brick rate or OTK rate no Side Deck is registered, so D12 cannot use real post-side data Meta Power is Provisional without a dated metagame sample

More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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