Horus Deck #768741 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Maliss White Rabbit x3, Akasuna the Battle Ashtra x2, Imsety, Glory of Horus x2. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Large Link and Synchro boards (Topologic Blaster Dragon, Perfectron Hydradrive Dragon, Ashtraja Susanoo, Evil★Twin's Trouble Sunny) built from whichever sub-archetype starter lands; evidence is text-only, so the ceiling is Inferred.; Imsety, Glory of Horus recursion and Horus/Ashtra follow-ups (Inferred from card text).
  • Turn 1 (going first): Open a starter from the Maliss/Ashtra/Live☆Twin mix, protect it with hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Infinite Impermanence), then reach a Link or Synchro board. Starter access is low (P(≥1 White Rabbit in 5) ≈ 0.28).
  • Turn 2 (going second): Use the 11 hand traps (P(≥1 hand trap in 6) ≈ 0.79) to stop the opponent's first summon, then convert from the GY and extra deck with Maliss/Ashtra recursion.
  • Recovery: Recover through Imsety from the GY (needs King's Sarcophagus), Maliss Traps from the Deck, and Maxx "C" / Mulcharmy draws. Recovery depends on the GY holding the right sub-archetype cards, which is unreliable at 2.9% exact-archetype purity.
  • After siding: Not assessable: the deck has zero side-deck cards, so there is no post-side plan and the evaluation is structural-only.

Why it scores here

This list is built from at least four sub-archetypes (Maliss, Ashtra, Live☆Twin/Evil★Twin, Horus) with only 2 of 70 archetype copies carrying the exact Horus name, so the engine is split and starter access is weak: the 3-copy core (White Rabbit) has P(≥1 in opening 5) ≈ 0.28. Its strength is the interaction suite, eleven hand traps plus Mind Mirror Force, which gives a real going-second plan (P(≥1 hand trap in 6) ≈ 0.79) and a layered end-board. The extra-deck boss pool is powerful on paper, but the deck cannot reliably reach it, and the scoring here is on the system, not an average of the card scores. Popularity was not credited: the archetype usage data shows only two of five core cards present. The score is capped low because the list is Illegal (Forbidden Link Decoder and 20 Extra Deck cards against a limit of 15), so this is a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 White Rabbit in opening 5) ≈ 0.28; the engine splits across Maliss, Ashtra and Live☆Twin with no shared starter; 40% of archetype core present (Inferred)
D2 Opening-Hand Quality & Brick Management 38 11 hand traps and many sub-archetype-specific starters create dead or conflicting hands; 2.9% exact-archetype purity (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read only from card text (Maliss link into Ashtra/Synchro board, Topologic/Perfectron bosses) (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so median output is unknown; split engines imply a low typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant hand traps and multiple recursion lines (Imsety, Maliss Traps, Maxx "C") provide alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery through Imsety from the GY and Maliss-banish costs, plus Maxx "C" and Mulcharmy draws; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Layered interaction: Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Mind Mirror Force, Droll & Lock Bird (verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density gives strong going-second interaction (P≈0.79); board-breaking rests on Mind Mirror Force, Penalty Game and Ashtra boss effects (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss pool with 3000+ ATK Link and Synchro bodies (Perfectron 5000, Topologic 3500, Susanoo 3300); closing depends on reaching them (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 40 50 main with 33 distinct cards and 68 off-archetype copies; compact only in count, not in purpose (Inferred)
D11 Extra Deck Efficiency & Coverage 35 20 distinct Extra Deck cards across 3 summon types, but 20 exceeds the OCG maximum of 15, with 14 Links needing matching materials (Verified count, Inferred use)
D12 Side Deck Adaptability 5 Zero side-deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated metagame sample; Illegal in OCG due to Link Decoder (Provisional)
D14 Pilotability & Error Tolerance 25 Four interacting engines, several multi-step summon chains and a 20-card Extra Deck require high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Stun secondary used only as a qualitative read, not a weight blend. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*45 + 0.20*35 = 43; then modifiers -13 = 30; Illegal deck capped low and labelled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and Mind Mirror Force give high going-second interaction (P(≥1 hand trap in 6) ≈ 0.79)
  • Boss pool of 3000+ ATK Link and Synchro monsters gives a real closing ceiling if a starter lands
  • Multiple disruption tools (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence) protect the early turns

Weaknesses

  • Illegal list: Forbidden Link Decoder and Extra Deck of 20 against a limit of 15
  • Four sub-archetypes with 2.9% exact-archetype purity: the engine is split
  • Low starter access: P(≥1 White Rabbit in 5) ≈ 0.28
  • No side deck, so no post-side adaptation
  • Heavy decision load across several summon chains

Critical choke points

  • Starter access: the Maliss and Ashtra cores need specific partners, and the opening hand often lacks them
  • Legality: Link Decoder must be removed before the list can be played in OCG
  • No side deck means no answer to a matchup the main deck cannot handle
Priority Remove Add Reason
1 Link Decoder (Forbidden, 1 copy) A legal Extra Deck link or synchro that matches the deck's Link Summon count Removes the banlist violation, the first blocker to a normal score
2 Extra Deck cards above 15 (cut 5 low-value Links) None (cut only) Brings the Extra Deck to the OCG limit of 15 and removes the size violation
3 Off-archetype splash copies (Ghost Belle, Ghost Ogre, Maxx "C" if not needed) Core cards for one primary sub-archetype (Maliss or Ashtra) Raises exact-archetype purity and starter access; the split engine is the main consistency problem

Evidence & confidence

  • Verified: Legality: Illegal (Link Decoder Forbidden, 1 copy; Extra Deck 20 against limit 15); Main Deck = 50 and Side = 0; Card text and banlist status from the evidence; Archetype core: 2 of 5 usage-core cards present (40%)
  • Inferred: Consistency: P(≥1 White Rabbit in 5) ≈ 0.28; P(≥1 hand trap in 6) ≈ 0.79; Strategy: Toolbox primary, Stun secondary (from hand-trap density and role tags); Interaction quality and resilience from card text
  • Provisional: Meta Power: null, no dated metagame sample; Matchup and format fit (D13): no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the name is taken from the archetype only

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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