Ancient Gears Deck #768722 — Yu-Gi-Oh! OCG
51 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Ancient Gear Advance x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (51)
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Dragon x1
- Ancient Gear Golem x1
- Ancient Gear Hunting Hound x1
- Ancient Gear Reactor Dragon x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x3
- Gizmek Taniguku, the Immobile Intellect x1
- Junk Giant x1
- Lava Golem x2
- Springans Brothers x1
- Springans Rockey x1
- Therion "King" Regulus x1
- Magical Hound x1
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Cosmic Cyclone x2
- Forbidden Droplet x3
- Geartown x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Lightning Storm x2
- Messenger of Peace x1
- Tally-ho! Springans x1
- Triple Tactics Thrust x3
- Urgent Schedule x2
- Ancient Gear Duel x1
Extra Deck (15)
- Ancient Gear Howitzer x1
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x2
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- Platinum Gadget x1
- Qliphort Genius x1
- Black Rose Dragon x1
- Gigantic "Champion" Sargas x1
- Gung-Ho! Springans! x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Springans Merrymaker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 51 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Large Fusion and Xyz beaters from the Extra Deck: Chaos Ancient Gear Giant (4500 ATK), Ultimate Ancient Gear Golem (4400), Ancient Gear Megaton Golem (3300), Ancient Gear Dark Golem / Ancient Gear Golem (3000) on the main deck.; Link and Xyz pressure through Ancient Gear Ballista, Gigantic Sargas and Number F0 lines, plus Lava Golem as a finisher when the opponent has two monsters to tribute.
- Turn 1 (going first): Search with Ancient Gear Advance or Ancient Gear Wyvern, use Ancient Gear Dark Golem to add Ancient Gear cards, then build a Fusion or Link board; Ancient Gear Fusion or Ancient Gear Hunting Hound provides the Fusion access.
- Turn 2 (going second): Stop the opponent's board with Forbidden Droplet, Cosmic Cyclone or Lightning Storm, then Special Summon Ancient Gear Statue or Urgent Schedule to rebuild a board and reach Fusion or Link monsters.
- Recovery: Recur through Geartown, Ancient Gear Catapult from the Graveyard and Dark Golem's Graveyard effect, and protect the board with Ancient Gear Fortress.
- After siding: None. The deck runs 0 Side Deck cards, so there is no verified post-side plan for best-of-3.
Why it scores here
The deck reliably opens an Ancient Gear line: 18 core-named copies give about a 0.90 chance of at least one in a 5-card opening hand, and 15 searchers give about 0.84 for at least one searcher (Inferred). Its Fusion, Link and Xyz Extra Deck gives it a high ceiling, with 4500, 4400 and 3300 ATK boss monsters (Verified card stats). Interaction is layered across spell and trap removal, negation and Ancient Gear Fortress protection, though there are no hand traps. It scores low on brick management and pilotability because several reactive cards (Lava Golem, Forbidden Droplet, Triple Tactics Thrust, Urgent Schedule) need specific board states, and it has no Side Deck. The score comes from consistency, median output and interaction on the whole system; it does not come from Ancient Gears being a popular archetype or from averaging card scores. No recorded boards, guides or tournament data exist, so the combo and meta readings carry low weight.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one Ancient Gear core card in a 5-card hand) ~0.90; P(at least one searcher) ~0.84; single Ancient Gear Golem copy limits the Golem route (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Lava Golem x2, Forbidden Droplet x3, Triple Tactics Thrust x3, Heat Wave x3 and Ancient Gear Catapult x1 are conditional or reactive; 18 singletons help (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; text-only read of 4500, 4400 and 3300 ATK Fusion monsters and Fusion access from Hunting Hound and Ancient Gear Fusion (Inferred) |
| D4 | Combo Floor & Median Output | 48 | combos_evidence has zero parseable boards, so the median is a semantic estimate only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ancient Gear Fortress protects Ancient Gear monsters; Geartown, Catapult and Dark Golem recur from the Graveyard (Inferred, card text) |
| D6 | Resource Economy, Recovery & Grind | 66 | Advance and Dark Golem draw or search, Geartown and Catapult recur from the Graveyard; Cosmic Cyclone costs 1000 LP (Inferred, card text) |
| D7 | End-Board & Interaction Quality | 70 | 2 Cosmic Cyclone, 2 Lightning Storm, 1 Harpie's Feather Duster, 3 Forbidden Droplet, 2 Ballista removal and 1 Qliphort Genius negation; 0 hand traps (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Lightning Storm and Duster answer boards on the opponent's turn, but no hand traps and no board-stopping effects in the 0-copy floodgate count (Inferred) |
| D9 | Offensive Pressure & Closing Power | 76 | Chaos Ancient Gear Giant 4500 ATK, Ultimate Ancient Gear Golem 4400, Megaton Golem 3300, Dark Golem 3000 (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 51 Main: 31 distinct, 22 monsters and 29 spells or traps; about 30% of copies are off-archetype (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15 Extra: 5 Fusion, 5 Xyz, 4 Link, 1 Synchro; Springans and Gadget Extra cards have thin Main Deck enablers (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 12 | 0 Side Deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; Ancient Gears archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Fusion, Xyz and Link lines, plus tribute and board-state conditions on reactive cards (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*52 = 56.8, then context modifiers of -5 give 51.8, rounded to 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ancient Gear core is 18 copies with about a 0.90 chance of at least one in a 5-card opening hand
- Searchers and recursion (Advance, Wyvern, Dark Golem, Geartown, Catapult) keep the engine going
- High-ATK Fusion and Xyz bosses give strong closing power
- Layered interaction across spells, traps and negations
Weaknesses
- No hand traps and no floodgates, so going second is weak against an established board
- Several reactive cards need specific board states (Lava Golem, Forbidden Droplet, Urgent Schedule, Statue)
- No Side Deck, so no post-side plan
- Extra Deck contains Springans, Gadget, Therion and Utopia cards with thin Main Deck support
- Archetype-standard support is absent from this list: Superdreadnought, Clockwork Knight and Night Train appear in the sampled archetype decks but not here (sample is small, 9 decks)
Critical choke points
- Ancient Gear Fusion and Ancient Gear Hunting Hound are the only Fusion access outside the Golem monsters
- Ancient Gear Golem is a single copy, and Ultimate Ancient Gear Golem depends on it
- Lava Golem needs two opponent monsters to tribute
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Springans Merrymaker or 1 Gung-Ho! Springans! (Extra Deck) | A second Ancient Gear Golem (Unlimited, legal copies 3) | Reduces engine conflicts and adds a Golem-named Fusion material; Golem is 1 copy in the list (Inferred) |
| 2 | 1 Lava Golem | 1 Ancient Gear monster that works without opponent monsters | Lava Golem needs the opponent to control two monsters to tribute; the card is dead on a turn with no opposing board (Inferred from card text) |
| 3 | 0 | A Side Deck of up to 15 cards (OCG side limit 15) | The deck has no post-side plan and no sideboard for best-of-3 play (Verified: side_count 0) |
Evidence & confidence
- Verified: Legal under OCG BanList; Harpie's Feather Duster Limited at 1 copy; Main 51 and Extra 15 within OCG size rules; 0 Side Deck; Card text, stats and legal copies for all listed cards; Usage statistics: 12 of 24 core cards present in the Main Deck
- Inferred: P(at least one Ancient Gear core card in a 5-card hand) ~0.90; Interaction density and board-breaking quality from card text; Engine conflicts and Extra Deck dependence from composition; Going-first and going-second power from text and probabilities
- Provisional: Matchup fit and Meta Power (no dated metagame or tournament data); Ancient Gears archetype share
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates usage_statistics in_this_deck checks only the Main Deck, so Extra Deck core cards (Ballista, Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem, Qliphort Genius) show as absent though they are present Meta Power is Provisional unless a dated metagame sample is supplied
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