Ancient Gears Deck #768722 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Ancient Gear Advance x3. Created Oct 20, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Large Fusion and Xyz beaters from the Extra Deck: Chaos Ancient Gear Giant (4500 ATK), Ultimate Ancient Gear Golem (4400), Ancient Gear Megaton Golem (3300), Ancient Gear Dark Golem / Ancient Gear Golem (3000) on the main deck.; Link and Xyz pressure through Ancient Gear Ballista, Gigantic Sargas and Number F0 lines, plus Lava Golem as a finisher when the opponent has two monsters to tribute.
  • Turn 1 (going first): Search with Ancient Gear Advance or Ancient Gear Wyvern, use Ancient Gear Dark Golem to add Ancient Gear cards, then build a Fusion or Link board; Ancient Gear Fusion or Ancient Gear Hunting Hound provides the Fusion access.
  • Turn 2 (going second): Stop the opponent's board with Forbidden Droplet, Cosmic Cyclone or Lightning Storm, then Special Summon Ancient Gear Statue or Urgent Schedule to rebuild a board and reach Fusion or Link monsters.
  • Recovery: Recur through Geartown, Ancient Gear Catapult from the Graveyard and Dark Golem's Graveyard effect, and protect the board with Ancient Gear Fortress.
  • After siding: None. The deck runs 0 Side Deck cards, so there is no verified post-side plan for best-of-3.

Why it scores here

The deck reliably opens an Ancient Gear line: 18 core-named copies give about a 0.90 chance of at least one in a 5-card opening hand, and 15 searchers give about 0.84 for at least one searcher (Inferred). Its Fusion, Link and Xyz Extra Deck gives it a high ceiling, with 4500, 4400 and 3300 ATK boss monsters (Verified card stats). Interaction is layered across spell and trap removal, negation and Ancient Gear Fortress protection, though there are no hand traps. It scores low on brick management and pilotability because several reactive cards (Lava Golem, Forbidden Droplet, Triple Tactics Thrust, Urgent Schedule) need specific board states, and it has no Side Deck. The score comes from consistency, median output and interaction on the whole system; it does not come from Ancient Gears being a popular archetype or from averaging card scores. No recorded boards, guides or tournament data exist, so the combo and meta readings carry low weight.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one Ancient Gear core card in a 5-card hand) ~0.90; P(at least one searcher) ~0.84; single Ancient Gear Golem copy limits the Golem route (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Lava Golem x2, Forbidden Droplet x3, Triple Tactics Thrust x3, Heat Wave x3 and Ancient Gear Catapult x1 are conditional or reactive; 18 singletons help (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; text-only read of 4500, 4400 and 3300 ATK Fusion monsters and Fusion access from Hunting Hound and Ancient Gear Fusion (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence has zero parseable boards, so the median is a semantic estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ancient Gear Fortress protects Ancient Gear monsters; Geartown, Catapult and Dark Golem recur from the Graveyard (Inferred, card text)
D6 Resource Economy, Recovery & Grind 66 Advance and Dark Golem draw or search, Geartown and Catapult recur from the Graveyard; Cosmic Cyclone costs 1000 LP (Inferred, card text)
D7 End-Board & Interaction Quality 70 2 Cosmic Cyclone, 2 Lightning Storm, 1 Harpie's Feather Duster, 3 Forbidden Droplet, 2 Ballista removal and 1 Qliphort Genius negation; 0 hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm and Duster answer boards on the opponent's turn, but no hand traps and no board-stopping effects in the 0-copy floodgate count (Inferred)
D9 Offensive Pressure & Closing Power 76 Chaos Ancient Gear Giant 4500 ATK, Ultimate Ancient Gear Golem 4400, Megaton Golem 3300, Dark Golem 3000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 51 Main: 31 distinct, 22 monsters and 29 spells or traps; about 30% of copies are off-archetype (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 48 15 Extra: 5 Fusion, 5 Xyz, 4 Link, 1 Synchro; Springans and Gadget Extra cards have thin Main Deck enablers (Verified composition, Inferred)
D12 Side Deck Adaptability 12 0 Side Deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; Ancient Gears archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Fusion, Xyz and Link lines, plus tribute and board-state conditions on reactive cards (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*52 = 56.8, then context modifiers of -5 give 51.8, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ancient Gear core is 18 copies with about a 0.90 chance of at least one in a 5-card opening hand
  • Searchers and recursion (Advance, Wyvern, Dark Golem, Geartown, Catapult) keep the engine going
  • High-ATK Fusion and Xyz bosses give strong closing power
  • Layered interaction across spells, traps and negations

Weaknesses

  • No hand traps and no floodgates, so going second is weak against an established board
  • Several reactive cards need specific board states (Lava Golem, Forbidden Droplet, Urgent Schedule, Statue)
  • No Side Deck, so no post-side plan
  • Extra Deck contains Springans, Gadget, Therion and Utopia cards with thin Main Deck support
  • Archetype-standard support is absent from this list: Superdreadnought, Clockwork Knight and Night Train appear in the sampled archetype decks but not here (sample is small, 9 decks)

Critical choke points

  • Ancient Gear Fusion and Ancient Gear Hunting Hound are the only Fusion access outside the Golem monsters
  • Ancient Gear Golem is a single copy, and Ultimate Ancient Gear Golem depends on it
  • Lava Golem needs two opponent monsters to tribute
Priority Remove Add Reason
1 1 Springans Merrymaker or 1 Gung-Ho! Springans! (Extra Deck) A second Ancient Gear Golem (Unlimited, legal copies 3) Reduces engine conflicts and adds a Golem-named Fusion material; Golem is 1 copy in the list (Inferred)
2 1 Lava Golem 1 Ancient Gear monster that works without opponent monsters Lava Golem needs the opponent to control two monsters to tribute; the card is dead on a turn with no opposing board (Inferred from card text)
3 0 A Side Deck of up to 15 cards (OCG side limit 15) The deck has no post-side plan and no sideboard for best-of-3 play (Verified: side_count 0)

Evidence & confidence

  • Verified: Legal under OCG BanList; Harpie's Feather Duster Limited at 1 copy; Main 51 and Extra 15 within OCG size rules; 0 Side Deck; Card text, stats and legal copies for all listed cards; Usage statistics: 12 of 24 core cards present in the Main Deck
  • Inferred: P(at least one Ancient Gear core card in a 5-card hand) ~0.90; Interaction density and board-breaking quality from card text; Engine conflicts and Extra Deck dependence from composition; Going-first and going-second power from text and probabilities
  • Provisional: Matchup fit and Meta Power (no dated metagame or tournament data); Ancient Gears archetype share
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates usage_statistics in_this_deck checks only the Main Deck, so Extra Deck core cards (Ballista, Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem, Qliphort Genius) show as absent though they are present Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top