Magistus Deck #768712 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- D.D. Crow x3
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x2
- Lightning Storm x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Terraforming x1
- The Book of the Law x1
- Triple Tactics Thrust x3
- Alpha Summon x1
- Evenly Matched x1
- Gamma Summon x1
- Grisaille Prison x1
- Omega Summon x1
- Solemn Accusation x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Mixousia the Confounder x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked and Magistus Fusion Monsters (e.g. Hyperinvoked Aeon, Invoked Elysium, Invoked Augoeides) off the Aleister and Invocation engine (Inferred from card text; no combo boards recorded); Link and board-control finishers (Endymion, Artemis, Aleister the Invoker of Madness) and hand-trap/removal disruption (Inferred)
- Turn 1 (going first): Search Aleister or Crowley with Aiwass / Aleister the Reminiscent / Invocation effects, then Fusion Summon via Invocation or Super Polymerization while hand traps protect the first Fusion (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, D.D. Crow, Ghost Belle, Droll and Lock Bird) and Evenly Matched / Solemn Accusation to slow the opponent, then convert Aleister-based Fusion into a board (Inferred)
- Recovery: Recursion via Aleister and Invocation text in the GY and banish zone, plus Mulcharmy draw effects, to rebuild a hand after disruption (Inferred)
- After siding: None: the deck runs no Side Deck, so there is no post-side plan (Verified from legality data)
Why it scores here
The deck's engine is a 58-card main built around Aleister searchers and Invocation Fusion access; the probability model puts the searcher group at about 0.84 for at least one in a 5-card opening hand, and the archetype core at about 0.67, so the engine is usually reachable (Inferred). Interaction is dense, with 11 hand traps and 24 removal-text cards, which lifts the endboard score. Conversion and floor are held down because no combo boards were recorded, so the ceiling and median are text-only estimates and no ceiling is reported as an average. Popularity and usage (Crowley and Mulcharmy are high-inclusion) confirm the list is real, not that it is strong, and no card scores were averaged. The list is illegal for OCG (two cards over the Semi-Limited copy limit), so the score is capped at a theoretical, structural-only read and the Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher in 5-card hand) ~0.84; archetype core P(>=1) ~0.67 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps and 3-copy tech/spell redundancy, but 13 three-of and 13 one-of lines with 30 level-0 spells raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read only from Fusion Summon and searcher text (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence has 0 boards, so floor and median are unknown and set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple starters (Aleister, Crowley, Invocation, Aiwass) and redundant hand traps give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via GY and banish text (Invocation, Aleister) but no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high (11 hand traps, 12 negation-text, 24 removal-text), though 1-of Trap answers are thin (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value rests on hand traps and Fusion boards; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power from Invoked Fusion bosses (e.g. Hyperinvoked Aeon 3800 ATK) but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards is near the 60 cap with heavy 3-copy redundancy and 4.1% exact-name purity; compact-by-size but bloated in practice (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Fusion and 3 Link Extra Deck cards with mixed-archetype Fusion options; no recorded Extra Deck usage data (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck at all, so post-side adaptation is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains with fusion-material conditions and many hand-trap timing windows (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-9); Banlist exposure (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*40 = 45.6, then context modifiers (-7) gives 39 uncapped; Illegal cap sets final to 30 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (17 searcher-text cards) makes the Aleister engine usually reachable on the first turn (Inferred)
- Heavy interaction package with 11 hand traps and 12 negation-text cards (Inferred)
- Multiple Fusion Summon routes and Extra Deck options (12 Fusion, 3 Link) give flexibility (Inferred)
Weaknesses
- Illegal under OCG copy limits: Ash Blossom and Super Polymerization are over the Semi-Limited limit (Verified)
- No Side Deck, so no post-side adaptation in best-of-3 (Verified)
- Low exact-name archetype purity (4.1%) with 70 off-archetype copies, so the engine is spread across sub-archetypes (Verified)
- No recorded combo boards, so floor, median and ceiling are unmeasured (Verified gap)
Critical choke points
- Aleister monsters: the engine needs an Aleister to Fusion Summon, and Aleister-count is the hard requirement (Inferred)
- Super Polymerization and Invocation: both are needed to reach Fusion boards and both are copy-limited in OCG (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Super Polymerization (one copy of the 3) | None needed; the list becomes legal at 2 copies | Legal fix: the deck runs 3 copies against a Semi-Limited limit of 2 (Verified) |
| 2 | 1 Ash Blossom & Joyous Spring (one copy of the 3) | None needed; the list becomes legal at 2 copies | Legal fix: the deck runs 3 copies against a Semi-Limited limit of 2 (Verified) |
| 3 | Unresolved passcode 86120751 (unknown card) | Confirm the card or replace it with a resolved card | Unresolved passcode counted as a main-deck card, which inflates the main count and blocks text analysis (Verified gap) |
| 4 | Any low-impact tech slot | A 10-15 card Side Deck (e.g. extra hand traps or Fusion-disruption cards) | A best-of-3 deck with no Side Deck has no post-side plan (Inferred) |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization run 3 copies against an OCG Semi-Limited limit of 2 (Illegal); Deck has 0 side cards; Exact-name archetype purity 4.1%; 1 unresolved passcode (86120751); Searcher text count 17, hand-trap count 11, removal-text count 24; Usage: Crowley (93.75%) and Mulcharmy Fuwalos (87.5%) are core and present
- Observed: Usage stats show 5 of 24 core cards present (20.8% core coverage)
- Inferred: P(>=1 searcher in 5-card hand) ~0.84 from hypergeometric estimate; Engine reachability and going-first/second plans from card text; Interaction quality read from hand-trap and negation text; Brick-risk estimate from copy histogram and level-0 spell count
- Provisional: Meta Power (null: no dated meta sample); Matchup and format fit (no tournament link or dated meta)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) in CardIDList could not be resolved to a card and is counted as main No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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