Phantom Knights Deck #768699 — Yu-Gi-Oh! OCG

47 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 47 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rank-Up-Magic and Xyz chains through Phantom Knights monsters into Xyz/Link bosses (Break Sword, Malevolent Scythe, Rusty Bardiche, Dark Requiem, Arc Rebellion); Hand-trap-protected Xyz boss stays on board and beats through Phantom Knights' Fog Blade and Wing protection
  • Turn 1 (going first): Open a Phantom Knights starter (Decayed Cloak, Silent Boots, Doomed Soleret, Torn Scales), search via Ancient Cloak or Reinforcement of the Army, then Rank-Up-Magic into a DARK Xyz boss; keep Ash or Impermanence up for the response
  • Turn 2 (going second): Hand-trap the opponent's first engine play (Ash, Ghost Ogre, Impermanence, Dominus Impulse) using the 74% chance of at least one hand trap in six cards, then rebuild through Phantom Knights recursion from the GY
  • Recovery: Recycle Phantom Knights monsters from the GY through Torn Scales, Silent Boots and Decayed Cloak; Xyz bosses detach to rebuild with Raider's Knight and Malevolent Scythe
  • After siding: Not defined: the deck has no side cards, so no post-side plan can be evaluated

Why it scores here

The deck opens a Phantom Knights starter in most hands: the archetype core has a 97.2% chance of at least one copy in a 5-card opening hand, and the three-copy starters sit at about 29% each. The Xyz and Link extra deck (14 cards, with strong 2000 to 3000 ATK bosses) gives it good closing power once a Rank-Up line goes through. Nine hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre) plus a dense trap suite give a 74% chance of at least one hand trap in six going-second cards, which supports interaction on the opponent's first engine play. The score comes from consistency, interaction density and extra-deck coverage on the system, not from averaging card scores, and not from archetype popularity, which earned no points since no usage share or tournament data was supplied. The deck is illegal on two cards (three copies of Ash Blossom and Dominus Impulse against a limit of two), so it is capped at a theoretical, structural-only score, and an empty side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype core in hand5) = 0.97 and 3-copy starters at 0.29 each; starter access is good but depends on a few hand-played monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 Trap Cards and 9 hand traps compete for hand space, and many traps need Phantom Knights in the GY to function, so dead-card risk is high (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; the Rank-Up and Xyz chain ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is estimated low for an engine that depends on multiple Phantom Knights starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three hand-trap types and GY recursion provide route redundancy, but the Xyz lines are sequential (Inferred)
D6 Resource Economy, Recovery & Grind 55 Phantom Knights recursion (Torn Scales, Silent Boots, Decayed Cloak) regenerates resources from the GY, with some floating search from Ancient Cloak (Inferred)
D7 End-Board & Interaction Quality 66 Fog Blade, Dominus Impulse, Solemn Accusation, Annihilate Retroglight, Umbrage Veil and Impermanence cover a broad set of interaction types; Dominus Impulse is over the copy limit (Inferred from card text; legality Verified)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability is 0.74 (Inferred); no going-second board data exists (Provisional)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 2000 to 3000 ATK, and Dark Requiem and Arc Rebellion are 3000 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 47 main cards across 22 distinct cards with 27 exact-archetype copies (44.3% purity), so the list is coherent but carries 20 generic and 34 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 14 Extra Deck cards: 9 Xyz and 5 Link, with mandatory engine bosses plus flexible options (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability at all (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share; the format fit is Provisional and cannot be scored from data (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Rank-Up and Xyz chains with many timing-sensitive Set and hand-trap responses; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (theoretical cap) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped to a theoretical score: 51.8 - 12 = 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (0.97 for at least one core card)
  • Dense interaction suite: 9 hand traps plus a broad set of trap-based negations and removal
  • Extra Deck has strong Xyz and Link bosses with good closing power (2000 to 3000 ATK)
  • Recursion through Phantom Knights monsters in the GY gives redundancy after disruption

Weaknesses

  • Illegal list: 3 copies each of Ash Blossom and Dominus Impulse exceed the OCG limit of 2
  • Empty side deck (0 cards), so there is no post-side plan at all
  • Trap-heavy main deck (19 Trap Cards) with many Set-dependent and GY-dependent cards, raising brick risk
  • Low exact-archetype purity (44.3%); 34 off-archetype copies dilute the engine
  • No combo data, guide data or tournament data, so the power read rests on text and probability

Critical choke points

  • Phantom Knights starter access: a hand without a Phantom Knights monster or a usable Rank-Up-Magic stalls the engine
  • Ash Blossom and Dominus Impulse copy count must drop to 2 before the list is legal
  • Going-second plan depends on hand traps; a hand with none gives the opponent the first engine play
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring non-over-limit card (e.g., a second Phantom Knights monster or a different hand-trap-compatible tech) Clears the copy-limit violation so the list is legal; this is required before any normal score can be given
2 1 Dominus Impulse a legal replacement from the Trap or Spell pool Clears the second copy-limit violation; Dominus Impulse is Semi-Limited at 2 in OCG
3 none (no side cards exist) up to 15 side cards covering the opponent's most common archetypes The deck has no post-side plan at all; adding even a few side cards lifts D12 and the best-of-3 reliability

Evidence & confidence

  • Verified: Main 47 and Extra 14 are within the OCG size rules (main 40-60, extra 0-15); Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited); Side deck is empty (0 cards); Archetype composition: 27 exact-name Phantom Knights copies, 44.3% purity; Extra Deck: 9 Xyz and 5 Link monsters; stats such as Dark Requiem 3000 ATK; Usage: Phantom Knights archetype core has 23 copies in deck; Doomed Soleret and Ragged Gloves are core
  • Inferred: Engine consistency: P(>=1 archetype core in hand5) = 0.97 and 3-copy starter P = 0.29 (hypergeometric estimate); Hand-trap coverage: P(>=1 hand trap in hand6 going second) = 0.74; Brick and dead-card risk from the trap-heavy list and GY-dependent traps; Interaction density and breadth from card text (negation, removal, hand-trap roles); Pilotability: multi-step Rank-Up/Xyz chains with timing-sensitive responses
  • Provisional: Meta power: no dated metagame sample supplied, so it is null; Format fit and matchup coverage: no tournament link, so D13 is provisional; Tournament reliability: estimated from structure alone, not from match results
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter rates) no guides supplied for the archetype (guides_evidence total_guides = 0) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source export

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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