Supreme King Deck #768697 — Yu-Gi-Oh! OCG

47 Main, 23 Extra, incl. Dinomorphia Therizia x3, Nadir Servant x3, Dinomorphia Frenzy x3. Created Oct 20, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
20± 5/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 47 / Extra 23 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro boss monsters (Supreme King Z-ARC, Dinomorphia Kentregina, Chaos Angel) reached through Fallen of Albaz and Fusion/Synchro summons; Chaos Archfiend and Dinomorphia Rexterm board pressure after hand-trap-protected turns
  • Turn 1 (going first): Open with a Fallen of Albaz line or a searcher, protect with Ash Blossom or Maxx C, then Fusion Summon a boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence) to stop the opponent's first board, then extend into a boss
  • Recovery: Mulcharmy Fuwalos and Dinomorphia Therizia recursion, plus Dinomorphia Frenzy for resource regeneration
  • After siding: No Side Deck is registered, so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starters are spread across at least three unrelated engines (Fallen of Albaz, Dinomorphia, and Supreme King/Branded), and the exact archetype accounts for only 5.7% of the Main Deck. The hypergeometric odds of drawing one of the 3-copy starters in a 5-card opening hand are about 0.29, and the searcher group reaches about 0.57, so the engine is only moderately reliable on turn one (Inferred). Interaction is the deck's strongest area: there are 12 negation effects and 24 removal effects, together with 6 hand traps, which earns credit for interaction density and going-second disruption (Inferred from text). Closing power comes from 4000-ATK bosses, but no recorded boards exist, so the ceiling and median stay uncertain. Popularity and archetype usage did not earn points, and the score is capped because the list is illegal: three Forbidden cards are present and the Extra Deck is 8 cards over the OCG limit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 3-copy starter in 5-card hand) = 0.29, searcher group 0.57; engine split across three archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Many off-archetype and dead-early cards plus 6 hand traps compete for hand slots; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; boss ceiling judged from card text (Inferred)
D4 Combo Floor & Median Output 35 No combo data supplied, so floor and median cannot be measured (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent routes through Fallen of Albaz and two hand-trap layers help recover from one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy Fuwalos, Dinomorphia Therizia and Dinomorphia Frenzy give some recursion (Inferred from text)
D7 End-Board & Interaction Quality 68 12 negation and 24 removal text hints, plus Solemn Judgment and Baronne-type backrow control (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 6 hand traps and Dinomorphia Intact give going-second disruption, though some are Limited (Inferred from text)
D9 Offensive Pressure & Closing Power 62 Supreme King Z-ARC and Dinomorphia Kentregina at 4000 ATK, plus Chaos Angel at 3500 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 47 Main with 27 distinct cards; 5 three-copy non-core slots and off-archetype spread lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 30 23 Extra Deck cards, which is 8 over the OCG cap; 20 distinct Extra cards (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered; side adaptability cannot be assessed (Verified, no data)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so this is Provisional
D14 Pilotability & Error Tolerance 30 Three-archetype engine with many decision points and multi-step Fusion and Synchro lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); Weak post-side plan (-4); Engine conflicts (-2). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8; + ContextModifiers(-12) = 31.8; Illegal-deck cap applied -> 20. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal (12 negation and 24 removal text hints)
  • Six hand traps for going-second disruption
  • High-ATK fusion and synchro bosses (4000 ATK Z-ARC and Kentregina)

Weaknesses

  • Illegal list: three Forbidden cards and Extra Deck 8 over OCG limit
  • Engine split across three archetypes with 5.7% exact-archetype purity
  • No Side Deck

Critical choke points

  • Fallen of Albaz as the shared Fusion and Synchro material enabler
  • Extra Deck size for the Extra-dependent boss lines
Priority Remove Add Reason
1 Self-Destruct Button x3, Albion the Branded Dragon x2, Baronne de Fleur x1 Legal replacements (for example, a second Fallen-of-Albaz-compatible starter or a Limited-compliant interaction card) Restores legality; the deck cannot receive a normal score until these are removed
2 8 Extra Deck cards Keep the 15 most reliable Fusion and Synchro bosses Brings the Extra Deck within the OCG limit and reduces dead Extra cards
3 Cut one of the off-archetype 3-copy tech cards Add a Side Deck of 15 cards Gives the deck a post-side plan and reduces the weak post-side score

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards over the copy limit (Albion x2, Baronne x1, Self-Destruct Button x3); Extra Deck 23 cards against an OCG maximum of 15; Main Deck 47 cards, within 40-60; Side Deck 0 cards; Card text and stats from the resolved card list
  • Inferred: Opening-hand starter probabilities (hypergeometric); Interaction density from text hints; Going-second hand-trap value; Engine consistency across three archetypes
  • Provisional: Meta and format fit (no dated metagame sample); Matchup performance
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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