Gimmick Puppet Deck #768684 — Yu-Gi-Oh! OCG

40 Main, 12 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Oct 20, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Gimmick Puppet Xyz boss pressure (Number 88 Gimmick Puppet of Leo, Number C40, Number C88) backed by Puppet recursion and Xyz material control; Direct damage and removal from Number 40, Number C15 and Number C88 once the board is established
  • Turn 1 (going first): Normal Summon a Level 4 Gimmick Puppet (Scissor Arms or Little Soldiers), search or recurse a Puppet via Mansion or Rouge Doll, then build toward a Level 8 or Level 9 Xyz
  • Turn 2 (going second): Use Ash Blossom, Ghost Mourner, Infinite Impermanence and Dominus Impulse to disrupt the opponent's first Special Summon, then rebuild through Puppet recursion
  • Recovery: Recurse Puppets from the GY (Dreary Doll, Terror Baby, Condolence Puppet) and rebuild Xyz material from the Deck via Rouge Doll and Mansion
  • After siding: No side deck is run, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Gimmick Puppet core (25 copies, about 99.5% chance of at least one in a 5-card opening hand) makes the engine easy to start, and the Puppet recursion (Dreary Doll, Terror Baby, Condolence Puppet) gives it a reasonable grind. Interaction is broad (Infinite Impermanence, Ash Blossom, Dominus Impulse, Ghost Mourner, Droll and Lock Bird), which supports the end-board and going-second scores. However, the list runs 3 copies each of Ash Blossom and Dominus Impulse against an OCG limit of 2, so it is illegal and its normal Final score is capped low. There is no side deck, no recorded boards and no tournament data, so the combo ceiling and floor are text-only inferences and Meta Power stays provisional. Popularity of the archetype did not earn points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one starter in opening 5) about 0.34 for a single copy count, core-group proxy about 0.995 across 25 core copies; Xyz engine needs a Level 4 or Level 8 pairing (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand quality is mostly functional Puppets and interaction, with some redundancy from 3-copy hand traps and Puppet bricks; no brick rate was supplied (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is Number 88 Destiny Counter win and C88 bombardment, read from card text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown without combo boards; text-only estimate suggests Xyz summon plus one removal or drain is typical (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and Puppet recursion provide several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (11 text hits) and GY recursion give a moderate resource economy; Foolish Burial and Terraforming add only minor grind (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Infinite Impermanence, Dominus Impulse, Ghost Mourner and Droll provide layered interaction on the opponent's turn, and Puppet monsters resist opposing effects via Mansion (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second plan rests on hand-trap density (71% chance of at least one hand trap in 6 cards) and Xyz removal; no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Number 88 (3200 ATK, Destiny win), C40 (3300 ATK) and C88 (3500 ATK) give strong closing power, limited by the 3-counter Destiny clock (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 20 distinct cards and a clear copy histogram; 31 exact Gimmick Puppet names and 21 off-archetype copies; coherent but with some tech density (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 10 Xyz and 2 Link monsters; core Xyz bosses are all present, with single-copy restrictions on C40 and Number 40 (Verified composition)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards), so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample exists; archetype usage is niche and not compared to any format (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Xyz and recursion chains with Rank-Up-Magic require careful sequencing and decision points, raising the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*50 = 55.6; modifiers total -12 gives 43.6; Illegal cap applied (theoretical/structural only) gives 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in nearly every opening hand
  • Broad hand-trap and negation suite
  • Multiple high-ATK Xyz bosses with direct-damage or removal text
  • Coherent Gimmick Puppet recursion for grind

Weaknesses

  • Illegal copy-limit violations on two Semi-Limited cards
  • No side deck, so no adaptation
  • Heavy reliance on Xyz chains with no recorded boards
  • Several core cards are single-copy Limited restrictions

Critical choke points

  • Number 88 and C40 need an Xyz summon, so Extra Deck access and Level 8 or Level 9 material are a single point of failure
  • Ash Blossom and Dominus Impulse must be cut to 2 copies before the list is legal
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A non-restricted tech or Puppet card Reduces Ash Blossom to the OCG Semi-Limited limit of 2 so the deck is legal
2 One copy of Dominus Impulse A non-restricted card or a second copy of a core Puppet Reduces Dominus Impulse to the OCG Semi-Limited limit of 2 so the deck is legal
3 Empty side deck slot Up to 15 side cards targeting the expected field Adds post-side adaptability, currently zero

Evidence & confidence

  • Verified: Deck is illegal: Ash Blossom and Dominus Impulse at 3 copies each versus legal limit 2; Main deck 40 cards, Extra 12, Side 0 (within OCG size rules); Card text and banlist status from resolved card records
  • Observed: Usage stat: Gimmick Puppet core cards are in 100% of listed archetype decks
  • Inferred: Opening-hand starter probability from hypergeometric estimate; Going-first and going-second splits from text and interaction density; Interaction quality read from card text
  • Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit inferred without tournament data
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top