ABC Deck #768683 — Yu-Gi-Oh! OCG

42 Main, 14 Extra, incl. Nibiru, the Primal Being x3, X-Cross Cannon x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck ABC OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 43 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Union engine (LIGHT Machine Union monsters equipped and Special Summoned) into 3000-ATK boss monsters such as ABC-Dragon Buster, Divine Arsenal AA-ZEUS and Underworld Goddess; Link and Fusion boss monsters from the Extra Deck (XYZ-Hyper Dragon Cannon, Invoked Mechaba, Thestalos) once the main engine is online
  • Turn 1 (going first): Search a Union monster or Union Hangar, equip to a LIGHT Machine, and protect the engine with Ash Blossom and Infinite Impermanence; this plan is not verified by combos
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Infinite Impermanence and Dominus Purge to interrupt the opponent's first summon or search, then rebuild through Union Activation and Union Driver
  • Recovery: Recover through the Union equip loop: Union Driver and A-Assault Core re-equip from the GY or Deck, and Union Activation returns a LIGHT Machine to the GY to search again
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Union engine through its searchers: P(at least one searcher in a 5-card opening hand) is about 0.85 (Inferred), and the LIGHT Machine core is present in about 99% of openings (Inferred). Its conversion is judged structurally, not from recorded boards, because the evidence contains zero parseable combos, so the ceiling and median are both low-confidence. Interaction is a real strength: nine hand traps and eleven negation-text cards give a going-second hand-trap hit rate of about 0.78 (Inferred), but the list is not legal as built, since three copies of Ash Blossom exceed the OCG Semi-Limited limit of two. The score comes from the system (engine access, interaction layering, boss closing power and Extra Deck coverage) and not from averaging card scores or from ABC's popularity, and the absence of a Side Deck and of any meta sample holds the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in a 5-card hand) is about 0.85 and the archetype core has P about 0.99 of at least one copy (Inferred); the 2-card Union bootstrap is not verified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand traps, ten tech cards and one unresolved passcode suggest a meaningful dead-card rate in hand; no full-brick estimate is possible without combos (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist, so the ceiling rests on card text describing 3000-ATK bosses and Union equip chains (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has zero parseable boards, so median output cannot be measured and is set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interaction and recursion routes exist through hand traps and Union recursion, but no recorded interruption data supports them (Inferred)
D6 Resource Economy, Recovery & Grind 50 Union Activation, Union Driver and Union Hangar recycle LIGHT Machines from the GY and Deck, but resource signatures are unmeasured (Inferred)
D7 End-Board & Interaction Quality 58 Interaction density is high (9 hand traps, 11 negation-text cards, 19 removal-text cards) but has not been tested against boards (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap hit rate is about 0.78 (Inferred), and Nibiru, Dominus Purge and Infinite Impermanence add board-disruption text (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK boss monsters are in the Extra Deck, but their access depends on the engine (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 45 Compactness is weak: 23 distinct main-deck cards, 19.3% exact-name ABC purity, 46 off-archetype copies and an illegal Ash Blossom count (Verified)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across Fusion, Link and XYZ with several flexible boss options and high coverage of the engine (Verified structure, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck is present, so post-side adaptability cannot be evaluated and is scored near the floor (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Equip chains, Union restrictions and multi-step Special Summons imply many decision points for the pilot (Inferred from card text)

How the score was computed

Strategy profile: Midrange profile used; the Combo profile is cited as the secondary read because the Union engine drives the deck. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-10); Unresolved passcode (-2). Final formula: Illegal list: no normal Final. Structural 51 with Meta provisional; 0.80*51 + 0.20*40 = 48.8, then context modifiers -12 give 37, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Union engine (11 Union monsters plus Union Activation, Union Hangar and Union Driver) with strong recursion
  • Nine hand traps and eleven negation-text cards give layered interaction, including three Ash Blossom copies
  • Four 3000-ATK boss monsters in the Extra Deck give strong closing power
  • Extra Deck covers Fusion, Link and XYZ options (14 cards) for several boss routes

Weaknesses

  • Illegal as built: three Ash Blossom copies exceed the OCG limit of two
  • No Side Deck, so no post-side plan and no adaptability in best-of-3
  • Low exact-name archetype purity (19.3%) with 46 off-archetype copies, which weakens engine coherence
  • One unresolved passcode in the Main Deck makes the list incomplete

Critical choke points

  • Union engine depends on a LIGHT Machine on the field for every equip and Special Summon line
  • Ash Blossom copy count is over the legal limit, so the list cannot be played in sanctioned OCG events until fixed
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal, non-restricted card that keeps the same hand-trap role, or one additional Union support card Restores the copy limit so the list is legal; the Limited and Semi-Limited cards (S:P Little Knight, Set Rotation, Terraforming) already run at their legal counts
2 The unresolved passcode 10443957 in the Main Deck A verified card with a resolved passcode that matches the intended engine role Unresolved slots cannot be checked against the card text and count as main-deck filler until fixed
3 Off-archetype tech cards with low engine synergy Additional LIGHT Machine Union monsters or Union Activation-compatible support Raises archetype purity and engine consistency; this is a tuning suggestion, not a verified change
4 None (Side Deck is empty) A Side Deck of 3-6 hand traps or floodgates against the most common format decks Gives post-side adaptability in best-of-3; currently no post-side plan exists

Evidence & confidence

  • Verified: Main, Extra and Side counts (43, 14, 0) are within the OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2 (OCG Semi-Limited); S:P Little Knight, Set Rotation and Terraforming run 1 copy each, within their Limited limit; Exact-name ABC purity is 19.3% with 46 off-archetype copies; Extra Deck is 14 cards: 5 Fusion, 6 Link, 3 XYZ; One CardIDList passcode (10443957) is unresolved
  • Observed: No recorded combo boards exist for this deck
  • Inferred: P(at least one searcher in a 5-card hand) is about 0.85; Going-second hand-trap hit rate is about 0.78; Archetype core presence is about 99% in a 5-card hand; Union engine conversion and boss-closing readings derived from card text
  • Provisional: Meta and format fit (no dated metagame sample and no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent One passcode in CardIDList could not be resolved to a card (counted as main) No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck and no title (Deck.Title is null)

More OCG Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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