Phantom Knights Deck #768680 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.4
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Mechanic: Xyz/Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards from Phantom Knights engine, closing with 3000-ATK Xyz Dragons (Dark Requiem, Arc Rebellion) and Phantom Knights Xyz/Link bosses; Disruption-backed attrition: hand traps and negates protect the board while recursion from the GY refuels the engine
  • Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Decayed Cloak, Torn Scales, Silent Boots), extend through Rank-Up-Magic Launch or Requiem and reach a 2-Level-3/4 Xyz; hold Ash Blossom or Ghost Belle for the opponent's first activation
  • Turn 2 (going second): Six-card hand with 12 hand traps (about 79% to hold at least one): hand-trap the opponent's first engine, then rebuild a Phantom Knights board through the GY recursion
  • Recovery: Banish Phantom Knights monsters from the GY (Silent Boots, Decayed Cloak, Ancient Cloak) to re-summon or search the next starter
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against an OCG Semi-Limited limit of two, so the normal Final Contextual score is capped and the result is theoretical and structural only. The structural read rests on the Phantom Knights core (23 copies, about 94% to open at least one core card in a 5-card hand by the proxy estimate) and on a strong interaction suite of 12 hand traps and 15 negation-text cards. The deck reliably has disruption on the opponent's first engine and a recursive GY that can refuel. Its ceiling is a Xyz or Link board closed by 3000-ATK Xyz Dragons, but no recorded boards exist to confirm the floor, median, or ceiling. Popularity or archetype share did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Phantom Knights card in 5) ≈ 0.94; single-copy starter access ≈ 0.25 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 48 12 hand traps and 16 tech slots dilute the 55-card main, with 7 singletons; going-first brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Rank-Up-Magic Launch/Requiem into 3000-ATK Xyz Dragons; no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 50 No parseable combos, so the median is unknown and set at a neutral midpoint (Inferred, Low confidence)
D5 Interruption Resilience & Route Redundancy 55 Multiple negates and banish-based recursion give two or more independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY banish recursion and 9 searcher-text cards give a reasonable refuel path; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text and 37 removal-text cards, with Ash, Ghost Belle, Dominus Impulse and Phantom Knights' Fog Blade (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 12 hand traps at about 79% to hold one on the going-second 6-card hand; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK Xyz Dragons (one copy each) and 2000-ATK Break Sword give closing power; piercing and direct text is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 main cards with 24 distinct, 43 off-archetype copies and 27 exact-name copies; compactness is mixed (Verified counts)
D11 Extra Deck Efficiency & Coverage 65 11 Xyz and 4 Link in the Extra Deck with 15 distinct cards; good coverage of the archetype's summon paths (Verified)
D12 Side Deck Adaptability 20 No side deck is registered, so adaptability is scored at the floor (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype tournament share and match records are absent; the format fit is Provisional and set at neutral (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Rank-Up-Magic and Xyz chains with several Quick Effects demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.4, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_combo_corpus (-4). Final formula: Theoretical only, illegal list. Formula 0.80*57.4 + 0.20*50 = 55.9; context modifiers -12 (total); illegal-list cap applied, final 40. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (23 copies) with about 94% to open at least one core card
  • Strong interaction suite: 12 hand traps and 15 negation-text cards
  • Recursive GY through banish-based Phantom Knights effects
  • Xyz and Link Extra Deck coverage with 3000-ATK closers

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No side deck
  • Only 38.6% exact-archetype purity; many generic and off-archetype slots
  • Hand traps are dead without an opponent action on going first

Critical choke points

  • A single Level 3 starter is needed to begin Xyz summons; Rank-Up-Magic is a single-copy engine line
  • Hand-trap-dependent going-first turn with no non-interaction starter
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Two-copy legal cap or a non-restricted hand trap Makes the list legal so a normal Final Contextual score can be issued
2 One generic tech or floodgate slot A Phantom Knights side-deck slot Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main 55 and Extra 15 are within OCG size rules; Side is 0; Archetype core group: 23 copies; purity 38.6%
  • Inferred: Going-first and going-second hand-trap and starter probabilities; Interaction density and engine accessibility read from card text; Median and ceiling estimates without recorded boards
  • Provisional: Matchup coverage and format fit; Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No side deck registered No win-rate telemetry Meta Power is provisional without a dated metagame sample

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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