Magistus Deck #768678 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. The Great Gallant Bandit x3, Witchcrafter Marka x3, Hey, Space Trunade! x3. Created Oct 20, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.7
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards from Witchcrafter and Magistus starters, with Witchcrafter Madame Rilliona (3800 ATK) and Witchcrafter Vice-Madame as the main closers; Recursion-driven Spellcaster engine through Witchcrafter Schmietta, Pittore, Genni and Verre, Magistus Artemis and Verre, the Maid of Endymion as the summon outlets
  • Turn 1 (going first): Turn 1 searcher (Witchcrafter Walpurgis, Creation or Verre) into a Spellcaster starter, then Witchcrafter Seed or Schmietta to reach a Level 7+ or Fusion monster; hold Ash Blossom, Ghost Ogre or Effect Veiler as interaction
  • Turn 2 (going second): Open hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, Droll & Lock Bird) on the opponent's first summon or search, then rebuild a Witchcrafter engine from the GY
  • Recovery: Witchcrafter GY-revival effects (Schmietta, Pittore, Genni, Terracottan) and Witchcrafter Creation re-add from the GY, which need a surviving Witchcrafter monster
  • After siding: No side deck is registered (0 side cards); no post-side plan can be evaluated

Why it scores here

This is a Magistus/Witchcrafter Spellcaster list with a 55-card Main Deck and 15-card Extra Deck, but it runs four Forbidden cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker), so under the rubric it is Illegal and gets only a capped structural read. The deck reliably opens a Witchcrafter searcher (P(at least one search card in a 5-card opening hand) is about 0.86, Inferred), which supports a reasonable starter-access score. Interaction is dense (16 negation-text cards, 23 removal-text cards, 8 hand-trap flags), which earns the strongest dimension (D7). Combo ceiling and median are scored low-to-moderate because no recorded boards exist, so those scores rest on card text only. The score does not come from averaging card scores or from Magistus/Witchcrafter popularity; usage stats only show the list is an accessible variant, and the Illegal status caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 17 searcher-text cards in a 5-card opening hand) ≈ 0.86; Witchcrafter starters are reachable T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searchers and hand traps are plentiful, but 27 level-0 spell/trap cards and 9 archetype-core copies off-archetype raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is a text-only read of Fusion/Link and GY-revival lines (Inferred)
D4 Combo Floor & Median Output 38 No recorded combos, so no median power index; floor is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand-trap flags and recursion from the GY give two or more independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 52 GY-revival effects (Schmietta, Pittore, Genni, Terracottan) and Witchcrafter Creation re-add give moderate grind (Inferred)
D7 End-Board & Interaction Quality 66 16 negation-text, 23 removal-text and 8 hand-trap cards give layered interaction; no board-level data (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps at P(at least one in a 6-card hand) ≈ 0.63 support going-second disruption; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters ATK 2800–3800 (Witchcrafter Madame Rilliona, Vice-Madame) but no end-board data (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards across 35 distinct names with 66 off-archetype copies; spell-heavy and low exact-name purity (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots used for 7 Fusion and 8 Link monsters, two of which are Forbidden (Verified count)
D12 Side Deck Adaptability 10 The deck has no side deck, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple hand-trap timings and GY-recursion chains demand careful sequencing; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.7, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal deck cap (-12.6); Banlist exposure (-12). Final formula: Illegal cap applied: uncapped 0.80*50.7 + 0.20*45 = 49.6, minus 12 for banlist exposure = 37.6, then capped to 25 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion package for Witchcrafter (17 searcher-text cards)
  • Layered interaction: 8 hand traps, 16 negation-text, 23 removal-text cards
  • Fusion and Link Extra Deck coverage with high-ATK closers

Weaknesses

  • Four Forbidden cards make the list Illegal in OCG
  • Only 4 exact-name Magistus copies; the deck is mostly a Witchcrafter build with a Magistus name
  • No side deck
  • 27 level-0 spell/trap cards add brick risk

Critical choke points

  • A single Witchcrafter monster on the field is needed for most GY-revival and summon effects
  • Removing the four Forbidden cards would leave open Extra Deck slots that the current build depends on
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker Legal in-format replacements from the same Fusion/Link roles Restores legality; the deck cannot receive a normal score while these four are run
2 A few level-0 spell/trap slots A side deck of 10–15 cards A zero-card side deck gives no post-side adaptability (D12 = 10)

Evidence & confidence

  • Verified: Four Forbidden cards run, with 0 legal copies each (Illegal); Main 55 and Extra 15 are within OCG size rules; Eight hand-trap flags and 17 searcher-text cards
  • Inferred: Starter access ≈ 0.86 from the hypergeometric estimate; Interaction layering from card text; Brick and going-second estimates
  • Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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