Tenpai Dragon Deck #768677 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Tenpai Dragon Paidra x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon and Sangen/Dragion synchro and link boards that pressure with 2500-3500 ATK monsters, protected by hand traps; Bystial Dis Pater / Bystial Baldrake banish-and-summon swings after the Tenpai engine
  • Turn 1 (going first): Open a Tenpai or Sangen starter, search a Tenpai Dragon or Sangen spell, then go to a Synchro or Link summon through Dragon tuners
  • Turn 2 (going second): Use the 14 hand traps and negation (Ash Blossom, Effect Veiler, Ghost Ogre, Maxx C, Droll and Lock Bird) to interrupt the opponent's first board, then rebuild through Dragon synchros
  • Recovery: Re-summon Tenpai Dragon monsters from the GY through Fadra, Sangen Summoning and Chundra, and keep Sangen Kaimen for a level 4 or lower FIRE Dragon
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be assessed

Why it scores here

The list is illegal as submitted: Baronne de Fleur is Forbidden in OCG and is run once in the Extra Deck, so the normal Final Contextual score is capped and this evaluation is theoretical/structural-only. Scoring the system rather than its cards, the 40-card main deck reliably opens a Tenpai or Sangen starter (archetype core P at least one in a 5-card hand about 0.94, Inferred), and the 14 hand traps and 15 negation-text cards give a strong going-second interaction layer (P at least one hand trap in a 6-card hand about 0.94, Inferred). Conversion is the weak point: no combos were supplied, so ceiling and median output are text-only inference, and the deck depends on several single-copy Limited cards. Side deck is empty, so no post-side adaptation is scored. Popularity was not credited; the archetype-standard core is present but the list runs 10 of 16 core cards and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in opening 5) about 0.94 across 16 core copies; Tenpai starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 9 searcher-text cards in 40 cards add some dead-card risk on a non-engine draw; sized conservatively (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Tenpai/Sangen/Dragion card text, with Dis Pater and Baldrake as banish swing options (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable: no combos supplied, so the floor is treated as modest (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent interruption answers (hand traps, Ash Blossom, Ghost Belle, Ghost Mourner) and GY recursion via Fadra, Sangen Summoning and Chundra (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource recovery via Sangen Kaimen, Genroku and Paidra searches, but no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 15 negation-text cards and 12 removal-text cards, with Baronne as a strong layer although illegal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand trap coverage about 0.94 with negate and banish options against a first board; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board includes Bystial Dis Pater (3500 ATK), Sangenpai Transcendent Dragion (3000 ATK) and Trident Dragion (3000 ATK) with direct-attack effects (Verified card data; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 23 distinct names and 10 single-copy cards; a generic hand-trap package uses slots that a tighter engine would not (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 58 15 of 15 Extra slots used across 10 Synchro and 5 Link, with mandatory and flexible Dragion routes (Verified composition)
D12 Side Deck Adaptability 5 No side deck (side_count 0), so adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame; OCG legality failure lowers format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Link lines with several interaction timing choices, moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Structural 54 and TournamentReliability 45 give raw 0.80*54 + 0.20*45 = 52 (Meta provisional); modifiers -12 give 40; illegal-deck cap sets the final score to 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap and negation density (14 hand traps, 15 negation-text cards) gives strong going-second interaction
  • Archetype core is present with 16 copies, so the Tenpai starter opens about 94 percent of the time in a 5-card hand (Inferred)
  • Extra Deck is fully used with flexible Synchro and Link routes

Weaknesses

  • Illegal as submitted: Forbidden Baronne de Fleur
  • No side deck, so no post-side plan
  • No combo or tournament evidence, so the median is unmeasured
  • Several core cards from the usage stats are missing (Trident Dragion, Sangenpai Transcendent Dragion, Hieratic Seal)

Critical choke points

  • Baronne de Fleur legality: the list cannot be played in OCG until it is removed
  • Tenpai Dragon starter access: Paidra and Fadra are the main searchers and the only Sangen search path
Priority Remove Add Reason
1 Baronne de Fleur Trident Dragion (core usage 87.9 percent, Unlimited) Forbidden in OCG; the replacement is a legal Dragon synchro that fits the FIRE Dragon route
2 none a side deck of up to 15 cards No side deck is registered; a post-side plan would lift D12 and D13

Evidence & confidence

  • Verified: Baronne de Fleur is Forbidden in OCG and is run once (legal copies 0), so the list is illegal; Main 40, Extra 15, Side 0 are within the OCG size rules; Copy counts and banlist statuses for all 27 distinct cards match the evidence; Hand-trap and negation text counts from role tags
  • Observed: Usage stats show Tenpai core cards at 70 to 97 percent inclusion across the archetype
  • Inferred: Hypergeometric starter and hand-trap access (0.94 and 0.9354); Interaction density and resilience read from card text; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side adaptability cannot be assessed no win-rate telemetry: going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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