Kaiju Deck #768676 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Tenpai Dragon Paidra x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 6/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatsticks (Sangenpai Dragions, Dis Pater, Zealantis, Promethean Princess) after the Tenpai Dragon and Bystial lines get them onto the field; Bystial Dis Pater and Bystial recursion/removal grinding the opponent's board; Gameciel as a going-second board stopper
  • Turn 1 (going first): Open Tenpai Dragon Paidra or Sangen Kaimen, search a Tenpai/Sangen card, and hold hand traps (Ash, Veiler, Droll) to protect the first engine turn
  • Turn 2 (going second): Use hand traps (14 in the main deck) to strip the opponent's first summon or search, then rebuild through Tenpai Dragon Genroku and Chundra into a Synchro
  • Recovery: Recover through Tenpai Dragon Fadra GY revival and Bystial banish-and-summon effects after a hand-trap-only turn
  • After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan exists in the list

Why it scores here

The list is Illegal: Baronne de Fleur is Forbidden in OCG and is run once, so the deck gets only a structural read capped at 30. Its engine is spread across several sub-archetypes (Tenpai Dragon, Sangen, Bystial, Mulcharmy, Rose, Dragion Synchros), with only 2 of 53 archetype-tagged copies being Kaiju, which weakens engine coherence. The deck reliably carries hand traps: 14 hand traps and 15 negation texts give a 94% chance of at least one in a six-card going-second hand (Inferred). Its Synchro and Link beatsticks give offensive reach, but no combo boards are recorded, so conversion and median output are text-only inferences. No side deck, no tournament link and no win-rate data were supplied, so the post-side and format-fit scores stay low and provisional. Popularity and archetype naming contributed nothing, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 Tenpai Dragon Paidra in 5 cards) = 0.34 and P(at least 1 searcher text in 5 cards) = 0.74; no core archetype stat present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and 17 tech cards in 40 main slots mean many hands hold situational cards with few self-starting plays (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from text only (Tenpai Dragon chain into Dragion or Dis Pater Synchro) (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so the floor and median cannot be measured and are scored low (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand-trap and negation lines (Ash Blossom x2, Effect Veiler x3, Droll x1, Maxx C x1, Ghost Ogre x2, Ghost Belle x2) support recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Prosperity, Mulcharmy draw effects and Bifrost give some card flow, but the GY and banish costs are not recorded (Inferred)
D7 End-Board & Interaction Quality 50 Interaction comes from Dis Pater negation and Droplet plus hand traps; the Forbidden Baronne is excluded from the score (Inferred)
D8 Going-Second & Board-Breaking Power 50 Gameciel negation/removal and Ghost Ogre/Ghost Belle destruction give going-second board breaking; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Dis Pater 3500 ATK, Sangenpai Dragions 3000 ATK and Zealantis 2500 ATK provide closing power at the Extra Deck level (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 23 distinct main-deck cards with 10 singletons, 9 doubles and 4 triples, and a heavy tech/hand-trap share, reduce main-deck efficiency (Observed composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 13 distinct cards is a dense Synchro/Link mix, but Baronne is illegal and mandatory Extra cards are not quantified (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 allowed), so there is no side-deck adaptability to score (Verified count)
D13 Matchup Coverage & Format Fit 40 No tournament link, meta share or dated sample is supplied, so format fit is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Hand-trap timing and multi-step Tenpai chains demand accurate sequencing and decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10). Final formula: Illegal theoretical cap: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 45, minus 10 banlist modifier = 35, capped at 30 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (14 hand traps, 15 negation texts) gives high chance of interaction on the opponent's first turn
  • Multiple independent starters (Paidra, Genroku, Fadra, Sangen Kaimen, Dis Pater via banish) give some route redundancy
  • High-ATK Synchro and Link closers (Dis Pater 3500, Sangenpai Dragion 3000, Zealantis 2500)

Weaknesses

  • Illegal list: Baronne de Fleur (Forbidden) is run once, so the deck cannot be entered as-is
  • Engine incoherence: archetype purity is 3.6% and the deck mixes Tenpai, Sangen, Bystial, Mulcharmy, Rose and Salamangreat without a single engine
  • High tech and hand-trap density raises brick risk in hands without an opponent action to respond to
  • Empty side deck: no post-side plan and no adaptability

Critical choke points

  • Tenpai Dragon Paidra x3 is the only frequent starter; a hand without it or a Sangen search loses the engine
  • Going second relies on a hand trap being drawn (94%) with no recorded follow-up in the same hand
Priority Remove Add Reason
1 Baronne de Fleur A legal Extra-Deck Synchro or Link that continues the Tenpai Dragon line, or nothing (the deck is legal at 40/15 without it) Forbidden card is the only legality violation; removing it is required before any final score can be given
2 One tech or hand-trap slot (e.g. Droll & Lock Bird) A starter or searcher from the Tenpai Dragon/Sangen package Lowers brick risk and raises the chance of a live starter on turn one
3 None A side deck of 5 to 15 cards Side deck is empty; adding one allows post-side adaptability to be measured

Evidence & confidence

  • Verified: Legality: Baronne de Fleur is Forbidden in OCG and run once (illegal); Main 40 and Extra 15 are within size rules; 14 hand traps and 15 negation texts from role tags; Attack and DEF values for listed cards
  • Observed: Copy histogram: 10 singletons, 9 doubles, 4 triples in the main deck
  • Inferred: P(at least 1 Paidra in 5) = 0.34 and hand-trap P(at least 1 in 6) = 0.94; Engine conversion and recovery from text only, with no recorded boards
  • Provisional: Format fit and matchup coverage (no tournament link or dated meta sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck (0 cards), so post-side performance cannot be assessed No win-rate telemetry for going-first/second, matchups or brick rates Meta Power is Provisional with no dated metagame sample

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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