Mekk-Knights Deck #768672 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Mekk-Knight Purple Nightfall x3, Performage Trick Clown x3, Naelshaddoll Ariel x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Armageddon Knight x1
- Mekk-Knight Indigo Eclipse x2
- Mekk-Knight Purple Nightfall x3
- Performage Damage Juggler x1
- Performage Trick Clown x3
- Naelshaddoll Ariel x3
- Qadshaddoll Keios x2
- Reeshaddoll Wendi x3
- Shaddoll Beast x2
- Shaddoll Dragon x2
- Shaddoll Hedgehog x3
- Shaddoll Squamata x3
- Shaddoll Falco x2
- PSY-Framegear Gamma x1
- Allure of Darkness x3
- El Shaddoll Fusion x3
- Invocation x3
- Magical Meltdown x3
- Pot of Avarice x2
- Shaddoll Fusion x3
- Resh Shaddoll Incarnation x2
- Shaddoll Core x3
- Sinister Shadow Games x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 44 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion-summoned Shaddoll bosses (El Shaddoll Shekhinaga, Grysta, Anoyatyllis, Apkallone, Winda) reached through the Shaddoll Fusion spells (Inferred from card text; no recorded boards); Invoked Fusion/Link bodies (Invoked Elysium, Invoked Mechaba, Aleister the Invoker) as a second Fusion route (Inferred from card text)
- Turn 1 (going first): Search a Shaddoll Spell/Trap or monster (Shaddoll Hedgehog, Magical Meltdown, Invocation), then Fusion Summon through El Shaddoll Fusion or Shaddoll Fusion (Inferred; no recorded boards to verify the sequence)
- Turn 2 (going second): Hold Magical Meltdown/PSY-Framegear Gamma style interaction and Shaddoll flip monsters to answer the first board, then Fusion through the Extra Deck (Inferred; only one hand trap in the list)
- Recovery: Recycle from the GY: Shaddoll Falco, Reeshaddoll Wendi, Resh Shaddoll Incarnation and Shaddoll Construct return Shaddoll pieces or Fusion Summon from the GY (Inferred from card text)
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan
Why it scores here
The list is illegal as built: three copies of Allure of Darkness against a Limited limit of one, so under the rubric it is scored as theoretical/structural-only and capped low. Structurally the deck is a Shaddoll-based Midrange shell with 16 searcher-text cards and a 0.81 chance of at least one searcher in a going-first opener (Inferred), which supports engine access. Its ceiling rests on Shaddoll and Invoked Fusion bosses, but there are no recorded boards, so combo conversion and median output are text-only inferences and are kept near the middle. Brick risk is material: 23 Level-0 Spell/Trap cards, many flip monsters that need a flip or a GY trigger, and two unresolved passcodes counted as Main. The archetype label (Mekk-Knights) does not describe the list: 0 of 25 Mekk-Knights core cards are present, and Shaddoll accounts for 40 of 74 off-archetype copies. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 searcher-text card in a going-first 5-card hand) = 0.81 across 16 searcher-text cards; per 3-copy card P = 0.24 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 23 Level-0 Spell/Trap cards and several flip monsters that need a flip to function; 2 unresolved passcodes (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards; Fusion-boss conversion is inferred from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median or floor data; combo output is unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Shaddoll GY recursion (Falco, Wendi, Resh Incarnation, Construct) gives partial redundancy, but no independent line is measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Pot of Avarice and Shaddoll Beast provide draw and GY recursion; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Squamata flip destroy, Dragon bounce, and one Limited hand trap; interaction density unmeasured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split not recorded; only one hand trap and no measured board-breaker density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK ranges from 2200 to 3200 (Elysium 3200, Shekhinaga 2600), but no end-board data (Verified stat plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 Main cards with 23 Level-0 Spell/Trap cards, 3-copy density on 13 cards, and an over-limit card (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards (12 Fusion, 3 Link) with mixed Shaddoll and Invoked requirements (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards (0 side) (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Shaddoll, Invoked, Mekk-Knight, Performage and PSY-Frame pieces mixed; many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (over copy limit) (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list, so the result is capped low and is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (16 cards) gives an 81% chance of at least one searcher in a going-first opener (Inferred)
- Multiple Fusion-boss options with 2200 to 3200 ATK bodies (Verified stats)
- Several recursion and GY-trigger routes for Shaddoll pieces (Inferred from text)
Weaknesses
- Illegal as built: 3 copies of Allure of Darkness against a limit of 1 (Verified)
- No Side Deck, so no post-side adaptation (Verified)
- Mixed engines (Shaddoll, Invoked, Mekk-Knight, Performage, PSY-Frame, Greed) dilute consistency (Inferred)
- Core archetype cards for the Mekk-Knights label are absent (0 of 25) (Verified)
Critical choke points
- Fusion Summon through El Shaddoll Fusion or Shaddoll Fusion, which both depend on Fusion Material from hand or field (Inferred)
- A single hand trap (PSY-Framegear Gamma, Limited at 1 copy) for going-second interaction (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Allure of Darkness | a legal Main Deck card that already exists on the list (for example a second Shaddoll searcher), so the list becomes legal | Copy-limit violation makes the list illegal, which blocks a normal score |
| 2 | Unresolved passcodes 86120751 and 20366274 (counted as Main) | Confirm the intended cards and fix the CardIDList entries | Two Main slots cannot be verified, which lowers confidence in every consistency estimate |
| 3 | Tech or off-archetype pieces that serve only the Mekk-Knights label (for example the PSY-Frame and Performage pieces) | Cards that serve the engine the list actually runs (Shaddoll or Invoked), or rename the archetype to match | Archetype label and engine do not match (0 of 25 core cards present) |
Evidence & confidence
- Verified: Legality: Allure of Darkness 3 copies against a Limited limit of 1 (over limit); PSY-Framegear Gamma is Limited at 1 copy and runs 1 copy; Main 59, Extra 15, Side 0, all within the OCG size rules; 16 searcher-text, 1 hand-trap, 3 tech and 21 removal-text cards by text scaffold; Archetype usage: 0 of 25 core Mekk-Knights cards present
- Inferred: Going-first searcher access of about 0.81 from hypergeometric odds; Brick risk from Level-0 Spell/Trap density and flip-dependent monsters; Fusion-boss conversion and recursion routes from card text; Interaction density from removal and negation text
- Provisional: Median and floor output (no combos); Matchup and format fit (no tournament link or dated meta)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent 2 passcodes in CardIDList could not be resolved to a card (counted as Main) No win-rate telemetry exists in YGOVN, so going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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