Mekk-Knights Deck #768672 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Mekk-Knight Purple Nightfall x3, Performage Trick Clown x3, Naelshaddoll Ariel x3. Created Oct 20, 2026 by YGO Mod.

Deck Mekk-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 44
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion-summoned Shaddoll bosses (El Shaddoll Shekhinaga, Grysta, Anoyatyllis, Apkallone, Winda) reached through the Shaddoll Fusion spells (Inferred from card text; no recorded boards); Invoked Fusion/Link bodies (Invoked Elysium, Invoked Mechaba, Aleister the Invoker) as a second Fusion route (Inferred from card text)
  • Turn 1 (going first): Search a Shaddoll Spell/Trap or monster (Shaddoll Hedgehog, Magical Meltdown, Invocation), then Fusion Summon through El Shaddoll Fusion or Shaddoll Fusion (Inferred; no recorded boards to verify the sequence)
  • Turn 2 (going second): Hold Magical Meltdown/PSY-Framegear Gamma style interaction and Shaddoll flip monsters to answer the first board, then Fusion through the Extra Deck (Inferred; only one hand trap in the list)
  • Recovery: Recycle from the GY: Shaddoll Falco, Reeshaddoll Wendi, Resh Shaddoll Incarnation and Shaddoll Construct return Shaddoll pieces or Fusion Summon from the GY (Inferred from card text)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The list is illegal as built: three copies of Allure of Darkness against a Limited limit of one, so under the rubric it is scored as theoretical/structural-only and capped low. Structurally the deck is a Shaddoll-based Midrange shell with 16 searcher-text cards and a 0.81 chance of at least one searcher in a going-first opener (Inferred), which supports engine access. Its ceiling rests on Shaddoll and Invoked Fusion bosses, but there are no recorded boards, so combo conversion and median output are text-only inferences and are kept near the middle. Brick risk is material: 23 Level-0 Spell/Trap cards, many flip monsters that need a flip or a GY trigger, and two unresolved passcodes counted as Main. The archetype label (Mekk-Knights) does not describe the list: 0 of 25 Mekk-Knights core cards are present, and Shaddoll accounts for 40 of 74 off-archetype copies. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 searcher-text card in a going-first 5-card hand) = 0.81 across 16 searcher-text cards; per 3-copy card P = 0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 Level-0 Spell/Trap cards and several flip monsters that need a flip to function; 2 unresolved passcodes (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; Fusion-boss conversion is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 No median or floor data; combo output is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Shaddoll GY recursion (Falco, Wendi, Resh Incarnation, Construct) gives partial redundancy, but no independent line is measured (Inferred)
D6 Resource Economy, Recovery & Grind 52 Pot of Avarice and Shaddoll Beast provide draw and GY recursion; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 55 Squamata flip destroy, Dragon bounce, and one Limited hand trap; interaction density unmeasured (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second split not recorded; only one hand trap and no measured board-breaker density (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK ranges from 2200 to 3200 (Elysium 3200, Shekhinaga 2600), but no end-board data (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 40 59 Main cards with 23 Level-0 Spell/Trap cards, 3-copy density on 13 cards, and an over-limit card (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (12 Fusion, 3 Link) with mixed Shaddoll and Invoked requirements (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck cards (0 side) (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 30 Shaddoll, Invoked, Mekk-Knight, Performage and PSY-Frame pieces mixed; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (over copy limit) (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list, so the result is capped low and is theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) gives an 81% chance of at least one searcher in a going-first opener (Inferred)
  • Multiple Fusion-boss options with 2200 to 3200 ATK bodies (Verified stats)
  • Several recursion and GY-trigger routes for Shaddoll pieces (Inferred from text)

Weaknesses

  • Illegal as built: 3 copies of Allure of Darkness against a limit of 1 (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • Mixed engines (Shaddoll, Invoked, Mekk-Knight, Performage, PSY-Frame, Greed) dilute consistency (Inferred)
  • Core archetype cards for the Mekk-Knights label are absent (0 of 25) (Verified)

Critical choke points

  • Fusion Summon through El Shaddoll Fusion or Shaddoll Fusion, which both depend on Fusion Material from hand or field (Inferred)
  • A single hand trap (PSY-Framegear Gamma, Limited at 1 copy) for going-second interaction (Verified)
Priority Remove Add Reason
1 2 copies of Allure of Darkness a legal Main Deck card that already exists on the list (for example a second Shaddoll searcher), so the list becomes legal Copy-limit violation makes the list illegal, which blocks a normal score
2 Unresolved passcodes 86120751 and 20366274 (counted as Main) Confirm the intended cards and fix the CardIDList entries Two Main slots cannot be verified, which lowers confidence in every consistency estimate
3 Tech or off-archetype pieces that serve only the Mekk-Knights label (for example the PSY-Frame and Performage pieces) Cards that serve the engine the list actually runs (Shaddoll or Invoked), or rename the archetype to match Archetype label and engine do not match (0 of 25 core cards present)

Evidence & confidence

  • Verified: Legality: Allure of Darkness 3 copies against a Limited limit of 1 (over limit); PSY-Framegear Gamma is Limited at 1 copy and runs 1 copy; Main 59, Extra 15, Side 0, all within the OCG size rules; 16 searcher-text, 1 hand-trap, 3 tech and 21 removal-text cards by text scaffold; Archetype usage: 0 of 25 core Mekk-Knights cards present
  • Inferred: Going-first searcher access of about 0.81 from hypergeometric odds; Brick risk from Level-0 Spell/Trap density and flip-dependent monsters; Fusion-boss conversion and recursion routes from card text; Interaction density from removal and negation text
  • Provisional: Median and floor output (no combos); Matchup and format fit (no tournament link or dated meta)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent 2 passcodes in CardIDList could not be resolved to a card (counted as Main) No win-rate telemetry exists in YGOVN, so going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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