Dragon Ruler Deck #768659 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Armed Dragon Thunder LV5 x3, Artifact Lancea x3, Kashtira Unicorn x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragon Ruler OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
24± 6/ 100
Power Score
Structural 52
Reliability 48
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Chasma, Eclipse, Voloferniges, Odd-Eyes Overlord, Bystial Dis Pater) after a Dragon Ruler or Armed Dragon opening; Kashtira board-breaking and Kashtira Shangri-Ira recurrence, which is illegal in this list
  • Turn 1 (going first): Open a Dragon or Armed Dragon starter (Pile Armed Dragon, Armed Dragon Thunder) or a searcher (Tempest) and extend into an Extra Deck boss; hand traps are held for the opponent's first answer
  • Turn 2 (going second): Use the 6-card hand to present hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Artifact Lancea) against the opponent's engine, then extend through a Dragon Ruler or Armed Dragon line
  • Recovery: Tempest and Ghost Belle recursion, plus Armed Dragon LV-line recursion, rebuild the board after a single answer, as far as the text suggests
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system: a searcher-dense Dragon Ruler and Armed Dragon core (15 searcher-text cards, P(at least one searcher in an opening 5) ≈ 0.81) gives it reasonable access to a live starter, and its 12 hand traps give it real going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.79). Its ceiling is credible from the Extra Deck bosses, but no recorded boards exist, so median output and combo conversion rest on text reading only. Its consistency is held back by 12 hand traps plus 15 tech cards, which raise brick risk in hands with no board, and by a fragmented archetype spread (only 2 exact-name Dragon Ruler copies; 68 off-archetype copies). The score is capped low because the list is illegal in OCG: Kashtira Fenrir is Forbidden and two others exceed their limits, so this is a theoretical, structural-only read. No popularity or meta share was used, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in an opening 5) ≈ 0.81; P(at least one archetype core card) ≈ 0.45; 3-copy Pile Armed Dragon and Tempest give a live starter (Inferred)
D2 Opening-Hand Quality & Brick Management 48 12 hand traps, 15 tech cards and 14 triple-copy slots raise dead-card risk without a board (Inferred)
D3 Combo Conversion & Ceiling 58 Extra Deck bosses (Chasma, Eclipse, Voloferniges, Odd-Eyes Overlord) are plausible ceilings; no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 42 No combos supplied, so the median is unknown and kept near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Tempest and Ghost Belle recursion plus redundant hand traps give alternative routes after one answer (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Kashtira Birth help rebuild; the Extra Deck is 15 cards with no measured economy data (Inferred)
D7 End-Board & Interaction Quality 65 28 removal-text cards and 12 negation-text cards; 3-copy Infinite Impermanence and Ash give layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in a 6-card hand, going second) ≈ 0.79; Dragon Ruler boss monsters challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 62 3000-ATK XYZ Pendulum and Dragon Ruler bosses close games; direct-attack text is absent (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 14 triples, 23 distinct names and 68 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots mixing Xyz, Synchro and Link, with several single-copy bosses and no mandatory-slot data (Inferred)
D12 Side Deck Adaptability 15 Side deck is 0 cards, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Meta Power is null (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with hand-trap timing and several Extra Deck routes raises decision load; no combo steps to measure (Inferred)

How the score was computed

Strategy profile: Toolbox 100% (Midrange not blended, as the Extra Deck boss plan is not separately evidenced). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(48) = 51.2; minus 12 banlist exposure = 39.2; Illegal legality cap applied, final 24 (theoretical/structural-only). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text gives a live starter and rebuild path
  • 12 hand traps give real going-second interaction
  • Extra Deck bosses offer a 3000-ATK closing threat

Weaknesses

  • Illegal in OCG: a Forbidden card and two over-limit cards
  • Spread across roughly 19 sub-archetype names; few exact Dragon Ruler copies
  • High hand-trap and tech count raises brick risk with no board
  • Empty side deck: no post-side plan

Critical choke points

  • Kashtira Fenrir, Forbidden, must be removed before the list is legal
  • Single-copy Extra Deck bosses (Bystial Dis Pater, S:P Little Knight) are single points of failure
Priority Remove Add Reason
1 Kashtira Fenrir x2 (Forbidden) and the excess copies of Kashtira Unicorn (keep 1) and Ash Blossom & Joyous Spring (keep 2) Legal Dragon Ruler or Armed Dragon staples, or a side-deck-compatible replacement Brings the deck to legal status; the current 24 is only a theoretical read until the list is legal
2 One or two off-archetype tech cards Core Dragon Ruler support (for example, Blaster or Stream, which appear in the usage stats but are absent) Raises archetype purity and engine coherence, which the usage stats indicate are the common core
3 None (side deck is empty) A 10-15 card side deck Enables post-side adaptation, which is currently unscoreable

Evidence & confidence

  • Verified: Legality violations: Kashtira Fenrir (Forbidden, 2 run), Kashtira Unicorn (3 run vs 1), Ash Blossom (3 vs 2); Main 55, Extra 15, Side 0 counts; Composition: 12 hand traps, 15 tech, 15 searchers, 28 removal text; Usage: core present 2 of 9
  • Inferred: P(searcher in opening 5) ≈ 0.81 and P(hand trap in 6, second) ≈ 0.79; Ceiling from Extra Deck bosses (text-only); Brick-risk and interaction-density reads
  • Provisional: Median output and floor (no combos); Matchup fit and meta share (no tournament link); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Side deck is empty, so post-side adaptability is unscoreable Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Dragon Ruler

Dragon Ruler Breakdown

 
 

 

 

 

 

 

 
 

 

 
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