Purrely Deck #768638 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Purrely x3, Purrelyly x3, My Friend Purrely x3. Created Oct 20, 2026 by YGO Mod.

Deck Purrely OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.5
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Purrely Xyz boards (Expurrely Happiness, Epurrely Beauty, Divine Arsenal AA-ZEUS, Mereologic Aggregator) built from Purrely Level 1 starters and Quick-Play memory attachments, closed by 2500-3000 ATK Xyz bosses.; Extra Deck Fusion/Synchro/Link bridge (Elder Entity N'tss, Wind Pegasus, Tri-Brigade Ferrijit) for off-engine boards when the Purrely line is stopped.
  • Turn 1 (going first): Open a Level 1 Purrely starter (Purrely, Purrelyly) and chain a Quick-Play memory to summon a Purrely Xyz, supported by Stray Purrely Street protection and the Ash Blossom / Effect Veiler / Ghost Ogre hand traps for the first interaction.
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Effect Veiler, Ghost Ogre and Infinite Impermanence for the opponent's first activation, then rebuild the Purrely Xyz line from the Deck and GY with Purrelyly, Happy/Sleepy memories and Forbidden Droplet as the reset.
  • Recovery: Recover through Quick-Play memories and Purrely searchers (My Friend Purrely, Purrely, Purrelyly) to rebuild a Level 1 starter, plus Epurrely Noir and Expurrely Noir recursion from the GY where the Xyz material is still present.
  • After siding: No side deck is registered, so no post-side plan exists in this list; any best-of-3 play would need a sideboard built before the deck is run in a competitive setting.

Why it scores here

The deck reliably opens a Purrely starter in roughly 58% of opening 5-card hands (six Level 1 Purrely monsters in 40 cards), and the 28-copy archetype core is almost always present, which is the main reason D1 scores above the midpoint (Inferred). Its interaction package is unusually broad for an Xyz engine: four hand traps plus Forbidden Droplet and Effect Veiler give about 71% odds of at least one hand trap in a going-second 6-card hand (Inferred), which earns the going-second and interruption dimensions. Conversion and median output could not be measured because no recorded boards exist, so D3 and D4 are text-only estimates and sit near the midpoint. The score is held down by the absence of a side deck, several off-engine Extra Deck cards that dilute the Purrely line, and no tournament or matchup evidence; popularity and archetype share did not earn points, and the card-level scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of six Level 1 Purrely starters in a 5-card hand) is about 0.58; archetype core present in 99.9% of openings (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Four Spell-heavy dead-draw risks (Lava Golem, Purrelyeap!?, Ghost Ogre, Forbidden Droplet) and 24 Spells against 16 monsters suggest moderate brick exposure (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling inferred from Purrely Xyz recursion, Epurrely Beauty negation and Divine Arsenal / Mereologic boss text (Inferred)
D4 Combo Floor & Median Output 55 No recorded median output; floor relies on Purrely starter density and off-engine Fusion/Synchro/Link backups (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Four hand traps plus Forbidden Droplet and Quick-Play memory recursion give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Nine searcher-text cards and Quick-Play memory recursion support rebuilding after the opening exchange (Inferred from card text)
D7 End-Board & Interaction Quality 66 Eight negation-text cards and two removal-text cards, with Xyz negation and Divine Arsenal sweep text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Seven hand-trap cards in a 6-card going-second hand give about 71% odds of at least one answer (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing bosses are Divine Arsenal AA-ZEUS at 3000 ATK, Mereologic Aggregator at 2600 and Expurrely Happiness at 2500, with piercing/direct-damage text absent (verified stat, Inferred power)
D10 Main Deck Efficiency & Flexibility 62 40-card main with 17 distinct cards; two Lava Golem copies and two negation spells are awkward for a Purrely engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Thirteen distinct Extra cards with four off-archetype Extra Deck cards (Tri-Brigade, Eyes Restrict, @Ignister, Forbidden) and missing usage-core Extra cards (verified usage stats)
D12 Side Deck Adaptability 25 No side deck is registered; there is no post-side plan to evaluate (verified legality/composition, Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament share and matchup record are absent, so format fit is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step Quick-Play memory chains and Xyz material management add decision points, but the lines are repeatable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.5, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Off-engine Extra Deck cards (-1); Awkward Lava Golem tributes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*61.5 + 0.20*58 - 4 = 56.8, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four hand traps plus Forbidden Droplet give the deck early interaction on both the going-first and going-second turns.
  • Level 1 Purrely starter density (six monsters) with a 28-copy archetype core gives high reliability of opening a live engine.
  • Quick-Play memory recursion and Purrely searchers provide several rebuilds after a single interruption.

Weaknesses

  • No side deck, so the deck cannot adapt to a matchup across games.
  • Off-engine Extra Deck cards (Tri-Brigade, Eyes Restrict, @Ignister) are not supported by the Purrely engine.
  • No recorded combo boards, so ceiling and median output are text-only inference.

Critical choke points

  • Opening a Level 1 Purrely starter is the single point of failure for the Xyz engine on turn 1 and turn 2.
  • A single opponent interruption on the starter removes the entire Purrely line unless a memory or searcher is in hand.
Priority Remove Add Reason
1 Lava Golem (2 copies) Purrely Level 1 starter or a Purrely searcher Lava Golem needs two opponent monsters to be Special Summoned, so it is often dead; a Purrely card keeps the engine live.
2 Relinquished Anima or Tri-Brigade Ferrijit (Extra Deck) Expurrely Noir or Epurrely Noir (second copy, Extra Deck) Restores usage-core Extra Deck coverage that the Purrely engine depends on.
3 None (side deck empty) A 15-card side deck with hand traps and Purrely-compatible negation A registered side deck is the only way to score post-side adaptability (D12) for a best-of-3 event.

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 are legal under OCG size rules.; Ash Blossom, Foolish Burial Goods and Purrely Sleepy Memory run at 2 copies, the Semi-Limited maximum.; Usage stats: 11 of 21 core cards are present in this deck.
  • Inferred: At least one starter in a 5-card opening hand is about 58%.; Going-second hand traps in a 6-card hand are about 71%.; Structural score 61.5 from the Midrange profile.
  • Provisional: Meta Power is null because no dated metagame sample is supplied.; Matchup fit (D13) is Provisional.
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No side deck registered.

More OCG Info

Purrely

Purrely Breakdown

 
 

 

 

 

 

 

 
 

 

 
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