Shining Sarcophagus Deck #768633 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 52
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Master of Chaos, Dark Magician of Destruction, Timaeus, Bystial Dis Pater) after Dark Magician / Dark Magician Girl summon chains; Hand-trap-protected board of Dark Magician and Magician of Black Chaos MAX, with Dark Burning Attack as a board wipe when a Dark Magician Girl is out
  • Turn 1 (going first): Search with Magician's Rod / Shining Sarcophagus / Dark Magician Girl, then extend through Dark Magical Curtain or Soul Servant toward a boss; Ash Blossom and Droll & Lock Bird are held up as the only interaction
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Maxx C, Infinite Impermanence, Nibiru, Ghost Ogre) to blank the opponent's first board, then rebuild through the Dark Magician summon chain
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty; Soul Servant and Shining Sarcophagus recycle Dark Magician cards from the Deck and GY
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan (Inferred)

Why it scores here

This OCG list is illegal: it runs one copy each of Red-Eyes Dark Dragoon and Baronne de Fleur, both Forbidden, so it gets a theoretical structural read capped at 35 and no normal final score. Within that frame, the deck reliably opens Dark Magician and Dark Magician Girl starters, and the searcher density (about 15 cards) gives an estimated 0.81 chance of at least one searcher in the opening five (Inferred). Its strongest dimensions are interaction and going-second play: 10 hand traps give about a 0.72 chance of at least one in a six-card hand (Inferred), which earns the going-second board-breaking score. Conversion is only moderate because there are no recorded boards, so the ceiling and median come from card text alone and the median is scored lower than the ceiling. The deck has no Side Deck and no tournament or meta data, so the adaptability and matchup dimensions are weak or provisional. Popularity did not earn points, and the score comes from the system's consistency, interaction and resilience, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in opening 5) ≈ 0.81; Dark Magician core ~92% of archetype stat (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 level-0 spells/traps and 10 situational hand traps create some dead-card risk; no combo data (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from card text: Dark Magician chains into Master of Chaos / Magician of Black Chaos MAX; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable: combo data has 0 parseable boards; scored below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps and multiple negates allow a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects and Soul Servant/Shining Sarcophagus recursion sustain card flow (Inferred)
D7 End-Board & Interaction Quality 70 Ten hand traps plus 22 removal-text cards and negates cover interaction breadth (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand trap odds in going-second hand ≈ 0.72; Dark Burning Attack gives a board wipe (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 2500-3000 monsters and Gandora-G; piercing or direct damage is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards, 30 distinct, 3-copy staples and tech slots; reasonable but not tight (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 13 distinct, a mix of fusion, synchro and link; two Extra Deck cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck: Side Deck size 0, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-option Dark Magician effects and ritual chains require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: Theoretical only (Illegal): 0.80*57 + 0.20*45 + modifiers(-12) ≈ 43, capped to 35 for legality violations; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density and Dark Magician summon chains give consistent T1 access
  • Ten hand traps give strong going-second disruption
  • Layered negates and removal text cover multiple interaction types

Weaknesses

  • Illegal in OCG: two Forbidden cards are in the list
  • No Side Deck and no post-side plan
  • No recorded boards; the median output is unknown
  • Low exact-archetype purity (2.9%) means the Shining Sarcophagus engine is thin

Critical choke points

  • Dark Magician Girl / Dark Magician as the starter; losing them removes most of the engine
  • Single copies of the Shining Sarcophagus engine pieces
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon, Baronne de Fleur Legal Extra Deck fusion or synchro monsters The deck is illegal as built; these are the only blocking violations
2 One low-impact tech slot A 15-card Side Deck with hand traps and a board breaker No post-side plan exists and the matchup-adaptability score is 10

Evidence & confidence

  • Verified: Illegal: two Forbidden copies (Red-Eyes Dark Dragoon, Baronne de Fleur); Main 55 and Extra 15 are within size rules; Side 0; Searcher and hand-trap text counts from role tags; Archetype purity 2.9%, Dark Magician sub-archetype dominant
  • Inferred: Searcher hypergeometric ≈0.81 in opening 5; Hand-trap hypergeometric ≈0.72 in going-second 6; Interaction and going-second scores from card text
  • Provisional: Meta Power null; matchup fit (D13) with no tournament or dated meta
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate or matchup telemetry in YGOVN Meta Power is provisional without a dated metagame sample

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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