Visas Starfrost Deck #768630 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 20, 2026 by YGO Mod.

Deck Visas Starfrost OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Neo Galaxy-Eyes Photon Dragon, The Zombie Vampire, Tearlaments Kaleido-Heart, Tearlaments Rulkallos) reached through Tearlaments Scheiren, Tearlaments Merrli and Tearlaments Havnis fusion and summon lines; Fiendsmith Lacrima and Fiendsmith Desirae end-board pressure via the Fiendsmith sub-engine
  • Turn 1 (going first): Open a Tearlaments or Fiendsmith starter with Tearlaments Scream, Imsety or Tearlaments Reinoheart, use the searchers (Fiendsmith Engraver, Fiendsmith's Tract, Primeval Planet Perlereino) to reach a second line, and hold Ash Blossom or Tearlaments Cryme for interaction
  • Turn 2 (going second): Hold the hand-trap set (Ash Blossom, Maxx C, Tearlaments Havnis) for the opponent first turn, then rebuild through Tearlaments searchers and the Extra Deck bosses
  • Recovery: Recover through searchers in the deck (28 searcher-text cards) and the GY-recursion effects of Tearlaments monsters and Fiendsmith Engraver; the sub-engines are only partly interlinked, so recovery depends on which sub-archetype is still live
  • After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the list

Why it scores here

The deck can reliably open a live starter: searcher text is present on 28 main-deck cards, so at least one searcher is in a five-card hand with probability about 0.98, and the Tearlaments and Fiendsmith sub-engines give it several independent starts. Conversion is credible on paper because the Extra Deck carries four 3000-plus-ATK bosses, and interaction (three hand traps, six negation-text cards, about 15 removal-text cards) gives it some layering. Those strengths are diluted by the fact that the 40 distinct main-deck cards split across more than twenty sub-archetypes, so core copies (for example two Ash Blossom and two Primeval Planet) are thin and each sub-engine is individually fragile. The score is capped because the list is illegal: it runs two Forbidden cards and an 18-card Extra Deck against a 15-card cap, and the rubric's Illegal cap applies. No combos, tournament results, or side deck were supplied, so the scores rest on card text and hypergeometric estimates, and popularity or archetype breadth earned no points. The contextual score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) ~0.98; P(at least one 2-copy core card in 5-card hand) ~0.18; starter reliability is good but split across sub-engines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 52 main cards over 40 distinct entries with three sub-archetype cores and a 21-card Spell count raises brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text as Extra Deck bosses with negation and summon chains at 3000-plus ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unknown and depends on which sub-engine is live, so it is scored below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three hand traps, six negation-text cards and GY-recursion give some recovery from one disruption, but no independent second line is verified (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and recursion text is dense (28 searchers), but many of the Extra Deck bosses cost material from the same limited pool (Inferred)
D7 End-Board & Interaction Quality 58 Removal-text about 15 and negation-text 6 across hand traps and quick effects give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Three hand traps are live at 0.31 for a going-second six-card hand; board-breaking depends on Extra Deck bosses that are not verified in combos (Inferred)
D9 Offensive Pressure & Closing Power 65 Four Extra Deck bosses at 2800 to 4500 ATK, plus direct effects, give the deck strong closing power when a board is established (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 52 main cards with 40 distinct entries and sub-archetype spread (generic 21, Tearlaments 15, Fiendsmith 8) reduces compactness and coherence (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 cards, over the 15-card OCG cap, with 8 Fusion, 5 Link and 5 Xyz; the list is illegal on this dimension (Verified count)
D12 Side Deck Adaptability 10 No side deck is supplied, so post-side adaptability cannot be assessed (Verified, zero side cards)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample; archetype usage is only an inclusion stat and gives no matchup evidence (Provisional)
D14 Pilotability & Error Tolerance 35 Four sub-archetypes, multiple starter choices and Extra Deck summon routes require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Primarily Midrange with a Toolbox secondary; Midrange weights applied. Modifiers: none.


More OCG Info

Visas Starfrost

Visas Starfrost Breakdown

 
 

 

 

 

 

 

 
 

 

 
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