Visas Starfrost Deck #768630 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Diabellstar Vengeance x1
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Swamp x1
- Kuriphoton x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Santa Claws x1
- Skull Archfiend of Chaos x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Card Destruction x1
- Doll Hammer x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Heavy Storm x1
- King's Sarcophagus x2
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x3
- Terraforming x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Walls of the Imperial Tomb x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (18)
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Grapha, Dragon Overlord of Dark World x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Evilswarm Exciton Knight x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Neo Galaxy-Eyes Photon Dragon, The Zombie Vampire, Tearlaments Kaleido-Heart, Tearlaments Rulkallos) reached through Tearlaments Scheiren, Tearlaments Merrli and Tearlaments Havnis fusion and summon lines; Fiendsmith Lacrima and Fiendsmith Desirae end-board pressure via the Fiendsmith sub-engine
- Turn 1 (going first): Open a Tearlaments or Fiendsmith starter with Tearlaments Scream, Imsety or Tearlaments Reinoheart, use the searchers (Fiendsmith Engraver, Fiendsmith's Tract, Primeval Planet Perlereino) to reach a second line, and hold Ash Blossom or Tearlaments Cryme for interaction
- Turn 2 (going second): Hold the hand-trap set (Ash Blossom, Maxx C, Tearlaments Havnis) for the opponent first turn, then rebuild through Tearlaments searchers and the Extra Deck bosses
- Recovery: Recover through searchers in the deck (28 searcher-text cards) and the GY-recursion effects of Tearlaments monsters and Fiendsmith Engraver; the sub-engines are only partly interlinked, so recovery depends on which sub-archetype is still live
- After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the list
Why it scores here
The deck can reliably open a live starter: searcher text is present on 28 main-deck cards, so at least one searcher is in a five-card hand with probability about 0.98, and the Tearlaments and Fiendsmith sub-engines give it several independent starts. Conversion is credible on paper because the Extra Deck carries four 3000-plus-ATK bosses, and interaction (three hand traps, six negation-text cards, about 15 removal-text cards) gives it some layering. Those strengths are diluted by the fact that the 40 distinct main-deck cards split across more than twenty sub-archetypes, so core copies (for example two Ash Blossom and two Primeval Planet) are thin and each sub-engine is individually fragile. The score is capped because the list is illegal: it runs two Forbidden cards and an 18-card Extra Deck against a 15-card cap, and the rubric's Illegal cap applies. No combos, tournament results, or side deck were supplied, so the scores rest on card text and hypergeometric estimates, and popularity or archetype breadth earned no points. The contextual score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5-card hand) ~0.98; P(at least one 2-copy core card in 5-card hand) ~0.18; starter reliability is good but split across sub-engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 52 main cards over 40 distinct entries with three sub-archetype cores and a 21-card Spell count raises brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text as Extra Deck bosses with negation and summon chains at 3000-plus ATK (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output is unknown and depends on which sub-engine is live, so it is scored below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three hand traps, six negation-text cards and GY-recursion give some recovery from one disruption, but no independent second line is verified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher and recursion text is dense (28 searchers), but many of the Extra Deck bosses cost material from the same limited pool (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Removal-text about 15 and negation-text 6 across hand traps and quick effects give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Three hand traps are live at 0.31 for a going-second six-card hand; board-breaking depends on Extra Deck bosses that are not verified in combos (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Four Extra Deck bosses at 2800 to 4500 ATK, plus direct effects, give the deck strong closing power when a board is established (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 main cards with 40 distinct entries and sub-archetype spread (generic 21, Tearlaments 15, Fiendsmith 8) reduces compactness and coherence (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck is 18 cards, over the 15-card OCG cap, with 8 Fusion, 5 Link and 5 Xyz; the list is illegal on this dimension (Verified count) |
| D12 | Side Deck Adaptability | 10 | No side deck is supplied, so post-side adaptability cannot be assessed (Verified, zero side cards) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated metagame sample; archetype usage is only an inclusion stat and gives no matchup evidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Four sub-archetypes, multiple starter choices and Extra Deck summon routes require many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Primarily Midrange with a Toolbox secondary; Midrange weights applied. Modifiers: none.
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