Tearlaments Deck #768629 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 20, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tearlaments Fusion/Link Extra Deck boss (Kaleido-Heart, Rulkallos, Lacrima) reached through Tearlaments searches and Special Summons; Fiendsmith Fusion/Link pressure via Engraver, Lacrima and Requiem, with Horus and Dark Magician Chaos as board-presence backups
  • Turn 1 (going first): Opening starter, then Scream/Scheiren/Merrli to send the top of the Deck and reach a Fusion or Link boss; hand traps held for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Havnis/Cryme to interrupt the opponent's board, then rebuild through Tearlaments recursion
  • Recovery: Recursion from GY and banish (Reinoheart, Heartbeat, Grief) plus Tearlaments searchers to refill after a single interruption
  • After siding: No side deck is listed, so there is no post-side plan to evaluate

Why it scores here

The deck opens reliably on paper: 15 Tearlaments copies give about 0.83 odds of at least one archetype card in a 5-card opening hand, and 28 searcher-text cards give about 0.98. Its recorded ceiling and median cannot be measured because no combo boards were supplied, so Combo Conversion and Floor scores are text-based inferences (Inferred). Interaction is the strongest area, with two Ash Blossoms, Maxx C, Cryme, Metanoise and Trivikarma giving layered negations. Brick risk is high: only 21% of Main Deck copies are exact Tearlaments names, and the list spreads across many sub-archetypes, which lowers Brick Management and Efficiency. The score does not come from Tearlaments being a popular archetype, and it does not average individual card scores; it also reflects that the list is Illegal (two Forbidden cards and an 18-card Extra Deck), which caps it as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 archetype core in 5-card hand) ≈ 0.83; searcher text in 28 copies ≈ 0.98; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 42 21% exact-name purity, 55 off-archetype copies and no side deck imply frequent conflicting or dead cards (Inferred)
D3 Combo Conversion & Ceiling 60 Extra Deck bosses (Kaleido-Heart, Rulkallos, Lacrima) give a high text-based ceiling; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards, so median output is unmeasured; floor is inferred as low-moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three hand traps and multiple Tearlaments negations give some second-line redundancy; recursion from GY supports rebuild (Inferred)
D6 Resource Economy, Recovery & Grind 62 Heavy searcher text and GY recursion (Reinoheart, Heartbeat, Grief) support recovery across turns (Inferred)
D7 End-Board & Interaction Quality 70 Two Ash Blossoms, Maxx C, Cryme, Metanoise, Trivikarma and Sulliek give layered interaction; negation text confirmed from card excerpts (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on hand traps and Havnis/Cryme plus Extra Deck boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck ATK reaches 3000 (Kaleido-Heart, Rulkallos), but board-control text is limited to single lines (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 45 52 Main cards with 40 distinct names and 55 off-archetype copies; size is legal but flexibility is low (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 18 cards against a 15-card OCG cap, with many off-archetype Extra Deck choices (Verified)
D12 Side Deck Adaptability 15 No side deck is supplied, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament data; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fiendsmith and Tearlaments lines with many decision points raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-2). Final formula: Illegal: 0.80*Structural(55) + 0.20*TournamentReliability(45) + modifiers(-10) = 43, capped at 30 for Illegal legality (theoretical/structural-only); Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (28 copies) gives high starter access
  • Layered interaction from Ash Blossom x2, Maxx C, Cryme, Metanoise and Trivikarma
  • Extra Deck bosses reach 3000 ATK with recursion from GY

Weaknesses

  • Illegal list: two Forbidden cards and an 18-card Extra Deck
  • Low exact-name purity (21%) with many off-archetype cards causes brick and conflict risk
  • No side deck, so no post-side adaptability

Critical choke points

  • Tearlaments Scheiren, Havnis and Merrli are single copies limited to one; losing them removes the main opening starters
  • Extra Deck overflow means at least three Extra cards must be removed before the list is legal
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Triple Tactics Talent Legal Tearlaments or Fiendsmith replacements Both are Forbidden in OCG, so the list cannot be played as built
2 Three Extra Deck cards with the least archetype fit (e.g., Pilgrim-style off-archetype choices) Nothing; reduce Extra Deck to 15 Extra size exceeds the 15-card OCG maximum
3 Off-archetype Main Deck staples with 1 copy each Tearlaments or Fiendsmith copies Raises exact-name purity and lowers brick risk

Evidence & confidence

  • Verified: Illegal status: two Forbidden copies and Extra Deck of 18 over the 15-card maximum; Banlist statuses per restricted_cards; Card text excerpts and archetype purity 21.4%
  • Inferred: Consistency estimates from hypergeometric probabilities; Structural dimension scores and brick estimate; Combo ceiling from Extra Deck card text
  • Provisional: Meta Power and matchup fit (no dated metagame); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, matchup, and turn-order rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied for best-of-3 evaluation

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top