Tri-Brigade Deck #768622 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Lunalight Kaleido Chick x3. Created Oct 20, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Fusion Monsters (Leo, Liger, Panther, Sabre Dancers) from the Extra Deck with Polymerization and Lunalight Fusion, then attack for pressure.; Link and Xyz pressure from S:P Little Knight, Time Thief Redoer and Brotherhood of the Fire Fist - Tiger King.
  • Turn 1 (going first): Open a Lunalight searcher (Masquerade, Gold Leo, Black Sheep, Kaleido Chick) into Polymerization or Lunalight Fusion and land a Fusion boss, protected by the Ash Blossom and Infinite Impermanence hand traps.
  • Turn 2 (going second): Use Effect Veiler, Ash Blossom and Nibiru as hand traps to break the opponent's first combo, then Fusion Summon a boss from the Extra Deck.
  • Recovery: Recurse Lunalight monsters from the GY with Luna Light Perfume, Kaleido Chick and Yellow Marten, then rebuild the Fusion board.
  • After siding: No side deck is present; post-side plan cannot be assessed.

Why it scores here

The deck reliably opens its Lunalight searchers: the searcher-text group gives about 95% odds of at least one searcher in a 5-card opening hand, and the Lunalight core is 41 of 55 main cards. Conversion into a Fusion boss runs through Polymerization and Lunalight Fusion, with 11 Fusion monsters in the Extra Deck, so the deck can threaten a board quickly once it starts. Hand traps (12 in the main deck) give real interaction, but the deck has no recorded boards, so its ceiling and median are text-based inference only. The score is not driven by Tri-Brigade popularity: exact-name archetype purity is 4.3%, none of the five usage-stat core cards are present, and the 3-copy Ash Blossom makes the list illegal, which caps the final score. The score comes from the system's consistency, interaction density and Extra Deck coverage, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) ≈ 0.95 via searcher-text group; 3-copy staples ≈ 0.25 each in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap group ≈ 0.79 in a 6-card hand; several single-copy engine pieces raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is inferred from Fusion text (Polymerization → Lunalight Fusion → Leo/Liger Dancer) (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored boards; median output cannot be measured and is inferred low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Lunalight GY recursion (Perfume, Kaleido Chick, Yellow Marten) gives some recovery after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and searches via Lunalight text; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 12 hand traps and 15 negation-text cards; Ash Blossom is over-limit, so the interaction is illegal as built (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable; Effect Veiler, Nibiru and Ash Blossom suggest some second-turn disruption (Inferred)
D9 Offensive Pressure & Closing Power 55 Lunalight Leo Dancer 3500 ATK and Liger Dancer 3800 ATK with second attack text (Verified card text)
D10 Main Deck Efficiency & Flexibility 60 55 main cards inside the 40–60 size rule; most staples run 3 copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 11 Fusion, 2 Link, 2 Xyz across 15 Extra slots; the Fusion engine has access to the deck's bosses (Verified composition)
D12 Side Deck Adaptability 20 No side deck in the list (Verified)
D13 Matchup Coverage & Format Fit 25 Archetype-core usage stats absent (0 of 5); no tournament or meta data (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several hand-trap timings; error-tolerance requires play-by-play evidence (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*52 + 0.20*45 - 12 ≈ 39; capped at 35 because the deck is Illegal (copy-limit violation).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Lunalight searcher package (about 95% odds of at least one searcher in a 5-card hand)
  • Strong Fusion boss suite in the Extra Deck with Polymerization and Lunalight Fusion
  • 12 hand traps and 15 negation-text cards give layered interaction

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (OCG)
  • Off-standard list: none of the 5 usage-stat core cards (Droll & Lock Bird, Tri-Brigade Arms Mouser, and others) are present
  • Tri-Brigade identity is thin: only 3 exact-name copies (Fraktall), with the deck playing mostly Lunalight
  • No side deck
  • No recorded boards, so combo ceiling and median are unmeasured

Critical choke points

  • Polymerization and Lunalight Fusion are the only Fusion enablers (3 copies each), so a hand trap or discard on them stops the boss plan.
  • Ash Blossom over the limit means the deck cannot be built legally until one copy is cut.
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x non-restricted hand trap or Lunalight searcher Brings the copy count to the OCG limit of 2 so the list is legal; the deck then gets a normal score.
2 Foolish Burial (1x) 1x additional Lunalight searcher or Polymerization Foolish Burial is a non-engine tech card that does not continue the Fusion line.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Main 55, Extra 15, Side 0 are within size rules; Extra Deck: 11 Fusion, 2 Link, 2 Xyz; Archetype core usage stats: 0 of 5 core cards present
  • Inferred: About 95% odds of at least one searcher in a 5-card opening hand; Brick risk from single-copy engine pieces; Fusion boss conversion through Polymerization and Lunalight Fusion
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit are not measured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck present

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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