Eldlich Deck #768613 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Conquistador of the Golden Land x3, Eldlixir of Scarlet Sanguine x3. Created Oct 20, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
52± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Eldlich the Golden Lord and the Golden Land trap-monster engine lead into Fusion/Link/Xyz extra-deck boss pressure (Mad Golden Lord, Fallen Angel of the Golden Land, TY-PHON, Mereologic Aggregator).; Mad Golden Lord's control-steal effect and Elder Entity N'tss's on-field destruction, supported by board-breaking traps and spells (Raigeki, Torrential Tribute, Harpie's Feather Duster, Dogmatika Punishment).
  • Turn 1 (going first): Open on Golden Land trap-monsters, Cursed Eldland, Delta of Invitation and Eldlich searchers to reach Eldlich the Golden Lord and an extra-deck boss, while keeping Solemn-family and Infinite Impermanence interaction up.
  • Turn 2 (going second): Use a six-card hand to spend hand-traps and negations (Solemn Strike, Solemn Judgment, Solemn Accusation, Infinite Impermanence, Iron Thunder) on the opponent's first summon or activation, then rebuild the engine from the GY and banish zone.
  • Recovery: Recover through Golden Lord's GY effect, Eldlixir and Golden Land traps that set cards from the Deck or banish zone after use, and Cursed Eldland's search effect.
  • After siding: No side deck is run, so there is no post-side plan. Post-side adaptability is untested and scored as a gap.

Why it scores here

The deck is scored as a connected Eldlich system: a Golden Lord and Golden Land trap-monster engine that repeatedly sets and recycles its own cards, backed by a dense interaction suite and a fusion/link extra-deck boss package. Starter access is good (P(at least one Golden Lord in a 5-card opening hand) ≈ 0.34, and six searcher-text cards give P ≈ 0.58), but the 37 level-0 spells and traps and only 18% exact-name archetype purity leave real brick and conflicting-plan risk. Interaction breadth and boss power (Mad Golden Lord 3800 ATK, TY-PHON 2900 ATK) lift the closing and endboard dimensions, while the absence of a side deck and of any recorded boards keeps consistency and matchup fit capped. Popularity and archetype usage were not credited, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Eldlich the Golden Lord in a 5-card hand) ≈ 0.34, six searcher-text cards P ≈ 0.58, and many self-summoning trap-monsters give high starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 52 37 level-0 spell/trap cards, 18.2% exact-name archetype purity and several situational negations create real brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is inferred from text such as Mad Golden Lord control steal and the Fusion/Link package (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median and floor output cannot be measured and are scored at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Golden Land traps and Golden Lord recurrence from GY/banish, plus multiple independent starters, give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recurring Eldlixir and Golden Land traps and GY recursion offset LP-costly interaction (Pot of Prosperity, Solemn Strike 1500 LP, Skill Drain 1000 LP) (Inferred)
D7 End-Board & Interaction Quality 72 Twelve negation/removal-text cards, including Solemn family, Infinite Impermanence, Iron Thunder and Skill Drain, give broad interaction density (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Raigeki, Torrential Tribute, Harpie's Feather Duster, Dogmatika Punishment and Ultimate Slayer provide board breaking on the going-second turn (Verified text, Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-deck bosses reach 2500–3800 ATK (Mad Golden Lord 3800, TY-PHON 2900, Mereologic 2600) with destruction and steal effects (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 25 traps and 12 spells in the Main Deck with only 3 monster cards, and 22 distinct main-deck cards, make compactness moderate (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is 15/15 with 10 distinct cards across fusion, link, synchro and xyz; coverage is broad but several slots are situational (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified; scored low)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share is available, so matchup fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step chains, LP-cost choices and trap-setting sequences demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no side deck (-3); limited/semi-limited staples in engine slots (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*57 + 0.20*52 - 4 ≈ 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal suite (Solemn family, Infinite Impermanence, Iron Thunder, Skill Drain, Dogmatika Punishment)
  • Strong extra-deck boss package with high ATK and steal/destruction effects
  • Recursive Golden Land and Eldlixir trap engine that can refill from the Deck and banish zone

Weaknesses

  • No side deck at all (0 slots)
  • Low exact-name archetype purity (18.2%) with many off-archetype and situational cards
  • Heavy LP costs on core interaction
  • Probability and combo evidence are estimates, with no recorded boards

Critical choke points

  • Eldlich the Golden Lord (3 copies) is the central starter and Mad Golden Lord and Fallen Angel require it
  • Golden Land trap-monsters depend on the Golden Lord being on the field for their extra effects
Priority Remove Add Reason
1 none a 15-card side deck Side deck is empty, so post-side adaptability is scored at 10; a side deck is the largest single gap.
2 one situational negation or tech card (for example Harpie's Feather Duster) a consistent starter or searcher Reducing off-engine interaction lowers brick risk and improves D2 and D1 without giving up the interaction suite.

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, all Limited and Semi-Limited copy counts are within legal_copies; Card text and stats for the listed cards; Archetype purity 18.2% and copy histogram; Side deck count is 0
  • Inferred: Starter density and engine accessibility from hypergeometric draw odds; Brick and conflict risk from composition; Interaction quality and board-breaking from card text; Pilotability from sequence complexity
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or archetype meta-share)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first/second, matchups or brick rates Meta Power is provisional without a dated metagame sample no side deck, so post-side adaptability has no evidence

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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