Snake-Eyes Deck #768589 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Artifact Lancea x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x2
- Sacred Fire King Garunix x3
- Snake-Eye Ash x2
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Mourner & Moonlit Chill x3
- Dark Ruler No More x3
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Heat Wave x1
- Multi-Universe x1
- One for One x1
- Raigeki x3
- Infinite Impermanence x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x2
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Extra Deck boss monsters (Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon, Garunix Eternity) built off Snake-Eye and Fire King starters, with Ash Blossom and Infinite Impermanence protecting the line; Fire King recursion and Fire King Avatar / High Avatar Garunix board-wipe lines
- Turn 1 (going first): Open a Snake-Eye starter (Snake-Eye Ash, Snake-Eyes Poplar or Oak) and convert it into a Level 8 Flamberge or Diabellstar, then Link out with the Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Mourner and Artifact Lancea as hand traps to stop the opponent's first summon, then rebuild through Snake-Eye recursion from the Graveyard
- Recovery: Snake-Eye Graveyard recursion (Snake-Eye Oak, Divine Temple of the Snake-Eye) and Fire King Island or Sanctuary to reload Fire King monsters
- After siding: No side deck is run, so there is no post-side plan. Legality must be fixed before any side plan can be evaluated
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Snake-Eye and Fire King starters give a reasonable chance of a live T1 engine, with about 0.61 probability of opening at least one core-group card in a 5-card hand (Inferred). Its Extra Deck converts those starters into 2800 to 3000 ATK boss monsters, and its 10 hand traps and 14 negation-text cards give it real interaction on the going-second turn. Against that, 54 Main Deck slots include a large tech and dead-card component (Raigeki, Harpie's Feather Duster, Dark Ruler No More, Heat Wave, Foolish Burial), and the 27 generic cards plus the split between Fire King (20) and Snake-Eye (9) show weak engine coherence. The list is illegal (Ash Blossom over copy limit, Snake-Eye Ash over copy limit), and there is no side deck, so the final score is capped at 30 and labelled theoretical and structural only. Popularity was not credited, since the archetype usage stats only confirm the deck is real and accessible.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Snake-Eye Ash or Poplar in a 5-card opening hand) ≈ 0.18 each; archetype core group P(≥1 in hand5) ≈ 0.61; starter access is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Searcher text ≈ 0.73 in a 5-card hand, but 10 hand traps, 18 tech cards and several dead spells (Raigeki, Feather Duster, Heat Wave) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling from Snake-Eyes Flamberge and Diabellstar chains into 2800 to 3000 ATK bosses; no recorded boards to confirm it (Inferred semantic) |
| D4 | Combo Floor & Median Output | 45 | No parseable recorded boards, so median output is unknown and kept below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent interruption answers (Ash, Impermanence, Ghost Mourner, Lancea) and Graveyard recursion provide some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Snake-Eye Graveyard recursion helps rebuild, but self-bricking spells and the 3-copy hand trap density cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Three Ash Blossom and three Infinite Impermanence, plus negation text on about 14 cards, give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand traps are strong (Ghost Mourner and Artifact Lancea) with a 0.73 chance of a hand trap in the 6-card hand; board-breaking through Flamberge and Doomed Dragon (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800 to 3000 ATK monsters and direct-attack-capable Link bosses (Inferred stat read) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 Main Deck cards with 0 exact archetype-name copies, a 31-card distinct count, and a 27-card generic slot allocation, so compactness and coherence are weak (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is fully used (12 Link, 2 Xyz, 1 Fusion) with a broad mix of boss and interaction options, though the 15-card limit forces trade-offs (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup and format fit are Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines and many decision points per turn (Snake-Eye, Fire King, Link summons, hand-trap timing) raise pilot skill requirements (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal copy counts) (-6); No side deck (-4); Illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then modifiers -10 = 39.6, then Illegal cap at 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (Ash Blossom, Infinite Impermanence, Ghost Mourner, Artifact Lancea, Droll & Lock Bird) gives strong going-second interaction
- Full Extra Deck with several 2800 to 3000 ATK bosses and two Snake-Eye routes into them
- Snake-Eye Graveyard recursion gives some resource recovery
Weaknesses
- Illegal as built: Ash Blossom and Snake-Eye Ash exceed OCG copy limits
- High tech and dead-card count (Raigeki, Feather Duster, Heat Wave, Dark Ruler No More, Foolish Burial) lowers consistency
- Two competing engines (Fire King and Snake-Eye) with 27 generic slots weaken coherence
- No side deck
Critical choke points
- Snake-Eye starter (Ash, Poplar, Oak) access in the opening hand, about 0.18 each
- Legality: the list cannot be played until the Ash and Snake-Eye Ash counts are reduced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Snake-Eye Ash | Legal filler from the Snake-Eye or Fire King pool, or a second Snake-Eye starter | Clears the two copy-limit violations so the deck can be evaluated as a legal list |
| 2 | Raigeki or Heat Wave | A Snake-Eye or Fire King engine card | Reduces dead-card risk and improves engine density |
| 3 | Dark Ruler No More or Harpie's Feather Duster | Side Deck cards | Adds post-side adaptability, which the deck currently lacks |
Evidence & confidence
- Verified: Main 54 / Extra 15 / Side 0 composition; Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Snake-Eye Ash 2 copies vs OCG limit 1; Archetype usage: 4 of 9 core cards present (44.4%)
- Inferred: Hypergeometric starter access (≈0.61 core group in hand5); Hand-trap and searcher density estimates; Interaction quality read from card text; Brick risk from tech and dead-card count
- Provisional: Matchup and format fit (D13), no tournament or dated meta data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed
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