Snake-Eyes Deck #768589 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Artifact Lancea x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Extra Deck boss monsters (Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon, Garunix Eternity) built off Snake-Eye and Fire King starters, with Ash Blossom and Infinite Impermanence protecting the line; Fire King recursion and Fire King Avatar / High Avatar Garunix board-wipe lines
  • Turn 1 (going first): Open a Snake-Eye starter (Snake-Eye Ash, Snake-Eyes Poplar or Oak) and convert it into a Level 8 Flamberge or Diabellstar, then Link out with the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Mourner and Artifact Lancea as hand traps to stop the opponent's first summon, then rebuild through Snake-Eye recursion from the Graveyard
  • Recovery: Snake-Eye Graveyard recursion (Snake-Eye Oak, Divine Temple of the Snake-Eye) and Fire King Island or Sanctuary to reload Fire King monsters
  • After siding: No side deck is run, so there is no post-side plan. Legality must be fixed before any side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Snake-Eye and Fire King starters give a reasonable chance of a live T1 engine, with about 0.61 probability of opening at least one core-group card in a 5-card hand (Inferred). Its Extra Deck converts those starters into 2800 to 3000 ATK boss monsters, and its 10 hand traps and 14 negation-text cards give it real interaction on the going-second turn. Against that, 54 Main Deck slots include a large tech and dead-card component (Raigeki, Harpie's Feather Duster, Dark Ruler No More, Heat Wave, Foolish Burial), and the 27 generic cards plus the split between Fire King (20) and Snake-Eye (9) show weak engine coherence. The list is illegal (Ash Blossom over copy limit, Snake-Eye Ash over copy limit), and there is no side deck, so the final score is capped at 30 and labelled theoretical and structural only. Popularity was not credited, since the archetype usage stats only confirm the deck is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Snake-Eye Ash or Poplar in a 5-card opening hand) ≈ 0.18 each; archetype core group P(≥1 in hand5) ≈ 0.61; starter access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Searcher text ≈ 0.73 in a 5-card hand, but 10 hand traps, 18 tech cards and several dead spells (Raigeki, Feather Duster, Heat Wave) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from Snake-Eyes Flamberge and Diabellstar chains into 2800 to 3000 ATK bosses; no recorded boards to confirm it (Inferred semantic)
D4 Combo Floor & Median Output 45 No parseable recorded boards, so median output is unknown and kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interruption answers (Ash, Impermanence, Ghost Mourner, Lancea) and Graveyard recursion provide some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Snake-Eye Graveyard recursion helps rebuild, but self-bricking spells and the 3-copy hand trap density cost resources (Inferred)
D7 End-Board & Interaction Quality 62 Three Ash Blossom and three Infinite Impermanence, plus negation text on about 14 cards, give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps are strong (Ghost Mourner and Artifact Lancea) with a 0.73 chance of a hand trap in the 6-card hand; board-breaking through Flamberge and Doomed Dragon (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800 to 3000 ATK monsters and direct-attack-capable Link bosses (Inferred stat read)
D10 Main Deck Efficiency & Flexibility 35 54 Main Deck cards with 0 exact archetype-name copies, a 31-card distinct count, and a 27-card generic slot allocation, so compactness and coherence are weak (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is fully used (12 Link, 2 Xyz, 1 Fusion) with a broad mix of boss and interaction options, though the 15-card limit forces trade-offs (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup and format fit are Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines and many decision points per turn (Snake-Eye, Fire King, Link summons, hand-trap timing) raise pilot skill requirements (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal copy counts) (-6); No side deck (-4); Illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then modifiers -10 = 39.6, then Illegal cap at 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Infinite Impermanence, Ghost Mourner, Artifact Lancea, Droll & Lock Bird) gives strong going-second interaction
  • Full Extra Deck with several 2800 to 3000 ATK bosses and two Snake-Eye routes into them
  • Snake-Eye Graveyard recursion gives some resource recovery

Weaknesses

  • Illegal as built: Ash Blossom and Snake-Eye Ash exceed OCG copy limits
  • High tech and dead-card count (Raigeki, Feather Duster, Heat Wave, Dark Ruler No More, Foolish Burial) lowers consistency
  • Two competing engines (Fire King and Snake-Eye) with 27 generic slots weaken coherence
  • No side deck

Critical choke points

  • Snake-Eye starter (Ash, Poplar, Oak) access in the opening hand, about 0.18 each
  • Legality: the list cannot be played until the Ash and Snake-Eye Ash counts are reduced
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Snake-Eye Ash Legal filler from the Snake-Eye or Fire King pool, or a second Snake-Eye starter Clears the two copy-limit violations so the deck can be evaluated as a legal list
2 Raigeki or Heat Wave A Snake-Eye or Fire King engine card Reduces dead-card risk and improves engine density
3 Dark Ruler No More or Harpie's Feather Duster Side Deck cards Adds post-side adaptability, which the deck currently lacks

Evidence & confidence

  • Verified: Main 54 / Extra 15 / Side 0 composition; Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Snake-Eye Ash 2 copies vs OCG limit 1; Archetype usage: 4 of 9 core cards present (44.4%)
  • Inferred: Hypergeometric starter access (≈0.61 core group in hand5); Hand-trap and searcher density estimates; Interaction quality read from card text; Brick risk from tech and dead-card count
  • Provisional: Matchup and format fit (D13), no tournament or dated meta data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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