Salamangreat Deck #768588 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x2
- Sacred Fire King Garunix x3
- Snake-Eye Ash x2
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Mourner & Moonlit Chill x3
- Dark Ruler No More x3
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Heat Wave x1
- Multi-Universe x1
- One for One x1
- Raigeki x3
- Infinite Impermanence x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x2
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fire King and Snake-Eye FIRE boards converting into 3000-ATK Extra Deck monsters (Garunix Eternity, Snake-Eyes Doomed Dragon, Promethean Princess); Link-monster beatdown from Promethean Princess, Zealantis and Underworld Goddess
- Turn 1 (going first): Open a Fire King or Snake-Eye starter, search a Level 1 FIRE or Fire King Spell/Trap, then Link or Xyz into a 3000-ATK boss; hand traps are held for the opponent's first board
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Mourner to stop the opponent's starter, then rebuild through Fire King searchers
- Recovery: Snake-Eye and Fire King monsters recur from the GY and banish zones, Ponix and Mourner re-add searchers, Fire King Island and Sanctuary recover the Field Zone
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
This list is labelled Salamangreat, but it contains none of the Salamangreat main-deck engine (Circle, Gazelle, Roar, Rage, Sunlight Wolf are absent; only 2 of 68 copies carry the exact archetype name). It is really a FIRE-synergy build of Fire King and Snake-Eye with a heavy hand-trap and tech suite, so the score rests on that system and not on the Salamangreat name. Its strengths are the 10 hand traps (72.7% chance of at least one going second), 14 negation and 24 removal text hits, and a 3000-ATK Extra Deck tier (Garunix Eternity, Snake-Eyes Doomed Dragon, The Zombie Vampire). The deck has no recorded boards, no tournament link and no side deck, so the combo floor, median and matchup reads are text-only inference. The list is illegal: 3 copies of Ash Blossom (limit 2) and 2 copies of Snake-Eye Ash (limit 1), so it is scored as a theoretical, structural-only read, and popularity or meta-share earned no points. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core group has p_open_at_least_one_hand5 = 0.6137 across 9 copies; starter-only groups are thinner (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 18 singleton tech/answer slots and 18 one-copy cards raise brick and conflicting-hand risk; no garnet estimate was supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Garunix Eternity and Flamberge Dragon routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so floor and median are not measurable; scored low for lack of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 10 hand traps plus 12 searcher-text cards give several independent restarts, but the Salamangreat engine is absent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text group p_at_least_one_hand5 = 0.731 across 12 copies; Fire King Island and Sanctuary recover resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 24 removal-text hits, with 3 Ash Blossom and 3 Infinite Impermanence (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap group p_at_least_one_hand6 going second = 0.7267; going-second split not observed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2800-3000 ATK bosses (Garunix, Flamberge Dragon, Zombie Vampire, Underworld Goddess) from card stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main cards with 31 distinct and 18 singleton slots; heavy off-archetype spread (67 off-archetype copies) lowers coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards (12 Link, 2 Xyz, 1 Fusion); good access via Link recursion, but the Salamangreat link engine is missing (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count = 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple overlapping sub-archetype effects (Fire King, Snake-Eye, Mulcharmy, Artifact) and several Quick Effects to track (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun ratio not separately weighted. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then modifiers; illegal list = theoretical only
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 10 hand traps with 72.7% going-second coverage
- Searcher density of 12 cards gives 73.1% at least one in the opening 5
- 3000-ATK Link/Xyz/Fusion bosses from one Extra Deck
- Broad removal and negation text (24 removal, 14 negation)
Weaknesses
- Illegal list: Ash Blossom 3 copies (limit 2) and Snake-Eye Ash 2 copies (limit 1)
- Archetype label is Salamangreat but no Salamangreat main-deck engine is present (exact-name purity 2.9%)
- No side deck, so no post-side adaptability
- Heavy off-archetype spread (67 copies) and many one-copy tech cards raise brick risk
Critical choke points
- The Ash Blossom and Snake-Eye Ash copy counts must be fixed before the deck is playable in OCG
- Going first depends on a single Level 1 FIRE searcher chain; no alternative starter route is evidenced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 Legal non-Semi-Limited hand trap or a tech card | Brings Ash Blossom to its Semi-Limited limit of 2 |
| 2 | 1 Snake-Eye Ash | 1 Snake-Eyes Poplar or a Level 1 FIRE searcher | Brings Snake-Eye Ash to its Limited limit of 1 and keeps the Snake-Eye search line |
| 3 | Redefine the archetype label, or add the Salamangreat main-deck core | Salamangreat main-deck engine cards if the deck is meant to be Salamangreat | The name and the list disagree: the list is a Fire King and Snake-Eye build |
Evidence & confidence
- Verified: Legality status Illegal with 2 copy-limit violations (Ash Blossom 3/2, Snake-Eye Ash 2/1); Main 54, Extra 15, Side 0 within OCG size rules; Card stats and banlist status per card; Salamangreat main-deck core absent (2 exact-name copies)
- Inferred: Consistency and brick estimates from hypergeometric figures; Interaction density from negation and removal text; Going-second hand-trap coverage (72.7%)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be assessed archetype label Salamangreat does not match the card list
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