Salamangreat Deck #768588 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King and Snake-Eye FIRE boards converting into 3000-ATK Extra Deck monsters (Garunix Eternity, Snake-Eyes Doomed Dragon, Promethean Princess); Link-monster beatdown from Promethean Princess, Zealantis and Underworld Goddess
  • Turn 1 (going first): Open a Fire King or Snake-Eye starter, search a Level 1 FIRE or Fire King Spell/Trap, then Link or Xyz into a 3000-ATK boss; hand traps are held for the opponent's first board
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Mourner to stop the opponent's starter, then rebuild through Fire King searchers
  • Recovery: Snake-Eye and Fire King monsters recur from the GY and banish zones, Ponix and Mourner re-add searchers, Fire King Island and Sanctuary recover the Field Zone
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

This list is labelled Salamangreat, but it contains none of the Salamangreat main-deck engine (Circle, Gazelle, Roar, Rage, Sunlight Wolf are absent; only 2 of 68 copies carry the exact archetype name). It is really a FIRE-synergy build of Fire King and Snake-Eye with a heavy hand-trap and tech suite, so the score rests on that system and not on the Salamangreat name. Its strengths are the 10 hand traps (72.7% chance of at least one going second), 14 negation and 24 removal text hits, and a 3000-ATK Extra Deck tier (Garunix Eternity, Snake-Eyes Doomed Dragon, The Zombie Vampire). The deck has no recorded boards, no tournament link and no side deck, so the combo floor, median and matchup reads are text-only inference. The list is illegal: 3 copies of Ash Blossom (limit 2) and 2 copies of Snake-Eye Ash (limit 1), so it is scored as a theoretical, structural-only read, and popularity or meta-share earned no points. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group has p_open_at_least_one_hand5 = 0.6137 across 9 copies; starter-only groups are thinner (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 singleton tech/answer slots and 18 one-copy cards raise brick and conflicting-hand risk; no garnet estimate was supplied (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Garunix Eternity and Flamberge Dragon routes (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so floor and median are not measurable; scored low for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps plus 12 searcher-text cards give several independent restarts, but the Salamangreat engine is absent (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text group p_at_least_one_hand5 = 0.731 across 12 copies; Fire King Island and Sanctuary recover resources (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 24 removal-text hits, with 3 Ash Blossom and 3 Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group p_at_least_one_hand6 going second = 0.7267; going-second split not observed (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800-3000 ATK bosses (Garunix, Flamberge Dragon, Zombie Vampire, Underworld Goddess) from card stats (Verified)
D10 Main Deck Efficiency & Flexibility 50 54 main cards with 31 distinct and 18 singleton slots; heavy off-archetype spread (67 off-archetype copies) lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (12 Link, 2 Xyz, 1 Fusion); good access via Link recursion, but the Salamangreat link engine is missing (Inferred)
D12 Side Deck Adaptability 10 No side deck (side_count = 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple overlapping sub-archetype effects (Fire King, Snake-Eye, Mulcharmy, Artifact) and several Quick Effects to track (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun ratio not separately weighted. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then modifiers; illegal list = theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 10 hand traps with 72.7% going-second coverage
  • Searcher density of 12 cards gives 73.1% at least one in the opening 5
  • 3000-ATK Link/Xyz/Fusion bosses from one Extra Deck
  • Broad removal and negation text (24 removal, 14 negation)

Weaknesses

  • Illegal list: Ash Blossom 3 copies (limit 2) and Snake-Eye Ash 2 copies (limit 1)
  • Archetype label is Salamangreat but no Salamangreat main-deck engine is present (exact-name purity 2.9%)
  • No side deck, so no post-side adaptability
  • Heavy off-archetype spread (67 copies) and many one-copy tech cards raise brick risk

Critical choke points

  • The Ash Blossom and Snake-Eye Ash copy counts must be fixed before the deck is playable in OCG
  • Going first depends on a single Level 1 FIRE searcher chain; no alternative starter route is evidenced
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Legal non-Semi-Limited hand trap or a tech card Brings Ash Blossom to its Semi-Limited limit of 2
2 1 Snake-Eye Ash 1 Snake-Eyes Poplar or a Level 1 FIRE searcher Brings Snake-Eye Ash to its Limited limit of 1 and keeps the Snake-Eye search line
3 Redefine the archetype label, or add the Salamangreat main-deck core Salamangreat main-deck engine cards if the deck is meant to be Salamangreat The name and the list disagree: the list is a Fire King and Snake-Eye build

Evidence & confidence

  • Verified: Legality status Illegal with 2 copy-limit violations (Ash Blossom 3/2, Snake-Eye Ash 2/1); Main 54, Extra 15, Side 0 within OCG size rules; Card stats and banlist status per card; Salamangreat main-deck core absent (2 exact-name copies)
  • Inferred: Consistency and brick estimates from hypergeometric figures; Interaction density from negation and removal text; Going-second hand-trap coverage (72.7%)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be assessed archetype label Salamangreat does not match the card list

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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