Voiceless Voice Deck #768586 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x3, Diviner of the Herald x3, Ryu-Ge Rising x3. Created Oct 20, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
53± 6/ 100
Power Score
Structural 61
Reliability 52
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters (Saffira, Skull Guardian, Sauravis, Sosei Ryu-Ge Mistva) via Prayers/Blessing, then convert into Link and Xyz boards of 3000-plus ATK monsters.; Ryu-Ge Pendulum and Level 10 Ryu-Ge monsters recurred from GY and banish zones, backed by Ryu-Ge Realm field effects.
  • Turn 1 (going first): Open on a Voiceless Voice or Ryu-Ge searcher (Blessing, Radiance, Ryu-Ge Rising, Kairo Emva) and set up a ritual starter; hold Ash Blossom or Ghost Belle for an opposing Ash-style answer.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) to break the opponent's first board, then rebuild through Ryu-Ge recursion and the Extra Deck.
  • Recovery: Recover from the GY and banish zone through Lo, Prayers, Blessing, Genro Hakva and Kyoro Kaiva, which add Ryu-Ge Realms and Ritual Monsters back to hand.
  • After siding: No Side Deck is registered (side_count 0), so there is no evidenced post-side plan; this is a gap, not a strength.

Why it scores here

The deck reliably opens a functional starter in most hands: searcher text covers 20 copies (P of at least one in a 5-card hand about 0.98), and the Voiceless Voice core (Lo, Skull Guardian, Prayers) appears in about 0.99 of hands containing at least one core card. Its conversion ceiling is strong because the Extra Deck holds several 3000-plus ATK boss monsters and two negation or removal Link/Synchro cards, but no recorded combo boards exist, so the median is an Inferred estimate. Interaction is broad (7 hand traps, 10 negation-text cards, 21 removal-text cards), and the going-second hand-trap probability of about 0.71 supports a reasonable board-breaking read. The score comes from consistency, median output and interaction taken together on the system; popularity (archetype usage stats) and card-level power were not averaged in or rewarded, and the absent side deck and absent post-side evidence pull the total down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 searcher in opening 5) = 0.98 and archetype core group 0.99; ritual starter access is split across 12 copies with 0.24 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 60 20 searchers and 7 hand traps reduce dead hands, but five single-copy Ryu-Ge Realm fields and ritual-dependent starters create conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded combo boards; best-line ceiling estimated from ritual-to-Extra Deck text, Mistva and Saffira links (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence and no median power index; median output is an unsupported structural read (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom x2, Ghost Belle x2, Ghost Ogre and Infinite Impermanence give multiple independent answers to interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Lo, Blessing, Genro Hakva and Kyoro Kaiva re-buys Ritual Monsters and Realms from GY and banish (Inferred from text)
D7 End-Board & Interaction Quality 72 Negation text 10, removal text 21, Trias, Skypalace Gangaridai and Chaos Angel (Inferred semantic read from card text; flags verified)
D8 Going-Second & Board-Breaking Power 70 Going-second probability of at least one hand trap in hand 6 is 0.71 (Inferred from hypergeometric estimate; no going-second performance data)
D9 Offensive Pressure & Closing Power 74 End-board ATKs include Mistva 3500, Gustav Max 3000 and Gangaridai 3400 (Verified card stats; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 56 40 main cards with 24 distinct, 43 of 40 main cards are off exact archetype name, purity only 21.8 percent (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck 15 cards: 10 Link, 3 Xyz, 1 Synchro, 1 Fusion; Gustav Max is Limited at a legal single copy; Synchro and Xyz enablers present (Verified)
D12 Side Deck Adaptability 20 side_count 0 in the evidence, so no side deck to evaluate; score reflects the missing post-side plan (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; only archetype usage stats exist, so this is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step ritual, Pendulum and Extra Deck chains with many decision points, lowering repeatability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-1); no side deck (-3); engine conflicts (-2). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(52) + ContextModifiers(-6) = 53.2 -> 53 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (20 searchers) gives near-certain access to some starter
  • Seven hand traps and broad negation/removal text provide layered interaction, including on the going-second turn
  • Extra Deck offers several 3000-plus ATK boss monsters with Link, Xyz and Synchro coverage

Weaknesses

  • No side deck, so no evidenced best-of-3 plan
  • Low exact-name purity (21.8 percent) across two engines weakens engine coherence
  • Ritual starter counts are split thinly across 12 copies, so a specific starter is unreliable

Critical choke points

  • Ritual Monster plus Prayers/Blessing pairing: the core ritual line needs both pieces and a LIGHT Ritual Monster in hand
  • Limited Gustav Max and S:P Little Knight are single-copy and cannot be replaced by a second copy
Priority Remove Add Reason
1 One Ryu-Ge Realm field spell (for example Ryu-Ge Realm - Dino Domains) A side deck of at least 6 to 8 cards to answer common opposing boards A zero-card side deck leaves no evidenced post-side plan and the field-spell slots dilute the engine.
2 One off-archetype engine piece A second copy of a core Voiceless Voice starter (Prayers or Lo) Raises exact-name purity and starter density for the primary ritual line.

Evidence & confidence

  • Verified: Legality: Legal, OCG 40/15/0 within size rules; restricted cards run at legal counts; Card text and stats for all 40 main and 15 Extra cards; Archetype usage stats exist (22 rows, 13 of 21 core cards present)
  • Inferred: D1 engine access from hypergeometric starter probabilities; D5 and D8 interaction and hand-trap read from card text and going-second probability; D3/D4 combo ceiling and median are text-only estimates because no boards exist
  • Provisional: Meta Power is null because no dated metagame sample is supplied; D13 matchup fit: archetype meta-share absent
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and OTK rates) Meta Power provisional without a dated metagame sample No side deck registered, so no post-side evidence

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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