Solfachord Deck #768569 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Darklord Djehuty x3
- Darklord Gulgolet x3
- Darklord Ixchel x3
- Darklord Morningstar x1
- Dawn Angel Kambi x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- DoSolfachord Cutia x1
- Solfachord Primoa x3
- Solfachord Solfegia x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Herald of Orange Light x3
- Banishment of the Darklords x3
- Darklord Contact x1
- Darklord Dance x1
- Forbidden Crown x1
- Forbidden Droplet x1
- Solfachord Happiness x3
- Darklord Rebellion x1
- Dominus Spark x3
- Fallen Angel in Darkness x1
- Infinite Impermanence x3
- Solemn Accusation x1
- Solemn Judgment x1
- The Sanctified Darklord x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Pendulum-summon Solfachord monsters into Link/Fusion boss monsters (GranSolfachord Coolia, Darklord Eveningstar, The First Darklord) and close through ATK on the end board; Darklord Ixchel and Darklord Morningstar as high-ATK Darklord beatsticks reached through Darklord searchers and Special Summon effects
- Turn 1 (going first): Pendulum-summon from the Pendulum Zone to reach Level 6+ monsters, then build a Link into negation and removal (Solemn Judgment, Solfachord Solfegia, Herald of Mirage Lights); hand traps held to protect the first Link
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Herald of Orange Light, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first combo-starter or Summon, then rebuild through Darklord and Solfachord searchers
- Recovery: Darklord Contact and Fallen Angel in Darkness revive or Special Summon Darklord monsters from the GY, and Darklord Ixchel recycles Darklord Spells and Traps from the GY
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan and the rubric's side-adaptability dimension is scored at its floor
Why it scores here
The score comes from the system: the archetype core is present in 98.5% of opening hands (proxy), so the Pendulum engine usually goes live, and a 14-card hand-trap suite gives the deck interaction on both turn orders. Its ceiling is set by Level 6+ Pendulum summons into 2700-3000 ATK Link and Fusion bosses, and the 21 negation-text cards add layered protection. Two things hold the score back: the engine splits across Darklord, Solfachord, Mulcharmy, Herald and Forbidden sub-archetypes (exact-name purity 12.9%), and the deck has no Side Deck and no combo logs. Because the deck is Illegal (two cards over the OCG copy limit), it does not receive a normal contextual score; the 35 is a theoretical structural estimate capped by the legality rule. Archetype popularity and the average of individual card strength did not earn any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core present in 98.5% of hand-5 proxies; Pendulum starters at 1 to 3 copies each; no combo logs to confirm live starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Roughly 15 Pendulum, Link and Fusion pieces need specific zones or Extra Deck access, and 14 hand traps compete for the same hand slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is read from card text only, with GranSolfachord Coolia and Darklord Eveningstar as bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so median output is unknown and set by the deck's structure rather than observed data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent interaction layers (hand traps and Solemn-type traps) plus Darklord recursion give redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Darklord Contact and Fallen Angel in Darkness recur the GY; Ixchel recycles from GY; but Pendulum Scale resources do not regenerate once spent (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 21 negation-text cards and 17 removal-text cards, with Solemn Judgment, Solfachord Solfegia and Herald of Mirage Lights providing layered end-board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density is 84.5% in going-second six-card hands; Ghost Belle and Ash Blossom also reach board-breaking answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Darklord Morningstar and Eveningstar at 3000 ATK and The First Darklord at 4000 ATK; closing depends on Fusion access (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards over 28 distinct names; off-archetype copies 61 of 70 non-exact names; many one-of slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 5 Fusion, 10 Link; Darklord and Solfachord bosses each need specific material, with some redundancy (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Triple-engine Pendulum, Link and Fusion sequencing with many decision points; error-prone for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-3); No side deck (-4); Illegal cap (-7.6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 7 = 42.6, then capped to 35 by the Illegal rule (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always present in opening hands (98.5% proxy)
- Layered interaction: 14 hand traps and 21 negation-text cards cover both turn orders
- High-ATK closing bosses (Darklord Morningstar, Darklord Eveningstar, The First Darklord, GranSolfachord Coolia)
- Recursion through Darklord Contact, Fallen Angel in Darkness and Darklord Ixchel
Weaknesses
- Illegal list: Ash Blossom and Herald of Orange Light exceed their OCG copy limits
- No Side Deck, so no post-side plan
- Low exact-name purity (12.9%): the engine splits across five sub-archetypes
- Many one-of and two-of slots; no combo logs to validate the engine
Critical choke points
- Pendulum Zone Scales: Solfachord Pendulum summons depend on two correctly-scaled monsters being live
- Extra Deck access to Fusion and Link bosses depends on specific material being on the field
- Hand-trap density means the hand can fill with reactive cards and leave no starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 copy of a legal hand trap or a Side-able Solfachord staple | Brings the Semi-Limited card to its OCG limit of 2 copies, which makes the list legal |
| 2 | 2 copies of Herald of Orange Light | 1 copy of Herald of Orange Light plus a non-Limited Fairy hand trap | Brings the Limited card to its OCG limit of 1 copy; the second and third copies are over the limit |
| 3 | A few one-of tech slots | A Side Deck of 10-15 cards aimed at the top meta engines | Adds the post-side plan the deck currently lacks and raises best-of-3 stability |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 counts and OCG size rules; Illegal status from two copy-limit violations (Ash Blossom 3 vs 2, Herald of Orange Light 3 vs 1); Card text and stats for all listed cards; Archetype usage stats: core present 73.7%
- Inferred: 98.5% core hand coverage (hypergeometric proxy); Consistency, brick risk and turn-order read from text and composition; Interaction density from negation and removal text; Closing power from ATK values and boss text
- Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: Deck is Illegal: copy-limit violations prevent a normal contextual score No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side scoring is at the floor
Couldn't load the combos





