Solfachord Deck #768569 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 20, 2026 by YGO Mod.

Deck Solfachord OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon Solfachord monsters into Link/Fusion boss monsters (GranSolfachord Coolia, Darklord Eveningstar, The First Darklord) and close through ATK on the end board; Darklord Ixchel and Darklord Morningstar as high-ATK Darklord beatsticks reached through Darklord searchers and Special Summon effects
  • Turn 1 (going first): Pendulum-summon from the Pendulum Zone to reach Level 6+ monsters, then build a Link into negation and removal (Solemn Judgment, Solfachord Solfegia, Herald of Mirage Lights); hand traps held to protect the first Link
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Herald of Orange Light, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first combo-starter or Summon, then rebuild through Darklord and Solfachord searchers
  • Recovery: Darklord Contact and Fallen Angel in Darkness revive or Special Summon Darklord monsters from the GY, and Darklord Ixchel recycles Darklord Spells and Traps from the GY
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan and the rubric's side-adaptability dimension is scored at its floor

Why it scores here

The score comes from the system: the archetype core is present in 98.5% of opening hands (proxy), so the Pendulum engine usually goes live, and a 14-card hand-trap suite gives the deck interaction on both turn orders. Its ceiling is set by Level 6+ Pendulum summons into 2700-3000 ATK Link and Fusion bosses, and the 21 negation-text cards add layered protection. Two things hold the score back: the engine splits across Darklord, Solfachord, Mulcharmy, Herald and Forbidden sub-archetypes (exact-name purity 12.9%), and the deck has no Side Deck and no combo logs. Because the deck is Illegal (two cards over the OCG copy limit), it does not receive a normal contextual score; the 35 is a theoretical structural estimate capped by the legality rule. Archetype popularity and the average of individual card strength did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core present in 98.5% of hand-5 proxies; Pendulum starters at 1 to 3 copies each; no combo logs to confirm live starts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Roughly 15 Pendulum, Link and Fusion pieces need specific zones or Extra Deck access, and 14 hand traps compete for the same hand slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from card text only, with GranSolfachord Coolia and Darklord Eveningstar as bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unknown and set by the deck's structure rather than observed data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent interaction layers (hand traps and Solemn-type traps) plus Darklord recursion give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Darklord Contact and Fallen Angel in Darkness recur the GY; Ixchel recycles from GY; but Pendulum Scale resources do not regenerate once spent (Inferred)
D7 End-Board & Interaction Quality 65 21 negation-text cards and 17 removal-text cards, with Solemn Judgment, Solfachord Solfegia and Herald of Mirage Lights providing layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density is 84.5% in going-second six-card hands; Ghost Belle and Ash Blossom also reach board-breaking answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Darklord Morningstar and Eveningstar at 3000 ATK and The First Darklord at 4000 ATK; closing depends on Fusion access (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards over 28 distinct names; off-archetype copies 61 of 70 non-exact names; many one-of slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 5 Fusion, 10 Link; Darklord and Solfachord bosses each need specific material, with some redundancy (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Triple-engine Pendulum, Link and Fusion sequencing with many decision points; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-3); No side deck (-4); Illegal cap (-7.6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 7 = 42.6, then capped to 35 by the Illegal rule (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (98.5% proxy)
  • Layered interaction: 14 hand traps and 21 negation-text cards cover both turn orders
  • High-ATK closing bosses (Darklord Morningstar, Darklord Eveningstar, The First Darklord, GranSolfachord Coolia)
  • Recursion through Darklord Contact, Fallen Angel in Darkness and Darklord Ixchel

Weaknesses

  • Illegal list: Ash Blossom and Herald of Orange Light exceed their OCG copy limits
  • No Side Deck, so no post-side plan
  • Low exact-name purity (12.9%): the engine splits across five sub-archetypes
  • Many one-of and two-of slots; no combo logs to validate the engine

Critical choke points

  • Pendulum Zone Scales: Solfachord Pendulum summons depend on two correctly-scaled monsters being live
  • Extra Deck access to Fusion and Link bosses depends on specific material being on the field
  • Hand-trap density means the hand can fill with reactive cards and leave no starter
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of a legal hand trap or a Side-able Solfachord staple Brings the Semi-Limited card to its OCG limit of 2 copies, which makes the list legal
2 2 copies of Herald of Orange Light 1 copy of Herald of Orange Light plus a non-Limited Fairy hand trap Brings the Limited card to its OCG limit of 1 copy; the second and third copies are over the limit
3 A few one-of tech slots A Side Deck of 10-15 cards aimed at the top meta engines Adds the post-side plan the deck currently lacks and raises best-of-3 stability

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts and OCG size rules; Illegal status from two copy-limit violations (Ash Blossom 3 vs 2, Herald of Orange Light 3 vs 1); Card text and stats for all listed cards; Archetype usage stats: core present 73.7%
  • Inferred: 98.5% core hand coverage (hypergeometric proxy); Consistency, brick risk and turn-order read from text and composition; Interaction density from negation and removal text; Closing power from ATK values and boss text
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: Deck is Illegal: copy-limit violations prevent a normal contextual score No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side scoring is at the floor

More OCG Info

Solfachord

Solfachord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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