Ryzeal Deck #768537 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Ext Ryzeal x1
- Ice Ryzeal x2
- Koa'ki Meiru Guardian x3
- Lava Golem x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Sword Ryzeal x1
- Tellusion the Magna Warrior x1
- Adamancipator Researcher x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Harpie's Feather Duster x1
- Infernal Punisher x1
- Magnet Bonding x3
- Magnet Induction x1
- Ryzeal Cross x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Solemn Strike x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ryzeal Detonator / Ryzeal Duo Drive boss from Ryzeal and Magnet Warrior board pressure (Ryzeal Detonator and Duo Drive are not in the list; Ext Ryzeal and Sword Ryzeal are the only Ryzeal boss routes present); Magnet Warrior Fusion and Synchro bosses (Conduction Warrior Plasma Magnum, Flux Ochsenfeld, Naturia Barkion) and Gogogo Goliath
- Turn 1 (going first): Open with Magnet Warrior or Ryzeal starters and hand traps (Ash Blossom, Ghost Ogre, Ghost Belle) to protect the first Normal Summon; the Magnet-to-Conduction Warrior route depends on the Magnet Bonding and Beta searches
- Turn 2 (going second): Six-card hand with 13 hand traps (about 79% to hold at least one hand trap) to answer the opponent's first engine and then rebuild through Magnet and Ryzeal searches
- Recovery: Recover through Adamancipator Researcher, Gallant Granite and Ryzeal Cross recursion, and Mulcharmy draw effects; the Ryzeal recursion targets are thin without Node Ryzeal and Bonfire
- After siding: No side deck exists, so there is no post-side plan; the list cannot sideboard against Forbidden or over-limit cards and must be rebuilt before a best-of-3 can be played
Why it scores here
The list is Illegal in OCG: five Forbidden cards and three over-limit copies (Ash Blossom, Ice Ryzeal, Droll) break the copy rules, so the score is capped and labelled theoretical and structural-only. Structurally the Midrange profile reads a Ryzeal-and-Magnet system with 13 hand traps and 18 negation or search texts; the archetype core is present in about 73% of 5-card openings (Inferred), so the engine can usually start, but the exact Ryzeal name purity is only 9.5% and 67 copies are off-archetype, which lowers coherence. Interaction density is the strongest signal (D7 70, Inferred from text), while the floor and median output are not measurable because no recorded combos exist. Archetype popularity and usage statistics confirm the list is real and accessible, but they did not add points; the score reflects the system (consistency, interaction, resilience, and the missing side deck), not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core P(at least one in 5-card hand) ≈ 0.73 across 13 core copies; Ryzeal Detonator and Eclipse Twins absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps plus 67 off-archetype copies and 2-copy Ice Ryzeal/Droll create frequent dead or conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling rests on text-only Magnet and Ryzeal routes such as Conduction Warrior Plasma Magnum and Ryzeal Duo Drive (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combos, so the median is unknown; floor assumed low because the best engines are missing from the list (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash, Ghost Ogre, Ghost Belle and Solemn Strike give several independent disruption answers (Inferred semantic) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion is limited to Ryzeal Cross and Mulcharmy draw effects; Gallant Granite adds some float (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 18 negation and 16 removal texts, plus 13 hand traps (Inferred semantic, structural flags verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps and Droll answer the first engine, but there is no board breaker in the Main Deck beyond Solemn Strike (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power relies on Gogogo Goliath, Naturia Barkion and Conduction Warrior bosses; no Ryzeal Detonator (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards over 30 distinct with 67 off-archetype copies and 19 tech cards; compactness is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck has 14 distinct cards for 15 slots, including off-archetype Naturia, Charmer and Lswarm; coverage is spread thin (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines (Magnet, Ryzeal, Bonding, Mulcharmy) and 14 distinct Extra Deck cards raise decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, applied as a Midrange profile weight set. Modifiers: none.
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