Ryzeal Deck #768537 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 20, 2026 by YGO Mod.

Deck Ryzeal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
32± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ryzeal Detonator / Ryzeal Duo Drive boss from Ryzeal and Magnet Warrior board pressure (Ryzeal Detonator and Duo Drive are not in the list; Ext Ryzeal and Sword Ryzeal are the only Ryzeal boss routes present); Magnet Warrior Fusion and Synchro bosses (Conduction Warrior Plasma Magnum, Flux Ochsenfeld, Naturia Barkion) and Gogogo Goliath
  • Turn 1 (going first): Open with Magnet Warrior or Ryzeal starters and hand traps (Ash Blossom, Ghost Ogre, Ghost Belle) to protect the first Normal Summon; the Magnet-to-Conduction Warrior route depends on the Magnet Bonding and Beta searches
  • Turn 2 (going second): Six-card hand with 13 hand traps (about 79% to hold at least one hand trap) to answer the opponent's first engine and then rebuild through Magnet and Ryzeal searches
  • Recovery: Recover through Adamancipator Researcher, Gallant Granite and Ryzeal Cross recursion, and Mulcharmy draw effects; the Ryzeal recursion targets are thin without Node Ryzeal and Bonfire
  • After siding: No side deck exists, so there is no post-side plan; the list cannot sideboard against Forbidden or over-limit cards and must be rebuilt before a best-of-3 can be played

Why it scores here

The list is Illegal in OCG: five Forbidden cards and three over-limit copies (Ash Blossom, Ice Ryzeal, Droll) break the copy rules, so the score is capped and labelled theoretical and structural-only. Structurally the Midrange profile reads a Ryzeal-and-Magnet system with 13 hand traps and 18 negation or search texts; the archetype core is present in about 73% of 5-card openings (Inferred), so the engine can usually start, but the exact Ryzeal name purity is only 9.5% and 67 copies are off-archetype, which lowers coherence. Interaction density is the strongest signal (D7 70, Inferred from text), while the floor and median output are not measurable because no recorded combos exist. Archetype popularity and usage statistics confirm the list is real and accessible, but they did not add points; the score reflects the system (consistency, interaction, resilience, and the missing side deck), not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core P(at least one in 5-card hand) ≈ 0.73 across 13 core copies; Ryzeal Detonator and Eclipse Twins absent (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps plus 67 off-archetype copies and 2-copy Ice Ryzeal/Droll create frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling rests on text-only Magnet and Ryzeal routes such as Conduction Warrior Plasma Magnum and Ryzeal Duo Drive (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so the median is unknown; floor assumed low because the best engines are missing from the list (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash, Ghost Ogre, Ghost Belle and Solemn Strike give several independent disruption answers (Inferred semantic)
D6 Resource Economy, Recovery & Grind 40 Recursion is limited to Ryzeal Cross and Mulcharmy draw effects; Gallant Granite adds some float (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 18 negation and 16 removal texts, plus 13 hand traps (Inferred semantic, structural flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Droll answer the first engine, but there is no board breaker in the Main Deck beyond Solemn Strike (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power relies on Gogogo Goliath, Naturia Barkion and Conduction Warrior bosses; no Ryzeal Detonator (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 59 main cards over 30 distinct with 67 off-archetype copies and 19 tech cards; compactness is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 14 distinct cards for 15 slots, including off-archetype Naturia, Charmer and Lswarm; coverage is spread thin (Verified composition)
D12 Side Deck Adaptability 5 Side deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Magnet, Ryzeal, Bonding, Mulcharmy) and 14 distinct Extra Deck cards raise decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied as a Midrange profile weight set. Modifiers: none.


More OCG Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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