Artmage Deck #768524 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron / Artmage Fusion, Link and Synchro boards (Artmage Non-Finito, Nerva, Diactorus, Junora, Mediclius) converting Medius the Pure and Artmage starters into large attackers and negations; Ars Magna and Theorealize recursion lines that rebuild the board from the GY and banishment
  • Turn 1 (going first): Open Artmage Power Patron or Medius the Pure as the starter, search or Special Summon a second Artmage piece, and Fusion or Link Summon toward a boss while holding Ash Blossom, Ghost Ogre and Typhoon as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Kuriboh) to slow the opponent's first combo, then rebuild through Mulcharmy draw effects and Theorealize recursion
  • Recovery: Recover through Mulcharmy draw effects, Artmage Litera and Ars Magna GY/banish recursion, and Theorealized Medius from a banished or GY state
  • After siding: No side deck is registered, so no post-side plan can be scored; any sideboarding would have to be added first

Why it scores here

The deck opens a functional plan reasonably often: the archetype core group has about a 0.96 chance of at least one core card in a 5-card opening hand (Inferred), and Mulcharmy, Medius and Power Patron starters give several ways in. Conversion is text-driven only, because no combos were supplied, so the ceiling and median scores rest on card-text reads and are Inferred. Interaction is a real strength, with 7 hand traps, 13 negation-text cards and several floodgate-style Fusion and Link effects. Score is held down by the copy-limit violation, which caps the deck as theoretical or structural-only, and by the absence of a side deck and any recorded boards. Popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) is about 0.25 per card, and P(at least one archetype core card) is about 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk is moderate: 31 distinct main cards, 18 singletons, and 14 exact-name Artmage copies out of 55 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards in combos_evidence, so conversion is judged from card text only, with Fusion, Link and Synchro engines present (Inferred)
D4 Combo Floor & Median Output 50 No recorded median output exists; the floor depends on whether a starter reaches a Fusion or Link boss (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Mulcharmy, Medius, Power Patron, Ars Magna) and GY recursion give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Theorealize, Ars Magna and Litera recursion provide resource regeneration (Inferred)
D7 End-Board & Interaction Quality 65 7 hand traps, 13 negation-text cards and removal text across the list give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unavailable, so board-breaking power is judged from hand-trap and removal density only (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK reaches 3000 to 3500 (Jupiter, Nerva, Diactorus), but closing depends on a stable board (Verified stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 56 off-archetype copies and 20 percent exact-name purity; compactness is loose (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots are fully used across 6 Fusion, 6 Link, 2 Xyz and 1 Synchro, with heavy dependence on a few Fusion and Link cards (Verified)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Synchro chains with many once-per-turn choices make this demanding to pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; Combo profile not used because no combos were supplied). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-3); illegal_deck_cap (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53, then illegal-deck cap applied: theoretical/structural-only, final 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 7 hand traps and 13 negation-text cards
  • Several independent starters (Mulcharmy, Medius, Power Patron, Ars Magna)
  • Strong Extra Deck boss ceiling (Jupiter 3500 ATK, Nerva 3300 ATK, Diactorus 2800 ATK)
  • Good starter access: archetype core group opens at least one card in about 96 percent of hands (Inferred)

Weaknesses

  • Illegal copy-limit violation (3 Ash Blossom against a limit of 2)
  • No side deck, so no post-side plan
  • Low exact-name archetype purity (20 percent), so the engine is diluted
  • No recorded combos or guides, so ceiling and median are text-only

Critical choke points

  • Fusion and Link summons all depend on Artmage Medius, Artmage Power Patron and Power Patron monsters being live
  • Ash Blossom is the sole counter to the 3-copy problem and has to be fixed before the list is legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; alternatively add a legal non-Semi-Limited card Restores legality so the deck can receive a normal Final Contextual score
2 Off-archetype tech cards with low synergy A 15-card side deck covering the common meta threat Adds the missing post-side plan and improves D12

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts and OCG size rules; Ash Blossom copy-limit violation (3 vs 2); Banlist statuses for Droll and Lock Bird, Terminus and S:P Little Knight (Limited, 1 copy each, legal); Archetype usage stats (core present 68 percent)
  • Inferred: Opening-hand starter probabilities; Brick and garnet estimate; Interaction density from card text; Going-first and going-second plan reads
  • Provisional: Meta-share and format fit (no dated metagame)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 has no performance data

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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