Train Deck #768523 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion boards (Medius the Pure into Artmage Diactorus, Non-Finito, Nerva) converting through the Field Spell and Power Patron pressure; Extra Deck beaters and Link/Xyz attackers (Gustav Rocket not run; Secreterion Dragon, Vidolium, Garura) once the board is established
  • Turn 1 (going first): Opening Medius and Artmage Vandalism / Academic Acropolis for search density, then a Fusion Summon through Super Polymerization, protected by Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hold Ash Blossom, Solemn Warning, Solemn Judgment and Infinite Impermanence to interrupt the opponent's first board, then rebuild Artmage Fusion with Medius recursion
  • Recovery: Medius and Mulcharmy recursion from the GY, plus Pot of Sloth and searcher text to refill
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The score comes from the system, not from averaging card scores. The list is an Artmage Fusion shell padded with 18 tech and 9 hand traps, and only 2 of 68 off-archetype copies are exact Train cards, so the Train identity is nominal. The main engine (Medius the Pure and Artmage Vandalism, 3 copies each) has roughly a 25% chance per 5-card hand to contain at least one starter, which caps the T1 plan, while searcher text is dense (about 91% for at least one searcher in hand). Interaction is the deck's strongest area: 17 negation-text cards and 9 hand traps give it real going-second answers. No Side Deck and two illegal copy counts (Ash Blossom and Super Polymerization at 3 each) cut the score sharply, so the evaluation is theoretical and structural only. Popularity or archetype share did not earn points, and no combos were recorded, so the ceiling and median come from text reads only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) ≈ 0.25; searcher text in hand ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 9 hand traps, 18 tech and 32 Level-0 spells/traps; many hands are functionally dead before the first Fusion (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards; ceiling read from text only (Medius, Artmage Diactorus, Nerva, Super Polymerization) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output is low because Fusion depends on the 0.25 starter rate (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Ash Blossom, Infinite Impermanence and Medius/Mulcharmy GY recursion give partial recovery; no independent second line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and draw density (Pot of Sloth, Pendulum Treasure, Mulcharmy) gives a moderate grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text cards and 9 hand traps; Solemn Warning and Solemn Judgment add layered answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.68 in a 6-card hand; no going-second combo split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium and Nerva give high ATK, but no end-board data or closing sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main with 27 distinct; only 2 copies of the exact archetype; 18 tech slots dilute the engine (Verified structural)
D11 Extra Deck Efficiency & Coverage 50 12 Fusion, 1 Link, 2 Xyz; Extra Deck coverage is wide but over-dependent on Artmage Fusion (Verified structural)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0), so there is no adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Artmage share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Fusion and Artmage chains with many decision points and tech choices (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal legality penalty -14 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (Medius, Artmage Vandalism, Academic Acropolis, Pot of Sloth)
  • Layered going-second interaction: 9 hand traps and 17 negation-text cards
  • Wide Extra Deck with Fusion, Link and Xyz options

Weaknesses

  • Illegal copy counts: Ash Blossom and Super Polymerization are over the OCG limit
  • Archetype incoherence: 2.9% exact Train purity and 68 off-archetype copies
  • No Side Deck, so no post-side adaptation
  • Low starter density for the Fusion engine (about 25% per 5-card hand)

Critical choke points

  • Medius the Pure is the sole route into Artmage Fusion; if it is dead the T1 plan collapses
  • Super Polymerization copy limit: the list cannot be played as built in OCG
  • No Side Deck means one matchup-specific choke point stays in every game
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization 1 Unlimited card of the same role (or a legal substitute); no further change needed to meet OCG limits Illegal copy counts block a normal score; fixing them lifts the deck out of the theoretical-only cap
2 Several low-impact off-archetype tech slots (Pot of Sloth, Prohibited Terminus, Evenly Matched) Additional Artmage starters or searcher copies to raise the Fusion starter rate above 25% Improves D1/D2 consistency and D10 coherence, the largest structural gaps
3 No cards yet; the Side Deck is empty A 15-card Side Deck with mirror-relevant interaction and a Train or Artmage plan Gives the deck any post-side adaptation (D12 currently 10)

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2 (OCG); Main 55 and Extra 15 are within the OCG size rules; Side is 0 with no Side Deck; Archetype purity 2.9% exact name; Artmage is the dominant sub-archetype (22 copies)
  • Observed: Usage data: 2 of the 20 archetype core cards are present (10%)
  • Inferred: Starter hypergeometric ≈ 0.25 per 5-card hand (copy-count model); Interaction density and going-second hand-trap rate ≈ 0.68 (text-based read); Dimension scores D1–D14 from text, composition and probability (no combos recorded)
  • Provisional: Meta Power is null (no dated metagame sample); D13 matchup and format fit (no tournament link or meta share)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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