Artmage Deck #768519 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion, Pendulum
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Artmage Fusion Monsters (Diactorus, Non-Finito, Nerva) and attack or use Power Patron / Artmage board pressure; Pendulum and Mulcharmy card advantage grinding into the same Fusion bodies
  • Turn 1 (going first): Normal Summon Medius the Pure, then use Artmage Academic Arcane Arts Acropolis or Artmage Varnish to search or summon further Artmage pieces and fuse
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Warning and Solemn Judgment for interaction, then rebuild the Fusion board from Artmage Litera / Finmel
  • Recovery: Artmage Litera and Medius recursion from the GY, plus Mulcharmy draws when the board is empty
  • After siding: No sideboard was supplied (side_count 0), so there is no post-side plan

Why it scores here

The structural read is that this list has real engine access: the 22 exact-name Artmage copies plus the Artmage Varnish and Acropolis searchers give a hypergeometric estimate of about 0.93 for at least one core card in a 5-card opening hand (Inferred). The deck has several interaction pieces, including three Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Warning and Solemn Judgment, and the Artmage Impasto trap, which earn the interaction score. Points were deducted for the 31% exact-name purity and 48 off-archetype copies, which signal conflicting engines and brick risk. No combo boards were supplied, so the ceiling and median are text-only inference and the Meta score stays provisional. The Illegal status (Ash Blossom and Super Polymerization each at 3 copies against a limit of 2) caps the result: this is a theoretical, structural-only score, and popularity and archetype usage did not add points. Scores were not averaged from card values.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 core Artmage starter in 5) ~0.93, searcher text on 20 cards; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps and 18 tech cards alongside 48 off-archetype copies at 31% exact purity; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from Fusion Extra Deck density and Nerva/Diactorus text (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; scored from text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and Mulcharmy draw effects give several independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Pendulum Treasure and Mulcharmy draws provide card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text cards, 9 hand traps and Solemn Judgment / Solemn Warning give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density for going second is 0.68 on a 6-card hand; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium and Gustav Rocket reach 5000 ATK; Nerva reaches 3300 ATK (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 55 main, 27 distinct, 31% exact-name purity, 21 zero-level spells and 22 off-archetype copies lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 12 Fusion, 2 Xyz and 1 Link in the Extra Deck, with fusion access shared across Artmage pieces (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Fusion chains, Pendulum and Mulcharmy interactions and up to 3 interaction windows per turn make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo profile; Meta excluded (provisional). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-8); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, then context modifiers (-12) = 41, then Illegal cap applied = 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present and reachable in the opening hand (~0.93)
  • Layered interaction: Ash x3, Infinite Impermanence, Evenly Matched, Solemn Warning, Solemn Judgment
  • Strong closing bodies: Vidolium 5000 ATK, Gustav Rocket 5000 ATK, Nerva 3300 ATK

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed OCG copy limit
  • 31% exact-name archetype purity and 48 off-archetype copies create engine conflict and brick risk
  • No side deck; no post-side adaptability
  • Complex Fusion/Pendulum sequencing

Critical choke points

  • Artmage Varnish / Acropolis as the main searchers; if neither is drawn the Fusion engine stalls
  • Fusion Extra Deck access depends on Medius and Artmage pieces staying on field
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal filler from the same archetype core (e.g. another Artmage searcher or Medius support) Required to make the list legal in OCG; the Illegal status caps the score
2 Off-archetype tech cards (Mudragon-type, Secreterion, Garura, Favorite HERO) Additional Artmage or Power Patron core cards Raises archetype purity and reduces brick risk

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization at 3 copies vs limit 2; Main 55 and Extra 15 are within OCG size rules; Limited: Solemn Judgment, Gustav Max, Terminus; Semi-Limited: Ash Blossom, Super Polymerization, Solemn Warning; Card text for Vidolium (5000 ATK), Gustav Rocket (5000 ATK), Nerva (3300 ATK)
  • Inferred: Opening-hand starter access ~0.93 (hypergeometric); Brick and conflict risk from 31% exact purity; Interaction density from negation-text and hand-trap counts; Ceiling and median are text-only inference; no combo boards
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; ceiling and median are text-only inference No tournament link; archetype meta share and pilot record absent No win-rate telemetry; going-first/second and matchup data are unknown No dated metagame sample; Meta Power is provisional No side deck supplied

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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