Naturia Deck #768506 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Fiendsmith Engraver x3. Created Oct 20, 2026 by YGO Mod.

Deck Naturia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
35± 8/ 100
Power Score
Structural 57
Reliability 40
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fiendsmith's Desirae, Underworld Goddess, Swordsoul Supreme Sovereign - Chengying, Tellusion, Nibiru) reached through Magnet Warrior and Fiendsmith search chains; Mulcharmy draw and recursion grind after the hand-trap and interaction layer clears the opponent's board
  • Turn 1 (going first): Search a Magnet or Fiendsmith starter (Magnet Bonding, Fiendsmith's Tract, Engraver) and fuse or link into a boss while holding Ash Blossom or Ghost Ogre for the first interaction
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru) to stop the opponent's first engine, then Lightning Storm or Harpie's Feather Duster to clear backrow before extending
  • Recovery: Mulcharmy and Beta/Epsilon recursion from the GY, plus Adamancipator and Magnet searchers, to rebuild a board from one surviving card
  • After siding: Not evaluated: the list runs no side deck, so there is no post-side plan

Why it scores here

The deck is scored as a system: its Magnet Warrior, Fiendsmith, and Mulcharmy lines give about 87% P(at least one searcher in a 5-card opening hand), which keeps the engine reachable on turn 1 (Inferred). Its nine hand traps and several backrow or monster removal cards give strong interaction density, and the Extra Deck boss monsters (ATK 2500 to 3000) give real closing power. Median output and floor are not measured because no boards were recorded, so those scores are text-only inference. Popularity and archetype-label stats did not earn points: the deck has zero Naturia cards and no core-card usage stats apply, and no card scores were averaged. The Illegal status (three copy-limit violations) caps the final score; the result is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in hand5) ≈ 0.87 across 18 searcher-text cards; engine spread across Magnet, Fiendsmith, Mulcharmy lines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and several conditional starters; 2-3 way engine split raises dead-card risk on going first (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text of Desirae, Underworld Goddess, Chengying, Nibiru (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows; median output not measured, scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Mulcharmy, Beta, Epsilon and Lacrima recursion plus hand-trap redundancy give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple searchers and Mulcharmy draw effects offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 80 Nine hand traps plus Lightning Storm, Harpie's Feather Duster, Magic Cylinder, Dragon's Mind and Forbidden Droplet give wide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Lightning Storm and Harpie's Feather Duster clear backrow; Desirae and Underworld Goddess break boards from the Extra Deck (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses at ATK 2500-3000 with direct and negation text; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 27 distinct names, with 70 off-archetype copies and no exact-name core; compactness is weak (Verified count, Inferred cohesion)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 14 distinct names; Fiendsmith and Magnet bosses are flexible but not clearly mandatory (Inferred)
D12 Side Deck Adaptability 5 No side deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Magnet and Fiendsmith chains with several decision points and interaction timing (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Combo as secondary (approx. 80/20 used in the dimension weights). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); illegal_status_cap (-6). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(40) + ContextModifiers(-10) = 41.6, then capped to 35 because the list is Illegal (theoretical, structural-only read)


More OCG Info

Naturia

Naturia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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