Naturia Deck #768506 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Fiendsmith Engraver x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Beta The Electromagnet Warrior x2
- Conduction Warrior Linear Magnum Plus Minus x3
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Santa Claws x1
- Tellusion the Magna Warrior x1
- Adamancipator Conductor x2
- Adamancipator Researcher x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Fiendsmith's Tract x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Magnet Bonding x3
- Dragon's Mind x3
- Infinite Impermanence x3
- Magic Cylinder x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Fiendsmith's Desirae x1
- Flux Ochsenfeld x1
- Crystron Halqifibrax Prism x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Swordsoul Supreme Sovereign - Chengying x1
- Zalen the Shackled Dragon x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Fiendsmith's Desirae, Underworld Goddess, Swordsoul Supreme Sovereign - Chengying, Tellusion, Nibiru) reached through Magnet Warrior and Fiendsmith search chains; Mulcharmy draw and recursion grind after the hand-trap and interaction layer clears the opponent's board
- Turn 1 (going first): Search a Magnet or Fiendsmith starter (Magnet Bonding, Fiendsmith's Tract, Engraver) and fuse or link into a boss while holding Ash Blossom or Ghost Ogre for the first interaction
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru) to stop the opponent's first engine, then Lightning Storm or Harpie's Feather Duster to clear backrow before extending
- Recovery: Mulcharmy and Beta/Epsilon recursion from the GY, plus Adamancipator and Magnet searchers, to rebuild a board from one surviving card
- After siding: Not evaluated: the list runs no side deck, so there is no post-side plan
Why it scores here
The deck is scored as a system: its Magnet Warrior, Fiendsmith, and Mulcharmy lines give about 87% P(at least one searcher in a 5-card opening hand), which keeps the engine reachable on turn 1 (Inferred). Its nine hand traps and several backrow or monster removal cards give strong interaction density, and the Extra Deck boss monsters (ATK 2500 to 3000) give real closing power. Median output and floor are not measured because no boards were recorded, so those scores are text-only inference. Popularity and archetype-label stats did not earn points: the deck has zero Naturia cards and no core-card usage stats apply, and no card scores were averaged. The Illegal status (three copy-limit violations) caps the final score; the result is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in hand5) ≈ 0.87 across 18 searcher-text cards; engine spread across Magnet, Fiendsmith, Mulcharmy lines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 hand traps and several conditional starters; 2-3 way engine split raises dead-card risk on going first (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text of Desirae, Underworld Goddess, Chengying, Nibiru (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows; median output not measured, scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Mulcharmy, Beta, Epsilon and Lacrima recursion plus hand-trap redundancy give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Multiple searchers and Mulcharmy draw effects offset spend; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Nine hand traps plus Lightning Storm, Harpie's Feather Duster, Magic Cylinder, Dragon's Mind and Forbidden Droplet give wide layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Lightning Storm and Harpie's Feather Duster clear backrow; Desirae and Underworld Goddess break boards from the Extra Deck (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bosses at ATK 2500-3000 with direct and negation text; no end-board ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 27 distinct names, with 70 off-archetype copies and no exact-name core; compactness is weak (Verified count, Inferred cohesion) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across 14 distinct names; Fiendsmith and Magnet bosses are flexible but not clearly mandatory (Inferred) |
| D12 | Side Deck Adaptability | 5 | No side deck (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Magnet and Fiendsmith chains with several decision points and interaction timing (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Combo as secondary (approx. 80/20 used in the dimension weights). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); illegal_status_cap (-6). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(40) + ContextModifiers(-10) = 41.6, then capped to 35 because the list is Illegal (theoretical, structural-only read)
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