Millennium Deck #768492 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ame no Habakiri no Mitsurugi x3, Mitsurugi Ritual x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Bystial Baldrake x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x2
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Night Sword Serpent x1
- The Bystial Lubellion x1
- Ame no Habakiri no Mitsurugi x3
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Fiendsmith's Tract x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x1
- Ragged Records of Rites x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- Dyna Mondo x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
- Evilswarm Exciton Knight x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual-summon Ame no Murakumo no Mitsurugi (3200 ATK) or Futsu no Mitama no Mitsurugi through Mitsurugi Ritual and Reptile tributes, then press the board; Extra Deck Link/Xyz/Synchro boss monsters (Galaxy-Eyes Photon Lord, Chaos Angel, Fiendsmith's Lacrima) after a Bystial or Fiendsmith line
- Turn 1 (going first): Search and Ritual-summon a Mitsurugi boss; the 3-copy Mitsurugi Ritual is the only card that reliably opens the line (about 34% in a 5-card opening)
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Ghost Ogre to answer the opponent's first summon, then convert with a Ritual or Extra Deck boss
- Recovery: Mitsurugi and Fiendsmith searchers (about 19 searcher-text cards) and GY recursion (Mitsurugi Ritual, Mitsurugi Prayers, Lacrima) rebuild the starter after a single disruption
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck's structure is a Mitsurugi ritual engine supported by about 19 searcher-text cards, so it can usually find a starter but opens its boss line only about a third of the time from a 5-card hand (Mitsurugi Ritual at 3 copies, Inferred). Its ceiling comes from Ame no Murakumo and the Extra Deck bosses, and its interaction comes from seven hand traps, Maxx C and Ash Blossom, but no recorded boards exist, so combo floor and median are scored from text only. The deck is Illegal: three Forbidden cards are over the copy limit, so it is capped at 20 and read as theoretical/structural only. It has no side deck, and the archetype core is missing (14.3% of the usage-stat core present), so popularity earned no points. The score comes from consistency, interaction and closing power on the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Mitsurugi Ritual in 5-card hand) about 0.34; searcher density 19 cards gives recovery (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Ritual, spell and Trap redundancy is high, but the archetype core group is open in only 0.58 of hands and 14 level-0 spells/traps add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; ceiling read from text (Ame no Murakumo, Extra Deck bosses) with no recorded board power (Inferred) |
| D4 | Combo Floor & Median Output | 30 | combos_evidence has 0 scored boards, so median output cannot be measured and is held low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Seven hand traps plus Maxx C and Ash Blossom give 2-3 independent disruption answers, but no alternative route is recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 19 searcher-text cards and GY recursion (Mitsurugi Ritual, Lacrima) rebuild the starter after one disruption (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 8 negation-text and 10 removal-text cards give layered interaction; Forbidden copies would be removed in a legal build (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap density (71% of going-second hands hold one) and Mitsurugi Great Purification challenge a board, but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Ame no Murakumo 3200 ATK and Chaos Angel 3500 ATK give closing power on a field that is already set up (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Only 26 distinct main-deck cards with 0% exact-archetype purity across Mitsurugi, Fiendsmith, Bystial and generic cards; three cards are illegal (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck of 15 spans Link, Xyz, Synchro and Fusion with no single dependable engine, and two of its boss cards are Forbidden (Verified/Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck count is 0 (Verified), so no post-side plan exists for best-of-3 play |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Ritual tributes, Reptile Level math and multi-engine sequencing require many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (Forbidden cards in-format) (-12). Final formula: Structural 44.19 (Midrange weights). Formula without meta: 0.80*44.19 + 0.20*35 = 42.35. Banlist exposure modifier -12 gives 30. Illegal cap (three Forbidden copies over limit) gives 20, labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (19 text cards) makes the starter recoverable after one disruption
- Layered interaction: 7 hand traps, Maxx C, Ash Blossom, and negation/removal text
- High closing ceiling from Ame no Murakumo (3200 ATK) and Extra Deck bosses
Weaknesses
- Illegal list: three Forbidden cards over the copy limit
- No side deck, so no best-of-3 adjustment
- Scattered sub-archetypes (0% exact-name purity) and missing archetype core (14.3% of usage-stat core present)
Critical choke points
- Mitsurugi Ritual (3 copies): about 34% chance in a 5-card opening, and it gates the ritual boss line
- Ritual tribute math for Reptile monsters, where a missed Level total stalls the whole turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi (x3), Charmer Quartet in Bloom (x1), D/D/D Wave High King Caesar (x1) | Legal Reptile/Mitsurugi ritual monsters or Ritual Spells, or legal Extra Deck bosses, to reach a legal list | These cards are Forbidden with 0 legal copies, so the deck is illegal as built and the score stays capped until they are removed |
| 2 | None (main deck is 40 cards, within the 40-60 range) | A side deck of up to 15 cards | Side count is 0; a best-of-3 deck needs a post-side plan against the format's common interaction |
| 3 | Off-archetype fillers that do not feed the Mitsurugi or Bystial lines | Cards that search or summon the boss monsters directly | Reduces the 26 distinct main-deck cards with 0% exact-archetype purity and raises the consistency of the ritual line |
Evidence & confidence
- Verified: Legality: 3 Forbidden cards over the copy limit (0 legal copies each); Main 40 and Extra 15 counts within the OCG size rules; side count 0; Usage stats: archetype core present in 3 of 21 core cards (14.3%); Card text and copy counts as listed in the evidence pack
- Inferred: Starter access 0.34 in a 5-card hand (hypergeometric); Brick and interaction estimates from text roles and copy histogram; Ceiling and interaction ratings from text, not from recorded boards
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry exists: going-first, going-second, matchup and brick rates are Inferred No side deck supplied: post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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