Swordsoul Deck #768488 — Yu-Gi-Oh! OCG

46 Main, 14 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, Nibiru, the Primal Being x3, Revealer of the Ice Barrier x3. Created Oct 20, 2026 by YGO Mod.

Deck Swordsoul OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 46 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from Lancea, Chengying, Graydle Dragon, Icejade Gymir and Trishula, Zero Dragon, supported by Ice Barrier engine monsters; Ice Barrier and Icejade board-control lines that turn the field in the opponent's disfavour before Synchro Summoning
  • Turn 1 (going first): Open with Ice Barrier starters and Revealer/Georgius/Speaker/Hexa engine chains into a Synchro Summon, holding hand traps for the opponent's first interaction window
  • Turn 2 (going second): Hand traps (Ghost Belle, Skull Meister, Nibiru, Evenly Matched, Ice Barrier) answer the opponent's starter; then rebuild through Ice Barrier monsters and Synchro Summons
  • Recovery: Searchers (Medallion, General Wayne, Ice Barrier) and Coral Dragon draw recover resources; graveyard recursion via Freezing Chains and Ice Barrier GY effects
  • After siding: No side deck is registered, so no post-side plan can be scored; any post-side plan is unverifiable

Why it scores here

The deck is scored as a connected system, not as an average of its cards. Its Ice Barrier, Icejade and Swordsoul lines give three to four starter types and 13 hand-trap or tech cards, which supports a plausible opening and a going-second answer to the opponent's first summon. Interaction is the strongest area: the negation and removal text density is high and the hand-trap redundancy holds up against a single interruption. Conversion is only moderate, because the recorded combo evidence is absent, the 1.7% exact-name archetype purity shows the engine is spread across sub-archetypes, and the Synchro suite has no verified line. The deck is capped as Illegal because Trishula, Dragon of the Ice Barrier is Forbidden in OCG and was run as a copy, so the structural read is theoretical only. Popularity and archetype usage were not credited as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.30; hand-trap groups carry the 6-card second-hand case at ≈ 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 5 searcher-text cards create a real brick rate on going-first hands with no hand-trap or starter; no brick estimate was computed directly (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling reads from card text only (e.g., Lancea, Trishula Zero, Chengying) with no combo evidence (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; the floor is an inference from starter diversity and the absence of combo boards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Ice Barrier starters and redundant hand traps give independent lines after one disruption; recursion is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 50 Five searcher-text cards plus Coral Dragon's draw give moderate recovery; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 16 removal-text cards, with layered hand traps and Trishula/Chengying removal, give high interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density (≈ 0.88 in a 6-card hand) plus Gameciel and Nibiru board-breaking gives a good board answer (Inferred)
D9 Offensive Pressure & Closing Power 60 Chengying 3000, Lancea 3300 and Graydle 3000 provide a closing board; piercing and direct text is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 50 46 main slots with 21 distinct cards and 59 off-archetype copies lower coherence, though the copy histogram is compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Synchro cards across 11 distinct names provide broad Extra Deck coverage; the Trishula slot is Forbidden (Verified)
D12 Side Deck Adaptability 20 No side deck is registered (side_count 0), so adaptability cannot be scored; a conservative 20 is applied (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; usage stats show only 2 core cards missing from the list (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines and conditional hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Stun 15. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: theoretical cap applied; Final = min(0.80*Structural + 0.20*TournamentReliability, 25) (Meta provisional, not scored)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal text across 14 and 16 cards
  • 13 hand traps give going-second answers to a first summon
  • Synchro suite with 3000+ ATK closing bodies and broad Extra Deck coverage

Weaknesses

  • Trishula, Dragon of the Ice Barrier is Forbidden in OCG and makes the list Illegal
  • No side deck registered, so no post-side plan can be scored
  • Engine spread across sub-archetypes (exact-name purity 1.7%) lowers coherence

Critical choke points

  • Trishula, Dragon of the Ice Barrier (Forbidden) is in the Extra Deck and must be removed before the list is legal
  • Ice Barrier starter access depends on specific starters that appear in only ~30% of opening hands
Priority Remove Add Reason
1 Trishula, Dragon of the Ice Barrier A legal Ice Barrier or Icejade Synchro (e.g., Trishula, Zero Dragon is already present, so a non-Forbidden Synchro of the same level range) Forbidden cards cannot be run in OCG; the list is Illegal until removed
2 One off-archetype hand trap An Ice Barrier starter or searcher Raises starter density and lowers brick risk without weakening the interaction suite

Evidence & confidence

  • Verified: Trishula, Dragon of the Ice Barrier is Forbidden in OCG and run 1 copy (illegal); Main 46 / Extra 14 / Side 0 counts within OCG size rules; Foolish Burial Goods Semi-Limited with 2 copies is legal
  • Observed: Usage stats show 2 core cards (Infinite Impermanence, Chengying), with Chengying present and Impermanence absent
  • Inferred: D1 starter access from hypergeometric odds; D2 brick risk from hand-trap and searcher density; D7 interaction density from card text; Going-first and going-second estimates
  • Provisional: D12 side deck adaptability (no side deck); D13 matchup and format fit (no dated meta); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side_count 0) deck title is null; name is taken from archetype only

More OCG Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top