Kaiju Deck #768486 — Yu-Gi-Oh! OCG

46 Main, 14 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, Nibiru, the Primal Being x3, Revealer of the Ice Barrier x3. Created Oct 20, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 40
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Synchro
  • Format: ocg

Legality

Main 46 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown and removal from Extra Deck boss monsters (Lancea, Brionac, Trishula Zero, Icejade Gymir, Swordsoul Chengying, White Aura Whale), supported by Ice Barrier board-control effects; Hand-trap-driven interaction (Ice Barrier, Ghost Belle, Skull Meister, D.D. Crow) that trades cards and stalls the opponent's Synchro or Extra Deck plays
  • Turn 1 (going first): Open with Medallion or Mirror, then search or revive an Ice Barrier Tuner (Revealer, Georgius, Hexa Spirit) and Synchro into a boss. Going first gives a hand-trap-light opening, so the plan leans on Freezing Chains and Speaker for board presence
  • Turn 2 (going second): Hold hand traps (Ghost Belle, Skull Meister, Evenly Matched, Nibiru) to answer the opponent's first summon or Extra Deck play, then Synchro through the wreck. Expected 0.88 chance of at least one hand trap in the six-card opening hand
  • Recovery: Foolish Burial Goods and Ice Barrier searchers refill the hand, and Ghost Belle or Skull Meister recycle from the GY. Recovery depends on finding Ice Barrier Tuners, which are only 5 searcher-text copies in the Main Deck
  • After siding: Not available. The deck has no Side Deck, so it cannot adapt between games in a best-of-3 event

Why it scores here

The deck's only engine is a wide, Ice Barrier-themed toolbox in which no single card is a reliable starter: 25 Ice Barrier cards plus Icejade, Kaiju, White, Graydle, Swordsoul and D.D. spread across about 14 sub-archetype identities, with exact-name Kaiju purity at 5%. The score therefore reflects the system (consistency, interaction density and a hand-trap-heavy going-second plan), not an average of the card scores. Interaction is the strongest pillar: 13 hand traps and 14 negation-text cards give a 0.88 chance of at least one hand trap in a going-second six-card hand (Inferred). Floor and median output are weak because no recorded boards exist to measure them. The deck is Illegal (Trishula, Dragon of the Ice Barrier is Forbidden and runs one copy), so the rubric caps the score and labels it theoretical and structural-only. Popularity and meta share played no part, since the tournament link is absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5 cards) ≈ 0.30; the Ice Barrier engine is wide but there is no single guaranteed starter (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 14 Spell/Trap cards mean many going-first hands are reactive and light on board presence; no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 45 No combos were supplied, so the ceiling is a text-only read of the Synchro boss effects (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence total_combos 0; the floor and median cannot be measured, so the value is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand-trap and Ice Barrier routes can recover after one disruption, but the Extra Deck bosses depend on several specific Tuners (Inferred)
D6 Resource Economy, Recovery & Grind 45 Foolish Burial Goods and 5 searcher-text cards refill the hand, while the GY recursion from Ghost Belle and Skull Meister is conditional (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and 16 removal-text cards give dense interaction; Trishula's removal is Forbidden and cannot be credited (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in 6 cards) ≈ 0.88 going second; a strong going-second split is plausible but not measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses at ATK 2700–3300 (Lancea, Gymir, Swordsoul, Brionac) give real closing power, but without a board-conversion sample this is a text read (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 35 46 Main Deck cards across 21 distinct names, with purity of 5% and 57 off-archetype copies; compactness and coherence are weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 14 Synchro cards across 11 distinct names; several Extra Deck picks serve different sub-archetypes, with one Forbidden card (Verified composition)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so matchup fit is Provisional; archetype usage shows only Harpie's Feather Duster as a core card, and it is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro lines, conditional Ice Barrier effects and hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(38) = 44.4; ContextModifiers -12 (banlist exposure) → 32; Illegal deck, theoretical/structural-only, low confidence

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 negation-text cards and 16 removal-text cards
  • Going-second hand-trap density (0.88 chance of at least one in six cards)
  • Extra Deck bosses with 2700–3300 ATK and board-clearing text (Lancea, Gymir, Swordsoul, Brionac)

Weaknesses

  • Illegal list: Forbidden Trishula runs one copy
  • No Side Deck, so no post-side plan
  • Low archetype purity (5%) and split engines across Ice Barrier, Icejade, Graydle, Swordsoul and D.D.
  • No combo data, so floor and median output are unknown
  • Harpie's Feather Duster, the one usage-stat core card, is absent

Critical choke points

  • Ice Barrier Tuners (Revealer, Georgius, Hexa Spirit) are needed to Synchro into most bosses
  • Forbidden Trishula would have to be removed, which changes the Extra Deck plan
Priority Remove Add Reason
1 Trishula, Dragon of the Ice Barrier (1 copy) A legal Synchro boss from the same engine (e.g. Trishula, Zero Dragon of the Ice Barrier, already in the Extra Deck) Clears the Forbidden-card violation so the deck can receive a normal score
2 One off-archetype Main Deck staple A 15-card Side Deck with Ice Barrier or hand-trap answers The empty Side Deck gives no post-side plan for a best-of-3 format

Evidence & confidence

  • Verified: Legality: Trishula, Dragon of the Ice Barrier is Forbidden with 1 copy run (over limit); Main 46 (legal 40–60), Extra 14 (legal 0–15), Side 0 (legal 0–15); Exact-name Kaiju purity 5%; sub-archetype spread Ice Barrier 25; Hand-trap group P(>=1 in six cards) = 0.8818
  • Inferred: Consistency estimates from hypergeometric draws and card text; Going-second hand-trap plan, interaction density and closing power; Structural score 46 and tournament reliability 38
  • Provisional: Meta power (null: no dated meta sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be evaluated

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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